Name: Compound Furnaces
Description: A mod to reduce the UPS impact of large furnace setups by 6x+
License: The MIT License
Version: 0.0.9
Release: 2017-06-01
Tested With Factorio Version: 0.12.16
Category: UPS reduction
Tags: New Items
Download:
https://mods.factorio.com/mods/msu320/c ... /downloads
About the mod:
Please read below for known issues
This is the 2nd mod I've made to reduce the ups impact of aspects of the game. This mod, in short, simulates a group of up to 60 furnaces, and 100 beacons in one pass. In tests I've gotten 3.3 million plates per minute without slowing down the game.
What the mod does:
The mod makes a few shortcuts to simulate things. Most notably, it uses an electric energy interface, which acts like an accumulator, to 'pre-purchase' the energy needed to run the furnace at 100% for a complete cycle. this allows for over 1000 craft cycles to be simulated at a low cpu cost.
Making a furnace group:
A furnace group requires:
1 core (the electric interface)
1-100 modified beacons
1-60 modified furnaces
1-4 input 'chests'
1-4 output 'chests'
A selection tool allows a player to select and create the group once entities are placed. Up to 360 groups can be made, each one handling 9600 ore per minute, and outputting 11520 plates per minute. A furnace is deactivated when a part of the group is either removed or destroyed, require recreated the group with the selection tool.
Known Issues:
- Theres no animations or sounds for the beacon/furnace buildings at the moment: any current solution add's too much to the ups cost to implement.
- I want new graphics for the entities at some point but lack the skills in blender. If anyone wants to spend the time to help out, that would be appreciated.
- there are few sanity checks on furnace groups besides quantity and overlapping, you can technically make a group that has pieces that are thousands of tiles apart.
- fast replace disables the furnace group
change log
License