New Achievement Ideas

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

biliskner25
Burner Inserter
Burner Inserter
Posts: 18
Joined: Mon Dec 08, 2014 8:18 am
Contact:

Re: Achievement "You are doing it right!"

Post by biliskner25 »

That achievement isn't about crafting items at all, but rather using blueprints or ghosts to get construction robots to place more entities (not machines) than the player has placed manually.

"Produce more items using factories than manually" wouldn't be much point as mid game factories should really be all automated production and you'll notice there are already 12 Mass production type achievements (3 each of iron, green, red and blue circuits) and Lazy bastard which forces you to handcraft less than 111 items before winning the game.
dinodod
Long Handed Inserter
Long Handed Inserter
Posts: 84
Joined: Tue Mar 10, 2015 10:42 pm
Contact:

Best achievement yet... Death by 1000 Trains

Post by dinodod »

Death by 1000 Trains as a montage to Xterminator

https://www.youtube.com/watch?v=o2M8WrEtosI
daniel34
Global Moderator
Global Moderator
Posts: 2761
Joined: Thu Dec 25, 2014 7:30 am
Contact:

Re: Best achievement yet... Death by 1000 Trains

Post by daniel34 »

Is that an actual suggestion for an achievement (1000 would be way too high imo and would just be a grind of getting killed by train repeatedly) or should I move it to the Videos showcase section?
quick links: log file | graphical issues | wiki
BenSeidel
Filter Inserter
Filter Inserter
Posts: 591
Joined: Tue Jun 28, 2016 1:44 am
Contact:

Re: Best achievement yet... Death by 1000 Trains

Post by BenSeidel »

If not an achievement then definitely some form of global counter.
dinodod
Long Handed Inserter
Long Handed Inserter
Posts: 84
Joined: Tue Mar 10, 2015 10:42 pm
Contact:

Re: Best achievement yet... Death by 1000 Trains

Post by dinodod »

daniel34 wrote:Is that an actual suggestion for an achievement (1000 would be way too high imo and would just be a grind of getting killed by train repeatedly) or should I move it to the Videos showcase section?
An achievement. Ok maybe 1000 train deaths is a tad high but hey, if Xterminator can do it, anyone can :=)
User avatar
redlabel
Fast Inserter
Fast Inserter
Posts: 145
Joined: Mon Feb 06, 2017 8:50 pm
Contact:

Re: Best achievement yet... Death by 1000 Trains

Post by redlabel »

dinodod wrote:
daniel34 wrote:Is that an actual suggestion for an achievement (1000 would be way too high imo and would just be a grind of getting killed by train repeatedly) or should I move it to the Videos showcase section?
An achievement. Ok maybe 1000 train deaths is a tad high but hey, if Xterminator can do it, anyone can :=)
and where have YOU been?..
✧COMFY FACTORIO✧ - Home of Biter Battles, Fish Defense, Chronotrain.. And More!
dinodod
Long Handed Inserter
Long Handed Inserter
Posts: 84
Joined: Tue Mar 10, 2015 10:42 pm
Contact:

Re: Best achievement yet... Death by 1000 Trains

Post by dinodod »

redlabel wrote:
dinodod wrote:
daniel34 wrote:Is that an actual suggestion for an achievement (1000 would be way too high imo and would just be a grind of getting killed by train repeatedly) or should I move it to the Videos showcase section?
An achievement. Ok maybe 1000 train deaths is a tad high but hey, if Xterminator can do it, anyone can :=)
and where have YOU been?..
Please explain. there is no achievement in factorio for this, just death by 1 train.

Factorio achievements:
Trans factorio express Have a Train plans a path 1000 tiles long.
Watch your step Get killed by moving Locomotive.

https://wiki.factorio.com/Achievements
User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12889
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Best achievement yet... Death by 1000 Trains

Post by ssilk »

Added to viewtopic.php?f=80&t=28403 Ideas around Achievements (New and Old)
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Grudgekeyper
Manual Inserter
Manual Inserter
Posts: 2
Joined: Thu Nov 03, 2016 9:44 pm
Contact:

New achievements for 0.15

Post by Grudgekeyper »

Suggestions for new achievements based on changes made in 0.15

Lazy marathon: lazy bastard using the marathon settings
Deadly bastard: lazy bastard using death world settings
(Accounting for more expensive recipes of course)

Dropping the bomb: use a Atomic bomb.
To kill a fly with a sledgehammer: kill only one bitter with an Atomic bomb

Any thoughts? What other ideas do people have for new achievements?
Vegemeister
Long Handed Inserter
Long Handed Inserter
Posts: 85
Joined: Sun Dec 04, 2016 9:18 pm
Contact:

Re: New achievements for 0.15

Post by Vegemeister »

To kill a fly with a sledgehammer: kill only one bitter with an Atomic bomb
Alternately, "No Kill Like Overkill".
User avatar
Mattyrogue
Inserter
Inserter
Posts: 38
Joined: Wed Feb 11, 2015 2:18 pm
Contact:

Re: New achievements for 0.15

Post by Mattyrogue »

To be honest, we could actually do with a sticky for 'Achievement Suggestions', let the Devs pick from the most practical/ingenious/well polished proposals.

