My mod stack consists of
- Angel''s mods without infinite ores (because having infinite resources sounded lame to me)
- Bob's mods
- Resource Spawner Overhaul (RSO)
To be specific
If i generate a world, I will get a world with vanilla ores (Iron, copper etc.) and Bob's new ores ( Cobaltite, Nickel etc.), but none of Angel's Ores ( Stiratite etc ). I didn't even know this was weird until I started looking into this issue, but I was perfectly happy with this since everything seemed to work fine.
(What I wanted from Angel's mods was Petrochem. I only installed Angel's Refining because it was a requirement for that.)
I also get Lithia water and Ground water patches. So far so good.
What I'm NOT getting however, and of course I noticed this rather late ... is Thermal water patches aka Fissures.
Now, that wouldn't really be an issue if I could just pump Lithia water out of the Lithia Water patches ... but Angel's refining mod disables bob's water pumpjacks.
So, No fissures, no water pumpjacks ... means no Lithia. This is a bit of an issue if I ever want to research high-tech stuff :/
So either
A. Infinite Ores should be a Requirement for Angel's Refining, which is a requirement for Petrochem.
B. If infinite ores is NOT installed, Fissures should be spawned anyway. (move Fissures to Refining istead of infinite ores)
C. If infinite ores is NOT installed, Water pumpjacks should NOT be disabled.