what machine you want to see in next update ?
what machine you want to see in next update ?
well, i want a bigger beacon, geothermal generator, or spaceship.
Re: what machine you want to see in next update ?
locomotives with automatic gun turrets
Re: what machine you want to see in next update ?
vehicle with upgrades (modules).
Something like power armor mk2 but vehicle. Vehicle roboports, vehicle shields, vehicle radar ;x
But it need to fly since fighting its done after atomic bomb.
Something like power armor mk2 but vehicle. Vehicle roboports, vehicle shields, vehicle radar ;x
But it need to fly since fighting its done after atomic bomb.
Re: what machine you want to see in next update ?
vehicles ?
i expecting productivity machine...
i expecting productivity machine...
Re: what machine you want to see in next update ?
*An assembly machine whose production can be controlled by circuits.
*A "Blueprint placer" that you can load a blueprint into, and if that blueprint contains a single "blueprint placer" building, the blueprint will be placed on the map with the "placer" as a reference point.
*A "Blueprint factory" which makes a blueprint of the area surrounding it when given some form of input.
*A "Blueprint placer" that you can load a blueprint into, and if that blueprint contains a single "blueprint placer" building, the blueprint will be placed on the map with the "placer" as a reference point.
*A "Blueprint factory" which makes a blueprint of the area surrounding it when given some form of input.
Re: what machine you want to see in next update ?
Automated tanks!
I'd like persistent autonomous programmable combat vehicles which can follow basic commands like the trains do. Perhaps it could be done by placing a special part into a car or tank which can thereafter be programmed and be let loose to expand your borders. Bad programming leads to it bumbling its way through your factory, causing mayhem and destruction. It could be used as an alternative to making a huge wall around your base with turrets all over. A group of tanks could instead patrol the perimeter. It would be awesome for everyone who hates going out on the map clearing biters themselves. Also, imagine driving along your automated tanks in your own tank, making sure they do what they are supposed to.
You could also have cars supplying outposts without needing to use train tracks. Perhaps they could be equipped to carry bots, harvest trees, place blueprints etc.
Mass producing tanks and cars would then be a viable enterprise. It might also encourage the use of basic ammo because investing depleted uranium on an iffy robot tank might not be the best use of resources.
I'd like persistent autonomous programmable combat vehicles which can follow basic commands like the trains do. Perhaps it could be done by placing a special part into a car or tank which can thereafter be programmed and be let loose to expand your borders. Bad programming leads to it bumbling its way through your factory, causing mayhem and destruction. It could be used as an alternative to making a huge wall around your base with turrets all over. A group of tanks could instead patrol the perimeter. It would be awesome for everyone who hates going out on the map clearing biters themselves. Also, imagine driving along your automated tanks in your own tank, making sure they do what they are supposed to.
You could also have cars supplying outposts without needing to use train tracks. Perhaps they could be equipped to carry bots, harvest trees, place blueprints etc.
Mass producing tanks and cars would then be a viable enterprise. It might also encourage the use of basic ammo because investing depleted uranium on an iffy robot tank might not be the best use of resources.
- Ranakastrasz
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Re: what machine you want to see in next update ?
Airplanes. The campaign has it, but it doesn't do anything, xd.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Re: what machine you want to see in next update ?
I remember a mod from over a year ago. It added a rocket battery structure which can be loaded from chests. It would then load the individual rocket's payloads with requested items and launch them in an high arc across the map towards your target location. Essentially, emergency supply drop pods. The aesthetics where just awesome because those pods scattered all over the place and you had to run around and loot them (personal robots may help). PLus, a barrage of chemtrailing missiles is just a badass way to transport items. I've since lost track of that mod but I think it was never finished and publicy released, let alone updated.
I wish they would add a system like that to the game. Just imagine those pods act as active supplyer chests. So, when building a wall far outside your base you can just request all the necessary items on the spot, place your blueprint, set up the initial roboport and everything works fully automated form there. No overloading your inventory, no more running back and forth over 100km because you forgot something. Just end-game convenience with style.
I wish they would add a system like that to the game. Just imagine those pods act as active supplyer chests. So, when building a wall far outside your base you can just request all the necessary items on the spot, place your blueprint, set up the initial roboport and everything works fully automated form there. No overloading your inventory, no more running back and forth over 100km because you forgot something. Just end-game convenience with style.
"--? How are commands compounded in a compounded compound command commanding compound composts." -defines.lua
Re: what machine you want to see in next update ?
More diverse turrets and enemies. Wish biters were more than a tedious nuisance (at least if you chose something like Biter Difficulty: Hard). And I wish defense was more than just throwing down walls and turrets everywhere.
- Ranakastrasz
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Re: what machine you want to see in next update ?
https://mods.factorio.com/mods/binbinhfr/CargoRocketEscadin wrote:I remember a mod from over a year ago. It added a rocket battery structure which can be loaded from chests. It would then load the individual rocket's payloads with requested items and launch them in an high arc across the map towards your target location. Essentially, emergency supply drop pods. The aesthetics where just awesome because those pods scattered all over the place and you had to run around and loot them (personal robots may help). PLus, a barrage of chemtrailing missiles is just a badass way to transport items. I've since lost track of that mod but I think it was never finished and publicy released, let alone updated.
