[0.15.x] Factorio doesnt close correctly
- Distelzombie
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[0.15.x] Factorio doesnt close correctly
Hi there,
sometimes "when I click with the mouse on Quit in the main menu", (seriously? I cant find this with search, but this sentence exists in "how to post a bug report"??) factorio does still run in background and uses huge amounts of CPU time. I've seen this in 0.14.23 too, its not new but it still exists.
If that happens i have to use Taskmanager to kill it, otherwise it will stay there forever.
I guess this is the logfile with the correct date/time.
sometimes "when I click with the mouse on Quit in the main menu", (seriously? I cant find this with search, but this sentence exists in "how to post a bug report"??) factorio does still run in background and uses huge amounts of CPU time. I've seen this in 0.14.23 too, its not new but it still exists.
If that happens i have to use Taskmanager to kill it, otherwise it will stay there forever.
I guess this is the logfile with the correct date/time.
- Attachments
-
- factorio-current.log
- current log (I am not sure if it is in here or not)
- (39.6 KiB) Downloaded 120 times
-
- factorio-previous.log
- previous log (Could be in here)
- (3.4 KiB) Downloaded 108 times
Last edited by Distelzombie on Sat May 06, 2017 8:32 pm, edited 1 time in total.
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Re: [0.1x.x] Factorio doesnt close correctly
Actually now that you mention it, I've had this too yesterday or 2 days ago. Steam was complaining that the game was already running (though not much CPU usage, just memory). Had to kill the process to start it up again.
- Distelzombie
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Re: [0.1x.x] Factorio doesnt close correctly
Just had this error again. This time it was because I changed the active mods. Now Im absolutely sure they are the correct logs.
At the time between both instances there were two threads running. One, the old, with 75% CPU and the new one with 0%.
New one got either called by the mod change or by myself because i got impatient cause the new instance didnt appear. I got an error that it is already running after double clicking the shortcut on desktop. I guess the thread used to determin if it is running was the new one, called by factorio itself after the modchange.
At the time between both instances there were two threads running. One, the old, with 75% CPU and the new one with 0%.
New one got either called by the mod change or by myself because i got impatient cause the new instance didnt appear. I got an error that it is already running after double clicking the shortcut on desktop. I guess the thread used to determin if it is running was the new one, called by factorio itself after the modchange.
- Attachments
-
- factorio-current.log
- This is the one from the instance that started after I killed the broken factorio thread (75% one)
- (3.01 KiB) Downloaded 100 times
-
- factorio-previous.log
- This is the one from the instance that didnt close (I killed it directly after i killed the other one, because the game was starting and i wanted to report this first.)
- (3.62 KiB) Downloaded 101 times
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- StoneLegion
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Re: [0.1x.x] Factorio doesnt close correctly
I had this issue ages ago I forgot how I fixed it but I recently formatted and don't have this issue now but also had it before. I think a dev back then told me why it happen but might been a diff issue then. It was like the method of how I was closing it.
- Distelzombie
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Re: [0.1x.x] Factorio doesnt close correctly
Well, how many different methods of "closing the program" are there? I know two: Simply clicking the close button and changing the mods. Both are causing this problem here.
Obviously killing the task in taskmanager is another one, but it cant cause this issue.
Obviously killing the task in taskmanager is another one, but it cant cause this issue.
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Re: [0.15.6] Factorio doesnt close correctly
Isn't it because steam is syncing the saves? Does it still happen when you turn the syncing on, or when you play off steam?
Re: [0.15.6] Factorio doesnt close correctly
AFAIK Steam only starts to sync once the game process (factorio.exe) exited, so that shouldn't be the cause as OP mentioned the process is still there and has to be terminated using the task manager.kovarex wrote:Isn't it because steam is syncing the saves? Does it still happen when you turn the syncing on, or when you play off steam?
- Distelzombie
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Re: [0.15.x] Factorio doesnt close correctly
Yes, the process is still there and uses all my CPU power - if the problem happens when I close the game normally.
If I change the mods and this problem occurs, there are two processes at the same time. The old one uses 75% CPU and the new one 0%. I guess the old one is using three of my four cores and the new one got allocated to the fourth.
Steam syncing is activated.
EDIT: Moderators, this is not a new problem nor is it limited to a certain version number. Please dont change the title.
If I change the mods and this problem occurs, there are two processes at the same time. The old one uses 75% CPU and the new one 0%. I guess the old one is using three of my four cores and the new one got allocated to the fourth.
Steam syncing is activated.
EDIT: Moderators, this is not a new problem nor is it limited to a certain version number. Please dont change the title.
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Re: [0.15.x] Factorio doesnt close correctly
I can't reproduce this in any way.
Can you upload a list of all your running processes when it happens? I suspect there's some external software that's causing the problems because you're using the same binary as everyone else yet the vast majority don't seem to be having any problems.
Can you upload a list of all your running processes when it happens? I suspect there's some external software that's causing the problems because you're using the same binary as everyone else yet the vast majority don't seem to be having any problems.
If you want to get ahold of me I'm almost always on Discord.
- Distelzombie
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Re: [0.15.x] Factorio doesnt close correctly
Ok I tried to reproduce this error. Apperently I have to load a map first. It didnt work when I just started and exited the program or when I just changed mods over and over.
Also I was wrong: The process raises from 75% to about 100% even when changeing mods.