Heres a few of my own;
  • We Have the Technology - Automate High Tech Science Packs
  • To Boldly Go... - Research 5 Repeatable Research Topics using Science Research Packs
  • E=MC2 - Construct a functional Nuclear Reactor setup. (~990c, ~40mw Power Satisfaction from Turbines)
  • Now, I am become Death, the destroyer of worlds. - Craft, and fire, an Atomic Bomb
  • No road like the Slow Road - Launch a Rocket without building any Rails
  • Genocide - Achieve over 500,000 combined Biter kills in a single game.
User avatar
EsX_Raptor
Burner Inserter
Burner Inserter
Posts: 9
Joined: Fri May 05, 2017 9:22 pm
Contact:

Re: New achievements for 0.15

Post by EsX_Raptor »

"My Precious" - Produce at least x units of Uranium-235 per hour.
Life as we once knew it is dead.
Roxor128
Fast Inserter
Fast Inserter
Posts: 168
Joined: Sun Oct 02, 2016 9:48 am
Contact:

Re: New achievements for 0.15

Post by Roxor128 »

Beltless Wonder: Finish the game without placing any transport belts.
Bucket Brigade: Make a chain of inserters and chests with at least a dozen of each.
Far Off Riches: Set up a mining drill on a far off ore patch with at least 3M ore under the drill. (You need to make a very long trip on a Default world to find this, but while mucking around on a sandbox map, I did find patches with over 250k per tile, which comes out to ~6.25M for a drill.)
Artman40
Fast Inserter
Fast Inserter
Posts: 169
Joined: Sun May 25, 2014 4:44 am
Contact:

Re: New achievements for 0.15

Post by Artman40 »

Automate Everything: Craft at least 5 of everything using assembling machines.
Mendel
Filter Inserter
Filter Inserter
Posts: 267
Joined: Mon Aug 17, 2015 1:51 pm
Contact:

Add achievements for completing marathon, death world etc.

Post by Mendel »

For added sense of accomplishment, please add steam achievements for launching rocket in various difficulty modes.

Thank you!
User avatar
Factory Lobster
Long Handed Inserter
Long Handed Inserter
Posts: 77
Joined: Mon Jun 05, 2017 4:23 pm
Contact:

Re: Add achievements for completing marathon, death world etc.

Post by Factory Lobster »

Sure, why not. But I'd rather that they first implement a warning system that alerts you when a particular activity will render an achievement unobtainable. I am annoyed that I got stiffed out of something difficult I could have obtained if I had known not to experiment with something for 5 minutes.
User avatar
featherwinglove
Filter Inserter
Filter Inserter
Posts: 579
Joined: Sat Jun 25, 2016 6:14 am
Contact:

Re: Add achievements for completing marathon, death world etc.

Post by featherwinglove »

I have a much more specific suggestion as well: Adjust the limit for Lazy Bastard dynamically based on the recipe cost difficulty settings. If it is set to allow a constant ten crafts above the theoretical minimum, it would get harder on higher difficulty settings. By the way, ShySkream has modded in a static adjustment for the Marathon preset.
User avatar
Factory Lobster
Long Handed Inserter
Long Handed Inserter
Posts: 77
Joined: Mon Jun 05, 2017 4:23 pm
Contact:

Re: Add achievements for completing marathon, death world etc.

Post by Factory Lobster »

featherwinglove wrote:Lazy Bastard
Yeah, not sure I'll ever try for this achievement because the game makes it so easy for you to fail. No warning system at all, so playing late one night and accidentally clicking to craft something manually without realizing it can undo your 30 hour attempt. Wouldn't it be nice to have a popup: "Warning: This action will cause you to be unable to complete achievement X" and then you can click "Do it anyway" or "Cancel action"?
Koub
Global Moderator
Global Moderator
Posts: 7787
Joined: Fri May 30, 2014 8:54 am
Contact:

Re: Add achievements for completing marathon, death world etc.

Post by Koub »

You can track achievements, and revert to last auto-save if you made a mistake.
Achievement tailored for harder difficulty make sense, even if il will make me literally unable to do them, because even after maybe 5 or 600 hours playing Factorio, I'm still very bad at it XD
Koub - Please consider English is not my native language.
User avatar
Factory Lobster
Long Handed Inserter
Long Handed Inserter
Posts: 77
Joined: Mon Jun 05, 2017 4:23 pm
Contact:

Re: Add achievements for completing marathon, death world etc.

Post by Factory Lobster »

Koub wrote:You can track achievements, and revert to last auto-save if you made a mistake.
I know about achievement tracking, but will the achievement disappear from tracking if you accidentally disabled it?
Post Reply

Return to “Ideas and Suggestions”