I wish they would add a system like that to the game. Just imagine those pods act as active supplyer chests. So, when building a wall far outside your base you can just request all the necessary items on the spot, place your blueprint, set up the initial roboport and everything works fully automated form there. No overloading your inventory, no more running back and forth over 100km because you forgot something. Just end-game convenience with style.
This mod?
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Re: what machine you want to see in next update ?
I want rocket turrets. They should be able to handle atomic bombs smartly (like don't fire 3 rockets at one biter, or fire a rocket at the biter 2 m in front of the turret) or be circuit controllable.
Probably should include circuit control for radars too, so you know where to aim the turret.
Probably should include circuit control for radars too, so you know where to aim the turret.
- Ranakastrasz
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Re: what machine you want to see in next update ?
This reminds me of a setting for nuclear warheads from AI Wars Fleet Command. Something about how, "If you don't understand why this setting exists, think about the words "Free Roaming", and "Nuclear Warhead" Together"mrvn wrote:I want rocket turrets. They should be able to handle atomic bombs smartly (like don't fire 3 rockets at one biter, or fire a rocket at the biter 2 m in front of the turret) or be circuit controllable.
Probably should include circuit control for radars too, so you know where to aim the turret.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Re: what machine you want to see in next update ?
Doesn't look like the one I remember. It wouldn't launch one huge rocket with the model from our rocket silo but a swarm of small ones. Looked like an artillery battery firing 20 shells at once and you could watch the rockets arching towards their targets. Never played it but from what I understand one rocket would be comparable to one logistic bot, except with infinite range, much faster and one-time use only.Ranakastrasz wrote:https://mods.factorio.com/mods/binbinhfr/CargoRocketEscadin wrote:I remember a mod from over a year ago. It added a rocket battery structure which can be loaded from chests. It would then load the individual rocket's payloads with requested items and launch them in an high arc across the map towards your target location. Essentially, emergency supply drop pods. The aesthetics where just awesome because those pods scattered all over the place and you had to run around and loot them (personal robots may help). PLus, a barrage of chemtrailing missiles is just a badass way to transport items. I've since lost track of that mod but I think it was never finished and publicy released, let alone updated.
I wish they would add a system like that to the game. Just imagine those pods act as active supplyer chests. So, when building a wall far outside your base you can just request all the necessary items on the spot, place your blueprint, set up the initial roboport and everything works fully automated form there. No overloading your inventory, no more running back and forth over 100km because you forgot something. Just end-game convenience with style.
This mod?
Last edited by Escadin on Thu Jun 01, 2017 2:43 pm, edited 1 time in total.
"--? How are commands compounded in a compounded compound command commanding compound composts." -defines.lua
- Ranakastrasz
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Re: what machine you want to see in next update ?
That sounds really awesome. Wish I could see it.Escadin wrote:Doesn't look like the one I remember. It wouldn't launch one huge rocket with the model from our rocket silo but a swarm of small ones. Looked like an artillery battery firing and you could watch the rockets arching towards their targets. Never played it but from what I understand one rocket would be comparable to one logistic bot, except with infinite range, much faster and one-time use only.Ranakastrasz wrote:https://mods.factorio.com/mods/binbinhfr/CargoRocketEscadin wrote:I remember a mod from over a year ago. It added a rocket battery structure which can be loaded from chests. It would then load the individual rocket's payloads with requested items and launch them in an high arc across the map towards your target location. Essentially, emergency supply drop pods. The aesthetics where just awesome because those pods scattered all over the place and you had to run around and loot them (personal robots may help). PLus, a barrage of chemtrailing missiles is just a badass way to transport items. I've since lost track of that mod but I think it was never finished and publicy released, let alone updated.
I wish they would add a system like that to the game. Just imagine those pods act as active supplyer chests. So, when building a wall far outside your base you can just request all the necessary items on the spot, place your blueprint, set up the initial roboport and everything works fully automated form there. No overloading your inventory, no more running back and forth over 100km because you forgot something. Just end-game convenience with style.
This mod?
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Re: what machine you want to see in next update ?
The author had a demo video in his thread but damn , I just can't find it anywhere. Perhaps it was removed when they restructured the mod section or the author deleted his thread
"--? How are commands compounded in a compounded compound command commanding compound composts." -defines.lua
- Ranakastrasz
- Smart Inserter
- Posts: 2173
- Joined: Thu Jun 12, 2014 3:05 am
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Re: what machine you want to see in next update ?
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Re: what machine you want to see in next update ?
Omg yes that's it! Somebody ought to make this happen. It's just too awesome to pass on.
"--? How are commands compounded in a compounded compound command commanding compound composts." -defines.lua
Re: what machine you want to see in next update ?
An Artillery of course!
Re: what machine you want to see in next update ?
More terraforming! And combat mech! More fauna! Now, game have just two animals, bitters, and, fish... Evolution is poor. Teleports, tanks with ai.
Re: what machine you want to see in next update ?
It would be nice to have some kind of high tech renewable resources. Post rocket of course.