[15.11] Game Crash on Red Undergr. Placement.

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
Unbr34k4bl3
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[15.11] Game Crash on Red Undergr. Placement.

Post by Unbr34k4bl3 »

Hello there.

I have had a random crash upon Fast Underground Placement.
Here's the pastebin of the log: https://pastebin.com/e0tv6fxq

I'm using the mods:
"Squeek Through 1.1.7"
"Arumbas Lights Fixed 0.15.0"

Windows 10 Creators, latest update
Steam Version

I can post my savegame if necessary. Although it saved 1 1/2 minutes before crash.

Regards
Unbr34k4bl3

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TruePikachu
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Re: [15.11] Game Crash on Red Undergr. Placement.

Post by TruePikachu »

Code: Select all

   0.007 2017-05-18 13:37:52; Factorio 0.15.11 (build 29782, win64, steam)
   0.007 Operating system: Windows 10 (build 15063) 
   0.007 Program arguments: "D:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.007 Read data path: D:/Steam/steamapps/common/Factorio/data
   0.007 Write data path: C:/Users/super/AppData/Roaming/Factorio
   0.007 Binaries path: D:/Steam/steamapps/common/Factorio/bin
   0.028 System info: [CPU:         Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz, 8 cores, RAM: 16325MB]
   0.030 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 0]
   0.031 Available display adapters: 3
   0.031  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 770 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.031  [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 770 {0x01, [3840,0], 1920x1080, 32bit, 60Hz}
   0.031  [2]: \\.\DISPLAY3 - NVIDIA GeForce GTX 770 {0x01, [1920,0], 1920x1080, 32bit, 60Hz}
   0.032 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.458 Initialised Direct3D:[0] NVIDIA GeForce GTX 770; driver: nvldumdx.dll 22.21.13.8165
   0.465     Video memory size (dedicated video/dedicated system/shared system/available): 2017/0/8162/4088 MB
   0.522 DSound: Starting _dsound_update thread
   0.523 DSound: Enter _dsound_update; tid=5256
   0.524 Device reset internal.
   0.530 Desktop composition is active.
   0.530 Graphics settings preset: very-high
   0.531 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: false]
   0.622 Loading mod core 0.0.0 (data.lua)
   0.633 Loading mod base 0.15.11 (data.lua)
   0.797 Loading mod arumbalights-fix 0.15.0 (data.lua)
   0.880 Loading mod base 0.15.11 (data-updates.lua)
   0.976 Loading mod Squeak Through 1.1.7 (data-updates.lua)
   1.076 Checksum for core: 909938796
   1.076 Checksum of base: 4015846642
   1.076 Checksum of arumbalights-fix: 423372793
   1.076 Checksum of Squeak Through: 3430405470
   1.294 Info PlayerData.cpp:56: Local player-data.json available, timestamp 1495055630
   1.294 Info PlayerData.cpp:61: Cloud player-data.json available, timestamp 1494875282
   1.411 Loaded shader file D:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   1.411 Loaded shader file D:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   1.431 Initial atlas bitmap size is 16384
   1.465 Created atlas bitmap 16384x16376
   2.163 Created atlas bitmap 16384x1195
   2.201 Created atlas bitmap 16384x3212
   2.406 Created atlas bitmap 16384x4757
   3.432 Created atlas bitmap 8192x1920
   3.503 Created atlas bitmap 8192x800
   3.528 Created atlas bitmap 8192x2028
  34.752 Sprites loaded
  34.752 Convert atlas 8192x1920 to: mipmap 
  34.830 Convert atlas 8192x800 to: mipmap 
  34.902 Convert atlas 8192x2028 to: trilinear-filtering 
  35.945 Loading sounds...
  41.589 Custom inputs active: 0
  41.673 Factorio initialised
 370.424 Loading map C:\Users\super\AppData\Roaming\Factorio\saves\SaveGame2.zip: 7194613 bytes.
 370.481 Loading Level.dat: 15781151 bytes.
 370.484 Info Scenario.cpp:133: Map version 0.15.11-2
 370.899 Info BlueprintLibrary.cpp:190: Loaded library shelves:
