This is my approach to a nearly indestructable defense. (first Iteration)
Main Features:
-Scaleability (useful from early to very late game)
-Redundency (mutliple energy grids, backup accumulators, backup solar arrays, multiple ammo storages and types)
-Autonomy (runs without energy, self repairing and rearming)
Downsides: Ressource intensive in the end
Upcoming Features:
-Improved Rail Network
-Improved Landmine Layout
-Coal Backup Power Supply
-Improved Light Oil Network
What do you think about it?
...oh...yeah..the blueprints
![Wink ;)](./images/smilies/icon_e_wink.gif)