Defence/Turret Train
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- Long Handed Inserter
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Defence/Turret Train
This is just a small/short idea suggestion
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- Burner Inserter
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Re: Defence/Turret Train
yes, thats an great idea. i also wrote about that in the Ideas and Suggestions tab.( viewtopic.php?f=9&t=9 )
you could also have like small train carts with a gun turret on it. and a inserter system which can restock the turret with ammo at a station. or a laser turret witch an battery attachment which you could also recharge at a station. i hope the developers will try out these ideas because they seem like some great ideas. and i also see a lot of people have problems with biters agro-ing on their trains.
you could also have like small train carts with a gun turret on it. and a inserter system which can restock the turret with ammo at a station. or a laser turret witch an battery attachment which you could also recharge at a station. i hope the developers will try out these ideas because they seem like some great ideas. and i also see a lot of people have problems with biters agro-ing on their trains.
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Re: Defence/Turret Train
Rails are fixed paths though, you need to travel through the area in the first place to build them so how does that work?
Additionally they can't really be used as a line of defence as it would be too easy for a wave (or most of a wave) to cross the tracks before a train stops to attack them. For this to be a reliable defence mechanism you would need several layers which is far more effort than you're bargaining for.
Something like an armoured FARL (but more like a giant tank instead of a train) might be more appropriate, wades into an area blowing up everything around it and laying down walls, turrets and roboports behind it.
Additionally they can't really be used as a line of defence as it would be too easy for a wave (or most of a wave) to cross the tracks before a train stops to attack them. For this to be a reliable defence mechanism you would need several layers which is far more effort than you're bargaining for.
Something like an armoured FARL (but more like a giant tank instead of a train) might be more appropriate, wades into an area blowing up everything around it and laying down walls, turrets and roboports behind it.
Money might be the root of all evil, but ignorance is the heart.
Re: Defence/Turret Train
Artillery trains are planed for 0.16 AFAIK.
Re: Defence/Turret Train
Hm yes, rails are fixed paths, but you do not take into concideration that hives spread with biters, where there once were no more aliens, quite fast becomes as infested again.Deadly-Bagel wrote:Rails are fixed paths though, you need to travel through the area in the first place to build them so how does that work?
Additionally they can't really be used as a line of defence as it would be too easy for a wave (or most of a wave) to cross the tracks before a train stops to attack them. For this to be a reliable defence mechanism you would need several layers which is far more effort than you're bargaining for.
Something like an armoured FARL (but more like a giant tank instead of a train) might be more appropriate, wades into an area blowing up everything around it and laying down walls, turrets and roboports behind it.
I do not think OP wants them as a base defence, but as a portable defence for trains going between stations.
- Deadly-Bagel
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Re: Defence/Turret Train
So you mean just to defend that train rather than as a line defence? Traditional trains are 1:2, a single artillery wagon would extend the length of the train by 33% and slow it down, needing a second would be ridiculous so therefore you would want one of these wagons to be sufficient to defend the train against anything.
Looking at the OP's idea it doesn't really work. Laser turrets wouldn't have a power source, and gun turrets require an ammo feed so at most you could fit only two on a 6x2 wagon. Not enough to guarantee the safety of the train.
Overall it would make more sense for trains to just instantly kill anything they hit, or try to shunt them out of the way.
I'm hoping the artillery train is actually going to be artillery, as in something with very long range designed to target spawners. That way you could keep expansion in check and only deal with the occasional raiding party. However there are problems with this. If you require vision you would need radars everywhere which are a priority target for biters, if you don't then does the artillery magically know it's destroyed the target? I guess it could scan any sector it lands a hit in. But then you need to think about it being used as a clearing technique. Build a rail, park an artillery wagon on it and let it clear out a bunch of nests. I'm not saying it's a bad strategy, it's just a roundabout way of having to do it, would make more sense to have a static artillery cannon as well / instead. That suggests it's just going to be a wagon with guns on it which I guarantee will be underwhelming and barely ever used.
Looking at the OP's idea it doesn't really work. Laser turrets wouldn't have a power source, and gun turrets require an ammo feed so at most you could fit only two on a 6x2 wagon. Not enough to guarantee the safety of the train.
Overall it would make more sense for trains to just instantly kill anything they hit, or try to shunt them out of the way.
I'm hoping the artillery train is actually going to be artillery, as in something with very long range designed to target spawners. That way you could keep expansion in check and only deal with the occasional raiding party. However there are problems with this. If you require vision you would need radars everywhere which are a priority target for biters, if you don't then does the artillery magically know it's destroyed the target? I guess it could scan any sector it lands a hit in. But then you need to think about it being used as a clearing technique. Build a rail, park an artillery wagon on it and let it clear out a bunch of nests. I'm not saying it's a bad strategy, it's just a roundabout way of having to do it, would make more sense to have a static artillery cannon as well / instead. That suggests it's just going to be a wagon with guns on it which I guarantee will be underwhelming and barely ever used.
Money might be the root of all evil, but ignorance is the heart.