 370.899 Info BlueprintLibrary.cpp:679: Game shelf: playerIndex = 65535, nextRecordID = 17; timestamp = 1494736295; records: (id: 65535, 0; label: "", preview: false, empty: false; book) (id: 65535, 16; label: "Blueprints n shit", preview: false, empty: false; book [id: 65535, 11; label: "", preview: false, empty: false] [id: 65535, 12; label: "", preview: false, empty: false] [id: 65535, 13; label: "Steel Smelter", preview: false, empty: false] [id: 65535, 14; label: "", preview: false, empty: false] [id: 65535, 15; label: "", preview: false, empty: false]) (id: 65535, 10; label: "Red Balancers Addendum", preview: false, empty: false; book [id: 65535, 1; label: "Universal 8 to 8 Red Balancer (DIAGONAL)", preview: false, empty: false] [id: 65535, 2; label: "Ytterby Red Balancer (16 to 16)", preview: false, empty: false] [id: 65535, 3; label: "Red 24 to 24", preview: false, empty: false] [id: 65535, 4; label: "Red 12 to 12", preview: false, empty: false] [id: 65535, 5; label: "Red Fractal Balancer 16 to 16", preview: false, empty: false] [id: 65535, 6; label: "Red Fractal Balancer 32 to 32", preview: false, empty: false] [id: 65535, 7; label: "Red Fractal Balancer 4 to 4", preview: false, empty: false] [id: 65535, 8; label: "Red Fractal Balancer 8 to 8", preview: false, empty: false] [id: 65535, 9; label: "Universal 8 to 8 Red Balancer (Straight)", preview: false, empty: false])
 370.899 Info BlueprintLibrary.cpp:681: Player shelf: playerIndex = 0, nextRecordID = 1; timestamp = 1495018914; records: (id: 0, 0; label: "", preview: false, empty: false; book)
 370.899 Info BlueprintLibrary.cpp:681: Player shelf: playerIndex = 1, nextRecordID = 0; timestamp = 1495050994; records:
 370.949 Info BlueprintLibrary.cpp:47: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 1; timestamp = 1495018914; records: (id: 0, 0; label: "", preview: false, empty: false; book)
 370.949 Loading script.dat: 190 bytes.
 370.988 Checksum for script C:/Users/super/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
4257.939 Loading map C:\Users\super\AppData\Roaming\Factorio\saves\SaveGame2.zip: 8551720 bytes.
4257.992 Loading Level.dat: 17864019 bytes.
4257.996 Info Scenario.cpp:133: Map version 0.15.11-2
4258.547 Info BlueprintLibrary.cpp:190: Loaded library shelves:
4258.547 Info BlueprintLibrary.cpp:679: Game shelf: playerIndex = 65535, nextRecordID = 17; timestamp = 1494736295; records: (id: 65535, 0; label: "", preview: false, empty: false; book) (id: 65535, 16; label: "Blueprints n shit", preview: false, empty: false; book [id: 65535, 11; label: "", preview: false, empty: false] [id: 65535, 12; label: "", preview: false, empty: false] [id: 65535, 13; label: "Steel Smelter", preview: false, empty: false] [id: 65535, 14; label: "", preview: false, empty: false] [id: 65535, 15; label: "", preview: false, empty: false]) (id: 65535, 10; label: "Red Balancers Addendum", preview: false, empty: false; book [id: 65535, 1; label: "Universal 8 to 8 Red Balancer (DIAGONAL)", preview: false, empty: false] [id: 65535, 2; label: "Ytterby Red Balancer (16 to 16)", preview: false, empty: false] [id: 65535, 3; label: "Red 24 to 24", preview: false, empty: false] [id: 65535, 4; label: "Red 12 to 12", preview: false, empty: false] [id: 65535, 5; label: "Red Fractal Balancer 16 to 16", preview: false, empty: false] [id: 65535, 6; label: "Red Fractal Balancer 32 to 32", preview: false, empty: false] [id: 65535, 7; label: "Red Fractal Balancer 4 to 4", preview: false, empty: false] [id: 65535, 8; label: "Red Fractal Balancer 8 to 8", preview: false, empty: false] [id: 65535, 9; label: "Universal 8 to 8 Red Balancer (Straight)", preview: false, empty: false])
4258.547 Info BlueprintLibrary.cpp:681: Player shelf: playerIndex = 0, nextRecordID = 1; timestamp = 1495018914; records: (id: 0, 0; label: "", preview: false, empty: false; book)
4258.547 Info BlueprintLibrary.cpp:681: Player shelf: playerIndex = 1, nextRecordID = 0; timestamp = 1495050994; records:
4258.610 Info BlueprintLibrary.cpp:47: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 1; timestamp = 1495018914; records: (id: 0, 0; label: "", preview: false, empty: false; book)
4258.611 Loading script.dat: 190 bytes.
4258.614 Checksum for script C:/Users/super/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
6395.942 Device reset external.
7688.173 Loading map C:\Users\super\AppData\Roaming\Factorio\saves\SaveGame2.zip: 9549926 bytes.
7688.216 Loading Level.dat: 20390166 bytes.
7688.219 Info Scenario.cpp:133: Map version 0.15.11-2
7688.814 Info BlueprintLibrary.cpp:190: Loaded library shelves:
