Biters and Railworld

Don't know how to use a machine? Looking for efficient setups? Stuck in a mission?
currst2620
Burner Inserter
Burner Inserter
Posts: 7
Joined: Sat Jun 10, 2017 12:06 am
Contact:

Biters and Railworld

Post by currst2620 »

Hi all,

I've advanced a fair way through the railworld map, but now find I'm being overrun by biters and spending more and more of my time dealing clearing hives than actual base building. The constant base clearing is becoming rather tedious, to the point where I'm now considering either abandoning the game. I know that I could issue a console command to prevent respawning, but I'd rather play with achievements. I'm also continuously re-building trains as described in another post here.

Anyway, the point of the post is ask about map generation. I generated a railworld map that was, in part, described as:
Biters won't create any new bases or re-expand into cleared territory


But they most definitely do create new bases and they most definitely do re-expand into cleared territory. Can anyone clarify what is meant by "cleared territory"? Is this a glitch in the game? Should I start again?

Appreciate any advice. Thanks.
Attachments
Biters won't create new bases?
Biters won't create new bases?
screenshot_412.jpg (41.78 KiB) Viewed 26557 times
Last edited by currst2620 on Sat Jun 10, 2017 4:00 am, edited 1 time in total.
User avatar
AileTheAlien
Filter Inserter
Filter Inserter
Posts: 394
Joined: Sat Mar 11, 2017 4:30 pm
Contact:

Re: Biters and Railworld

Post by AileTheAlien »

That sounds like a glitch. I've spent 60 hours on my rail-world-settings game, and the biters definitely aren't making new hives. Maybe just forego the achievements? The game should be fun without them, anyways. :)
currst2620
Burner Inserter
Burner Inserter
Posts: 7
Joined: Sat Jun 10, 2017 12:06 am
Contact:

Re: Biters and Railworld

Post by currst2620 »

Yeah, I'm forever going back to clearing the same areas. Would love to know what exactly constitutes "cleared territory".
Factorie
Fast Inserter
Fast Inserter
Posts: 100
Joined: Wed May 31, 2017 2:29 am
Contact:

Re: Biters and Railworld

Post by Factorie »

You could run the command and try following this thread to re-enable achievements if you're up for it viewtopic.php?f=5&t=29709
Factorie
Fast Inserter
Fast Inserter
Posts: 100
Joined: Wed May 31, 2017 2:29 am
Contact:

Re: Biters and Railworld

Post by Factorie »

This post specifically:
daniel34 wrote:These are the steps to fix a save that has achievements disabled because of console commands, make sure you understand them before attempting them:
  1. Get a Hex editor if you don't have one yet (I recommend HxD, also has portable versions)
  2. Make a backup of the save file (.zip) somewhere else
  3. Extract the save (.zip-File) and delete the .zip file afterwards so only the extracted folder stays
  4. Open the level.dat file in the Hex editor
  5. Search for the hex string 6A D8 40 (in HxD go to Search --> Find, enter the string and select Hex-values as datatype)
  6. Starting from 6A select all hex bytes until the Length counter at the bottom says 81 (Note: this is a hexadecimal number, in decimal the length would be 129)
    factorio-hex.png
  7. The last byte you selected (circled red in the picture) is the byte for "achievements disabled because of console commands" and is set to 01, select it and overwrite it with 00
  8. Save the file and close the Hex editor
  9. Open Factorio and load the save
  10. Make sure achievements are actually enabled (click on the achievements icon on the top right, disabled achievements are marked red and you can't track them)
  11. Save the game under a new name
Disclaimer: I have tested this on 6 different savegames and successfully enabled achievements again on all of them, but due to the way save data is stored there are probably some edge cases this method won't work on.
Make sure you understand the instructions above before attempting them and always make a backup. I am not responsible for any savegame corruption / data loss that may result from these instructions.
currst2620
Burner Inserter
Burner Inserter
Posts: 7
Joined: Sat Jun 10, 2017 12:06 am
Contact:

Re: Biters and Railworld

Post by currst2620 »

Great, thanks for the advice. I'll give that a go. I loaded the map exchange string in the map editor as suggested by Gepwin on youtube. The resulting screen shot is attached. Perhaps I choose the wrong settings though I'm sure I choose the railworld option, but perhaps I am mistaken.

Terrific game by the way.
Attachments
screenshot_413.jpg
screenshot_413.jpg (371.02 KiB) Viewed 27282 times
Factorie
Fast Inserter
Fast Inserter
Posts: 100
Joined: Wed May 31, 2017 2:29 am
Contact:

Re: Biters and Railworld

Post by Factorie »

No problem!
That would make sense haha
I know! I can't get enough of this game!
User avatar
AileTheAlien
Filter Inserter
Filter Inserter
Posts: 394
Joined: Sat Mar 11, 2017 4:30 pm
Contact:

Re: Biters and Railworld

Post by AileTheAlien »

The check-box for "enabled" under "enemy expansion" should not have an X in it, if you don't want aliens to make new hives. The default rail-world settings should look like this (note the check-box)
railworld-default-settings.png
railworld-default-settings.png (315.09 KiB) Viewed 27270 times
It looks like the screenshot you provided are the advanced settings for either the "Default" or "Rich Resources" presets for game settings, and not "Rail World". Maybe you picked the wrong game-settings by mistake, from playing the game late at night / tired? Either way, those are the wrong settings for a train-oriented game. : )
currst2620
Burner Inserter
Burner Inserter
Posts: 7
Joined: Sat Jun 10, 2017 12:06 am
Contact:

Re: Biters and Railworld

Post by currst2620 »

Yeah, that is the most likely explanation for sure. I don't suppose it can be changed after the map has been generated can it can it. Thanks for the replies, I appreciate it.
orzelek
Smart Inserter
Smart Inserter
Posts: 3924
Joined: Fri Apr 03, 2015 10:20 am
Contact:

Re: Biters and Railworld

Post by orzelek »

Actually biters expansion is a map setting writable during game but changing it would disable achievements.
You could try to find a mod that changes the setting - that would switch the game to separate achievements.

Command would be: (untested)

Code: Select all

/c game.map_settings.enemy_expansion.enabled = false
Post Reply

Return to “Gameplay Help”