Help with train do not connect graphically after skin change

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sathill
Long Handed Inserter
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Joined: Mon May 29, 2017 10:16 am
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Help with train do not connect graphically after skin change

Post by sathill »

Hey guys.
I tried to make some mashup of train mods. Eerything went fine but there is problem with graphic. I used some old mod graphic for locomotive, and now something like this happen:
20170601191907_1.jpg
20170601191907_1.jpg (536.15 KiB) Viewed 1386 times
Train with cargo do not graphically (they are connected physically) connect when going up and on upper corners. Down, left everything works. Same with tanker/fluid wagon.
Can somebody help please? I spend a lot of time searching for some cool locomotive skins after i make trains able to kills behemoths.

I cant figure it out why this is happening.

its for 0.15 version
Shokubai
Filter Inserter
Filter Inserter
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Joined: Mon May 02, 2016 3:17 pm
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Re: Help with train do not connect graphically after skin change

Post by Shokubai »

If i had to guess it has to do with the shortening-lengthening they had to do to trains a while back. The problem was that inserters didn't line up well or lined up differently on N-S vs E-W track so they made the cars do a little magic act shrinking and expanding them depending on direction.
https://www.factorio.com/blog/post/fff-133

Failing that, the skin is the problem and is missaligned to the train itself.
sathill
Long Handed Inserter
Long Handed Inserter
Posts: 52
Joined: Mon May 29, 2017 10:16 am
Contact:

Re: Help with train do not connect graphically after skin change

Post by sathill »

Solved !
It was
vertical_selection_shift = 0.5 instead of vertical_selection_shift = -0.5
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