Hi,
i found a funny bug.
steps to reproduce:
1. build 1 "gas refinery"
2. build it on the ground
3. remove it
4. voila! You have an "advanced gas rafinery" in your backpack
Found it because i was tryin to find out how to do plastic, after i finished i want to scale it bigger, but couldnt find "advanced gas rafinery".... then i thought, build the normal one, needed to rearange it... and voila! Works everytime.
But its shit, becasue the advanced seems to be worser...? Double bug? (slower more polution)
[0.15.21] Best bug ever, get better refinerys for free
Moderator: Arch666Angel
Re: [0.15.21] Best bug ever, get better refinerys for free
the advanced has one in- and one output more.
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Re: [0.15.21] Best bug ever, get better refinerys for free
I noticed this too. Presumably the gas refinery has the wrong pickup item in the files or there's a name conflict.
Re: [0.15.21] Best bug ever, get better refinerys for free
There's also another bug in that regard: The Gas Refinery MK2 has all inlets and outlets one further out (in the air basically) then needed.
Also the Advanced Gas Refinery is actually worse, Crafting speed of 1 instead of 1.5 (for the Gas Refinery), while also being 6x6 instead of 4x4. (Power consumption is also higher, but who cares)
edit: So the fix for this is relatively simple, all changes in angelspetrochem_0.5.9\prototypes\buildings\gas-refinery.lua :
Change line 19 to
Change lines 134/135 and 245/46 and 356/357 to
Replace the "4"s and "-4"s in lines 195, 201, 207, 213 and 306, 312, 318, 324 and 417, 423, 429 and 435 with "3" and "-3" respectively.
Also the Advanced Gas Refinery is actually worse, Crafting speed of 1 instead of 1.5 (for the Gas Refinery), while also being 6x6 instead of 4x4. (Power consumption is also higher, but who cares)
edit: So the fix for this is relatively simple, all changes in angelspetrochem_0.5.9\prototypes\buildings\gas-refinery.lua :
Change line 19 to
Code: Select all
minable = {mining_time = 1, result = "gas-refinery-small"},
Code: Select all
collision_box = {{-2.4, -2.4}, {2.4, 2.4}},
selection_box = {{-2.5, -2.5}, {2.5, 2.5}},
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- Long Handed Inserter
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Re: [0.15.21] Best bug ever, get better refinerys for free
This part isn't a bug; it's like the chemical plant/advanced chemical plant. The simple version is smaller, faster, and more efficient but can't handle the more complex (i.e. advanced) recipes. In particular, if you look at the Advanced Gas Processing tech, the recipes it unlocks can only be performed by the Advanced Gas Refineries.wlfbck wrote:Also the Advanced Gas Refinery is actually worse, Crafting speed of 1 instead of 1.5 (for the Gas Refinery), while also being 6x6 instead of 4x4. (Power consumption is also higher, but who cares)
Re: [0.15.21] Best bug ever, get better refinerys for free
Thanks for that fix, @wlfbck! It worked perfectly (once I replaced *all* the collision entries, not just the first one. )
Re: [0.15.21] Best bug ever, get better refinerys for free
I see. But for me it's more like "god i have to use that shitty slow and way too large plant again"Exasperation wrote:This part isn't a bug; it's like the chemical plant/advanced chemical plant. The simple version is smaller, faster, and more efficient but can't handle the more complex (i.e. advanced) recipes. In particular, if you look at the Advanced Gas Processing tech, the recipes it unlocks can only be performed by the Advanced Gas Refineries.wlfbck wrote:Also the Advanced Gas Refinery is actually worse, Crafting speed of 1 instead of 1.5 (for the Gas Refinery), while also being 6x6 instead of 4x4. (Power consumption is also higher, but who cares)
@Daemoria: happy to help!
Re: [0.15.21] Best bug ever, get better refinerys for free
Yep, I found this out myself as well yesterday, I was so confused as to why one was bigger than the other one when I was moving them!
- Arch666Angel
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Re: [0.15.21] Best bug ever, get better refinerys for free
Should be fixed with yesterdays update
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"