Right now you're forced to get electricity eventually so you can do research.
But if there was a burner lab, you could handcraft all the way up to red, blue and black science.
The next bottleneck would be oil processing - pumpjack, oil refinery and chemical plant all need electricity. So now we're up to 4 new burner entities required. (Incidentally, it would be funny to see burner pumpjack -> burner oil refinery -> burner chemical plants to make solid fuel -> burner inserters to put it back in all of the previous buildings.) But we still can't handcraft to blue science - engine unit can't be handcrafted. So now we need a burner assembler 2 - 5 new burner entities required.
Finally, of course the rocket silo itself needs a burner version - 6 new burner entities required. I don't think you ever need a burner assembler 3, because rocket silo and satellite can be hand-crafted.
I don't expect something like this would ever get added to Vanilla - especially since labs requiring electricity is a great way to encourage the player to set up an electrical network - but it would be amusing to have a mod that added these 6 entities unlocking at the same time the non-burner versions do (probably also adding a burner assembler 1, just so the early game isn't super tedious) - then there'd be a challenge run where you can beat the game without generating a single watt of electricity.
How many burner entities needed to win with NO electricity?
- featherwinglove
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Re: How many burner entities needed to win with NO electricity?
Ask (or fork) AJ213 to update his mod. It uses a different trick: changing electricity to burner energy sources in all the entity prototypes it can find except those listed under "Known bugs". Burner labs are in it.
Re: How many burner entities needed to win with NO electricity?
Ah, cool! Not surprised that someone did a mod like this, but didn't find it beforefeatherwinglove wrote:Ask (or fork) AJ213 to update his mod. It uses a different trick: changing electricity to burner energy sources in all the entity prototypes it can find except those listed under "Known bugs". Burner labs are in it.
Re: How many burner entities needed to win with NO electricity?
steam power is burner power. its just centralised.
Re: How many burner entities needed to win with NO electricity?
'win with no power poles/substations', if you prefer.HurkWurk wrote:steam power is burner power. its just centralised.