My basic idea is to design large modular blueprints for each item (just big enough that it'll get 1 or 2 belts fully loaded), and then group them together to make bigger modules (it's quite easy to plan that way).
For example I got round to making one that turns 8 belts of ores into 11400 electronic circuits per minute (roughly 1/4 of the required amount for a rocket) - http://i.imgur.com/7wgvG2Z.jpg. It needs a redesign though with the longer underground belts, though before I do it, I don't suppose anyone happens to know of any other changes which may affect this?
Anyway, a few questions -
Are any recipes likely to change, or are the old calculations I did for 0.13 still valid?
Given that you get 1000 space science from a rocket launch, is there a recommended number of red/green/blue science packs I should be producing at the same time to keep up with the infinite research?
If you have a constant stream of 1 train with 2 carriages to a single station (just enough that there's always the next train waiting), how many fully loaded belts can it supply?
Have pumps changed at all with the new design? If not, does the 5 pump design always work best no matter the amount of fluid, or does it have a worse effect than less pumps if there's not a huge amount in the lines?
That's all I can think of for now anyway, I'm dying to get started, just need to wait for those map generation tweaks first
