Hey guys.
I tried to make some mashup of train mods. Eerything went fine but there is problem with graphic. I used some old mod graphic for locomotive, and now something like this happen:
Train with cargo do not graphically (they are connected physically) connect when going up and on upper corners. Down, left everything works. Same with tanker/fluid wagon.
Can somebody help please? I spend a lot of time searching for some cool locomotive skins after i make trains able to kills behemoths.
I cant figure it out why this is happening.
its for 0.15 version
Help with train do not connect graphically after skin change
Re: Help with train do not connect graphically after skin change
If i had to guess it has to do with the shortening-lengthening they had to do to trains a while back. The problem was that inserters didn't line up well or lined up differently on N-S vs E-W track so they made the cars do a little magic act shrinking and expanding them depending on direction.
https://www.factorio.com/blog/post/fff-133
Failing that, the skin is the problem and is missaligned to the train itself.
https://www.factorio.com/blog/post/fff-133
Failing that, the skin is the problem and is missaligned to the train itself.
Re: Help with train do not connect graphically after skin change
Solved !
It was
vertical_selection_shift = 0.5 instead of vertical_selection_shift = -0.5
It was
vertical_selection_shift = 0.5 instead of vertical_selection_shift = -0.5