[0.15.16] Fish gets timer animation when launching capsules

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Dandalast
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[0.15.16] Fish gets timer animation when launching capsules

Post by Dandalast »

Don't find anything about this being reported before.

If I have fish in my toolbelt (who doesn't) and launch a destroyer capsule, the fish gets a 'timer animation', probably meant for the capsule.
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TruePikachu
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Re: [0.15.16] Fish gets timer animation when launching capsules

Post by TruePikachu »

It is actually the cooldown the capsule starts when one is thrown. Something similar happens if one fires the tank cannon; there's a cooldown applied to the machine gun and flamethrower as well.
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Ranakastrasz
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Re: [0.15.16] Fish gets timer animation when launching capsules

Post by Ranakastrasz »

Fish are capsules, same as grenades, poison, and combat robots
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Re: [0.15.16] Fish gets timer animation when launching capsules

Post by Rseding91 »

TruePikachu wrote:It is actually the cooldown the capsule starts when one is thrown. Something similar happens if one fires the tank cannon; there's a cooldown applied to the machine gun and flamethrower as well.
Correct.
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Dandalast
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Re: [0.15.16] Fish gets timer animation when launching capsules

Post by Dandalast »

Ranakastrasz wrote:Fish are capsules, same as grenades, poison, and combat robots
Now I can't wait to get home and see if I can throw fish at biters.
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Re: [0.15.16] Fish gets timer animation when launching capsules

Post by Ranakastrasz »

Dandalast wrote:
Ranakastrasz wrote:Fish are capsules, same as grenades, poison, and combat robots
Now I can't wait to get home and see if I can throw fish at biters.
Heh. The effect chain for most capsules is
Create projectile > impact effect.
Fish work the same except they just damage the player instead, for -20 damage.. Or whatever it is now.
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