It looks like the socket is not opening. The output is the same for every save file.
Code: Select all
0.000 2017-06-03 19:57:33; Factorio 0.15.18 (build 30150, linux64, headless)
0.052 Operating system: Linux (Ubuntu 14.04)
0.052 Program arguments: "./bin/x64/factorio" "--start-server" "./saves/janeike.zip"
0.053 Read data path: /home/kenny/factorio/data
0.053 Write data path: /home/kenny/factorio
0.054 Binaries path: /home/kenny/factorio/bin
0.061 System info: [CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz, 8 cores, RAM: 16327MB]
0.063 Running in headless mode
0.068 Loading mod core 0.0.0 (data.lua)
0.074 Loading mod base 0.15.18 (data.lua)
0.166 Loading mod base 0.15.18 (data-updates.lua)
0.191 Checksum for core: 368996287
0.191 Checksum of base: 3838408653
0.274 Info PlayerData.cpp:58: Local player-data.json unavailable
0.275 Info PlayerData.cpp:63: Cloud player-data.json unavailable
0.280 Custom inputs active: 0
0.281 Factorio initialised
0.282 Info ServerSynchronizer.cpp:27: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
0.282 Info ServerMultiplayerManager.cpp:670: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
0.283 Info ServerMultiplayerManager.cpp:670: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
0.288 Loading map /home/kenny/factorio/./saves/janeike.zip: 44708218 bytes.
0.461 Loading Level.dat: 109518592 bytes.
0.466 Info Scenario.cpp:134: Map version 0.15.12-0
4.728 Info BlueprintLibrary.cpp:190: Loaded library shelves:
4.729 Info BlueprintLibrary.cpp:679: Game shelf: playerIndex = 65535, nextRecordID = 1; timestamp = 1493062080; records: (id: 65535, 0; label: "", preview: false, empty: false; single)
4.729 Info BlueprintLibrary.cpp:681: Player shelf: playerIndex = 1, nextRecordID = 19; timestamp = 1494277547; records: (id: 1, 10; label: "", preview: false, empty: false; single) (id: 1, 12; label: "", preview: false, empty: false;$ 4.730 Info BlueprintLibrary.cpp:681: Player shelf: playerIndex = 0, nextRecordID = 0; timestamp = 1494449827; records:
4.731 Info BlueprintLibrary.cpp:681: Player shelf: playerIndex = 4, nextRecordID = 0; timestamp = 1494676575; records:
5.572 Info BlueprintLibrary.cpp:47: Loaded external blueprint storage: playerIndex = 65535, nextRecordID = 0; timestamp = 1496512658; records:
5.579 Loading script.dat: 190 bytes.
5.583 Checksum for script /home/kenny/factorio/temp/currently-playing/control.lua: 282129324
5.790 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
5.790 Info UDPSocket.cpp:234: Socket closed
5.791 Error ServerMultiplayerManager.cpp:94: MultiplayerManager failed: "Setting socket ttl failed: Invalid argument"
5.791 Info ServerMultiplayerManager.cpp:670: mapTick(26899980) changing state from(CreatingGame) to(InitializationFailed)
15.962 Received SIGINT, shutting down
17.015 Received second SIGINT, terminating immediately