I've tried both setting the control_behavior table as i would to create the normal entity, but it does not work:
Code: Select all
/c game.player.surface.create_entity{name="entity-ghost",inner_name="arithmetic-combinator",position={225.5,97.5},force=game.player.force,control_behavior={arithmetic_conditions={first_signal={name="signal-A",type="virtual"}}}}
vs
/c game.player.surface.create_entity{name="arithmetic-combinator",position={225.5,97.5},force=game.player.force,control_behavior={arithmetic_conditions={first_signal={name="signal-A",type="virtual"}}}}