This is not true in any useful sense. A train will wait a very long time for a path it predetermined and ignore open lanes until some seemingly random event happens and the train engineer stops texting his side piece long enough to realize there is an opening.Twinsen wrote: A properly signaled station with multiple stops will work without the circuit logic. Trains automatically go to an empty station with the same name if one is occupied.
[Hanziq] [0.15] Trains with no enabled train station stutter
Re: Trains with no enabled train station stutter
Re: [Hanziq] [0.15] Trains with no enabled train station stutter
Also not true with waiting bays as you can not properly signal them at all. You have to lay them out in a reverse loop or trains will plan to pass through the station only to get stuck when they are already inside.
Re: [Hanziq] [0.15] Trains with no enabled train station stutter
I tested the behaviour of trains when disabling all stations and how they break. Truns out that when all stations are disabled it enters a "no path" error and just stops dead on the spot. It doesn't break and roll into a dead end or blocking train.
That is good. The bad part is that it stops on the track. It doesn't drive to the last enabled station and wait there for a new destination. So it is important to only enable stations when all trains are either already at a station or still have an enable station to go to.
That is good. The bad part is that it stops on the track. It doesn't drive to the last enabled station and wait there for a new destination. So it is important to only enable stations when all trains are either already at a station or still have an enable station to go to.