Hence, I suggest to allow such interactions with the user interface. Examples include:
- - Opening or closing your inventory
 - Opening or closing the 'strategic' mapmode
 - Scrolling around in the 'strategic' mapmode
 - Opening recipe sorting tabs in your inventory
- - Queuing up crafting jobs
 - Moving items between inventory, hotbars and the equipment bar
- "where to put my power plant"
 "how do I lay out my rail network"
 "what assembler ratios do I need for product X"
 "where can I get more iron"
 "from what direction do I tackle those nasty, eighty-something spawners"











