1. The water tile has a capacity and a low replenishment rate.
2. Water hole (as oil), having a high rate of replenishment.
3. Rain collectors.
More terraforming for fun!
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You're telling me you don't carry a train in your pocket on the normal?Hellatze wrote:lol the main character have train in the pocket
is that done? i know we store steam which I do not agree with as a game mechanic but i have not heard of a way water is getting recooled? i thought it just goes away?Mehve wrote:Infinite water isn't realistic, but neither is consuming water without condensing/recirculating it like power plants and refineries do in the real world. So it balances out.
Like others who posted here, I think it would add very little in terms of gameplay, while potentially ruining UPS/FPS (weather effects do notably tend to cause this in games).FactorMan wrote:The world in game is very boring and monotonous. Rivers, riverbeds, weather effects, would make it a bit little diverse.
Yes, yes, water needs more tasks!gothroach wrote:I do like what happens with water when you're running Bob's and RSO. The normal water is still infinite, but rarer and can only be used with the offshore pumps. It adds in groundwater that you can place upgrade-able wells on that act like oil wells, giving you greater water volume and convenience at the cost of the well gradually depleting. This causes a sort of cost/benefit analysis of where to put water-consuming structures and makes it a lot more fun in my opinion.
A few things: the devs have said they won't add a way to add water, largely because it would make biters pointless. They could add biters which can fly or swim, but they seem to have little interest in doing so. Other than that, if they added all the ideas the community thought they should (many of which are good ideas, I'm not saying yours are bad) they wouldn't be done in the next 50 years.curwen wrote:I too think water, being the most essential fluid in life and industry needs some care.
- Inverse landfill, i.e., a technology for creating water titles. (Sand should be an floor option too)
- New kind of aliens that can fly or cross water.
- Boats, ships, oil extraction at water, hovercraft...
With this, you could shape the land the way you like and get the feeling of water being drained and other perfumistics for the sandboxing aspect of the game.
Or the other way around, maybe... Not treating water as a land title, but as another commodity of the game, extinguishable.
Something must be done with the water...
Well, you wouldn't necessarily need to add biter blocking water. You could implement canals. And if that suggested fluidbox change is implemented(the one that supposedly merges entire pipe sections into one fluidbox), you could even use canals as massive, inconvenient pipes.Jap2.0 wrote:A few things: the devs have said they won't add a way to add water, largely because it would make biters pointless. They could add biters which can fly or swim, but they seem to have little interest in doing so. Other than that, if they added all the ideas the community thought they should (many of which are good ideas, I'm not saying yours are bad) they wouldn't be done in the next 50 years.
There are also a few other factors, such as making it so the game isn't too complex for new players and optimizing for UPS.