7688.814 Info BlueprintLibrary.cpp:679: Game shelf: playerIndex = 65535, nextRecordID = 17; timestamp = 1494736295; records: (id: 65535, 0; label: "", preview: false, empty: false; book) (id: 65535, 16; label: "Blueprints n shit", preview: false, empty: false; book [id: 65535, 11; label: "", preview: false, empty: false] [id: 65535, 12; label: "", preview: false, empty: false] [id: 65535, 13; label: "Steel Smelter", preview: false, empty: false] [id: 65535, 14; label: "", preview: false, empty: false] [id: 65535, 15; label: "", preview: false, empty: false]) (id: 65535, 10; label: "Red Balancers Addendum", preview: false, empty: false; book [id: 65535, 1; label: "Universal 8 to 8 Red Balancer (DIAGONAL)", preview: false, empty: false] [id: 65535, 2; label: "Ytterby Red Balancer (16 to 16)", preview: false, empty: false] [id: 65535, 3; label: "Red 24 to 24", preview: false, empty: false] [id: 65535, 4; label: "Red 12 to 12", preview: false, empty: false] [id: 65535, 5; label: "Red Fractal Balancer 16 to 16", preview: false, empty: false] [id: 65535, 6; label: "Red Fractal Balancer 32 to 32", preview: false, empty: false] [id: 65535, 7; label: "Red Fractal Balancer 4 to 4", preview: false, empty: false] [id: 65535, 8; label: "Red Fractal Balancer 8 to 8", preview: false, empty: false] [id: 65535, 9; label: "Universal 8 to 8 Red Balancer (Straight)", preview: false, empty: false])
7688.814 Info BlueprintLibrary.cpp:681: Player shelf: playerIndex = 0, nextRecordID = 1; timestamp = 1495018914; records: (id: 0, 0; label: "", preview: false, empty: false; book)
7688.814 Info BlueprintLibrary.cpp:681: Player shelf: playerIndex = 1, nextRecordID = 0; timestamp = 1495050994; records:
7688.879 Info BlueprintLibrary.cpp:47: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 1; timestamp = 1495018914; records: (id: 0, 0; label: "", preview: false, empty: false; book)
7688.879 Loading script.dat: 190 bytes.
7688.883 Checksum for script C:/Users/super/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
8858.799 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-yxgfts\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-yxgfts\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-yxgfts\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-yxgfts\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-yxgfts\src\util\crashhandler.cpp (235): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7C3B7BA38)
00007FF7C3B7BA38 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9C793A08D)
00007FF9C793A08D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9C78A9C58)
00007FF9C78A9C58 (ntdll): (filename not available): RtlLookupFunctionEntry
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9C793910E)
00007FF9C793910E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-yxgfts\src\graphics\spritedraworder.cpp (229): SpriteDrawOrder::renderInternal
c:\cygwin64\tmp\factorio-yxgfts\src\graphics\drawengine.cpp (383): DrawEngine::drawEntities
c:\cygwin64\tmp\factorio-yxgfts\src\graphics\drawengine.cpp (128): DrawEngine::render
c:\cygwin64\tmp\factorio-yxgfts\src\graphics\gamerenderer.cpp (190): GameRenderer::render
c:\cygwin64\tmp\factorio-yxgfts\src\gameview.cpp (912): GameView::render
c:\cygwin64\tmp\factorio-yxgfts\src\mainloop.cpp (879): MainLoop::render
c:\cygwin64\tmp\factorio-yxgfts\src\mainloop.cpp (409): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-yxgfts\src\mainloop.cpp (227): MainLoop::run
c:\cygwin64\tmp\factorio-yxgfts\src\main.cpp (909): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9C65E2774)
00007FF9C65E2774 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9C7900D61)
00007FF9C7900D61 (ntdll): (filename not available): RtlUserThreadStart
8862.588 Error CrashHandler.cpp:106: Map tick at moment of crash: 5656056
8862.588 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

kovarex
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Re: [15.11] Game Crash on Red Undergr. Placement.

Post by kovarex »

Can it be reproduced?

Unbr34k4bl3
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Re: [15.11] Game Crash on Red Undergr. Placement.

Post by Unbr34k4bl3 »

Sorry for the late reply. Not sure if it can reproduced. I've tried to reproduce it since it happened was unlucky with that though.

Sorry if I wasted your guys time. Thought I'd post it just to make sure.

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