Re: Defence/Turret Train
Artillery train is planned v0.16 feature.
viewtopic.php?f=3&t=678 Roadmap
See also viewtopic.php?f=80&t=17734 New types of vehicles (train, tank, car, plane, ship...)
for similar ideas
viewtopic.php?f=3&t=678 Roadmap
See also viewtopic.php?f=80&t=17734 New types of vehicles (train, tank, car, plane, ship...)
for similar ideas
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Re: Defence/Turret Train
Maybe the artillery train needs some targeting Support.Deadly-Bagel wrote:So you mean just to defend that train rather than as a line defence? Traditional trains are 1:2, a single artillery wagon would extend the length of the train by 33% and slow it down, needing a second would be ridiculous so therefore you would want one of these wagons to be sufficient to defend the train against anything.
Looking at the OP's idea it doesn't really work. Laser turrets wouldn't have a power source, and gun turrets require an ammo feed so at most you could fit only two on a 6x2 wagon. Not enough to guarantee the safety of the train.
Overall it would make more sense for trains to just instantly kill anything they hit, or try to shunt them out of the way.
I'm hoping the artillery train is actually going to be artillery, as in something with very long range designed to target spawners. That way you could keep expansion in check and only deal with the occasional raiding party. However there are problems with this. If you require vision you would need radars everywhere which are a priority target for biters, if you don't then does the artillery magically know it's destroyed the target? I guess it could scan any sector it lands a hit in. But then you need to think about it being used as a clearing technique. Build a rail, park an artillery wagon on it and let it clear out a bunch of nests. I'm not saying it's a bad strategy, it's just a roundabout way of having to do it, would make more sense to have a static artillery cannon as well / instead. That suggests it's just going to be a wagon with guns on it which I guarantee will be underwhelming and barely ever used.
Could be necessary to launch at least 3 satellites to have gps.
As a Bonus fog of war would be gone.
Re: Defence/Turret Train
GPS requires a minimum of 4 satellites to calculate positions.JimBarracus wrote:Could be necessary to launch at least 3 satellites to have gps.
To cover the globe at least 12? (not entirely sure there) satellites are required.
I recall constantly uncovering everything greatly reduced performance in older versions.As a Bonus fog of war would be gone.
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Re: Defence/Turret Train
Technically (I think) 3 satellites are required to calculate latitude and longitude and 4 are required to calculate height. Since Factorio doesn't have height, we could assume 3 would work. I can't verify the 12 figure, but that could be interesting as Factorio is (I believe) a 2,000,000 by 2,000,000 meter flat planet. However, most players don't go that far out.Optera wrote:GPS requires a minimum of 4 satellites to calculate positions.JimBarracus wrote:Could be necessary to launch at least 3 satellites to have gps.
To cover the globe at least 12? (not entirely sure there) satellites are required.
There are 10 types of people: those who get this joke and those who don't.
Re: Defence/Turret Train
Yeah factorio is a flat earthers dream. To bad for them such a construct can't exist and everything with mass will eventually accumulate into spherical shapes.Jap2.0 wrote: Technically (I think) 3 satellites are required to calculate latitude and longitude and 4 are required to calculate height. Since Factorio doesn't have height, we could assume 3 would work. I can't verify the 12 figure, but that could be interesting as Factorio is (I believe) a 2,000,000 by 2,000,000 meter flat planet. However, most players don't go that far out.
I hope upcoming versions will have worlds wrap around like proper sphere projections.
It would make for some interesting world spanning rail networks.
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Re: Defence/Turret Train
If they make it so that if you go off one side you come back on the other, that would be 2 million train tracks, or 500k iron, 1m million steel, and 1m million stone (5.5million iron + 1 million stone).Optera wrote:Yeah factorio is a flat earthers dream. To bad for them such a construct can't exist and everything with mass will eventually accumulate into spherical shapes.Jap2.0 wrote: Technically (I think) 3 satellites are required to calculate latitude and longitude and 4 are required to calculate height. Since Factorio doesn't have height, we could assume 3 would work. I can't verify the 12 figure, but that could be interesting as Factorio is (I believe) a 2,000,000 by 2,000,000 meter flat planet. However, most players don't go that far out.
I hope upcoming versions will have worlds wrap around like proper sphere projections.
It would make for some interesting world spanning rail networks.
I guess that may actually be feasible.
There are 10 types of people: those who get this joke and those who don't.
Re: Defence/Turret Train
I apologize in advance for further derailing this topic.
Since tracks cover 2x2, shouldn't that be 1M tracks for single track?
These numbers won't scare anyone working with a megabase.Jap2.0 wrote: If they make it so that if you go off one side you come back on the other, that would be 2 million train tracks, or 500k iron, 1m million steel, and 1m million stone (5.5million iron + 1 million stone).
I guess that may actually be feasible.
Since tracks cover 2x2, shouldn't that be 1M tracks for single track?
My Mods: mods.factorio.com
Re: Defence/Turret Train
Yep, sorry, I was thinking it was 2 million each way, it's 1 million each way.Optera wrote:I apologize in advance for further derailing this topic.
These numbers won't scare anyone working with a megabase.Jap2.0 wrote: If they make it so that if you go off one side you come back on the other, that would be 2 million train tracks, or 500k iron, 1m million steel, and 1m million stone (5.5million iron + 1 million stone).
I guess that may actually be feasible.
Since tracks cover 2x2, shouldn't that be 1M tracks for single track?
There are 10 types of people: those who get this joke and those who don't.