Also I was wrong: The process raises from 75% to about 100% even when changeing mods.
Systeminformation
processes
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Re: [0.15.x] Factorio doesnt close correctly
Hi, does it still happen in 0.15.16? Can you please make a full memory dump of Factorio process when that happens, zip it and upload it here?
- Distelzombie
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Re: [0.15.x] Factorio doesnt close correctly
How do I do that? With a Hex editor reading the RAM directly? xDposila wrote:Hi, does it still happen in 0.15.16? Can you please make a full memory dump of Factorio process when that happens, zip it and upload it here?
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Re: [0.15.x] Factorio doesnt close correctly
Ah, sorry . Right click Factorio process in Process Explorer, select Create Dump and then Create full dump.Distelzombie wrote:How do I do that? With a Hex editor reading the RAM directly? xD
- Distelzombie
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Re: [0.15.x] Factorio doesnt close correctly
Ok, Took a while to get it to break. Didnt do anything special. Just start the game, load a save, quit and change mods - repeatedly.
The dump is 376MB big, so... took a while to find a way to share it. Fortunately my upload speed is quite high.
This is the only kind of dump I can make. There was no option for a "full dump". Judging by the size it is quite full anyway.
The file is available until Wednesday 14 June 2017
http://www.transfernow.net/72gur2z7fvj5
The dump is 376MB big, so... took a while to find a way to share it. Fortunately my upload speed is quite high.
This is the only kind of dump I can make. There was no option for a "full dump". Judging by the size it is quite full anyway.
The file is available until Wednesday 14 June 2017
http://www.transfernow.net/72gur2z7fvj5
Code: Select all
# MD5 checksums generated by MD5summer (http://www.md5summer.org)
# Generated 30.05.2017 20:50:11
1839b083e1a5cd2a6a1efe47a6c163a2 *factorio (2).DMP
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- TruePikachu
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Re: [0.15.x] Factorio doesnt close correctly
Code: Select all
0:000> ~* kp
. 0 Id: 13f8.1184 Suspend: 0 Teb: 00000032`e22cd000 Unfrozen
Child-SP RetAddr Call Site
00000032`e24fa2d8 00007ffb`9924dc7d ntdll!NtYieldExecution+0x14
00000032`e24fa2e0 00000000`5f2205db KERNELBASE!SwitchToThread+0x1d
00000032`e24fa310 00000000`5f46dbc8 nvoglv64+0x9805db
00000032`e24fa380 00000000`5f45480c nvoglv64!DllMain+0x8f48
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00000032`e24fa410 00007ff6`f9cb4c5c opengl32!wglDeleteContext+0x6d
00000032`e24fa440 00007ff6`f9cb4d58 factorio!destroy_display_internals(struct ALLEGRO_DISPLAY_WGL * wgl_disp = 0x00000143`16247f40)+0xdc [c:\cygwin64\tmp\factorio-2bhpmd\libraries\allegro\src\win\wgl_disp.c @ 1147]
00000032`e24fa470 00007ff6`f9c1d158 factorio!wgl_destroy_display(struct ALLEGRO_DISPLAY * disp = 0x00000143`16247f40)+0x88 [c:\cygwin64\tmp\factorio-2bhpmd\libraries\allegro\src\win\wgl_disp.c @ 1180]
00000032`e24fa4b0 00007ff6`f9503b9a factorio!al_destroy_display(struct ALLEGRO_DISPLAY * display = 0x00000143`16247f40)+0x118 [c:\cygwin64\tmp\factorio-2bhpmd\libraries\allegro\src\display.c @ 173]
00000032`e24fa4e0 00007ff6`f98ba5ec factorio!Display::~Display(void)+0x1aa [c:\cygwin64\tmp\factorio-2bhpmd\src\graphics\display.cpp @ 257]
00000032`e24fa540 00007ff6`f98b92c0 factorio!GlobalContext::unloadAllegro(void)+0x17c [c:\cygwin64\tmp\factorio-2bhpmd\src\globalcontext.cpp @ 784]
00000032`e24fa570 00007ff6`f98b9ec1 factorio!GlobalContext::clearResources(void)+0x790 [c:\cygwin64\tmp\factorio-2bhpmd\src\globalcontext.cpp @ 667]
00000032`e24fa5b0 00007ff6`f98d815f factorio!GlobalContext::~GlobalContext(void)+0x21 [c:\cygwin64\tmp\factorio-2bhpmd\src\globalcontext.cpp @ 677]
00000032`e24fa600 00007ff6`f98d6875 factorio!MainLoop::run(struct std::experimental::filesystem::Path * execPath = 0x00000032`e24fd130, struct std::experimental::filesystem::Path * configPath = 0x00000032`e24fd170, bool autoupdateFinished = false, bool rotateLogs = true, bool headlessMode = false, class std::function<void __cdecl(void)> * afterInit = 0x00000032`e24fb348, struct std::experimental::filesystem::Path * saveAs = 0x00000032`e24fd1b0, MainLoop::HeavyMode heavyMode = Disabled (0n0))+0xbdf [c:\cygwin64\tmp\factorio-2bhpmd\src\mainloop.cpp @ 299]
00000032`e24fac40 00007ff6`f9e2e585 factorio!wmain(int argc = 0n-102570508, wchar_t ** argv = 0x00000000`00000000)+0x72d5 [c:\cygwin64\tmp\factorio-2bhpmd\src\main.cpp @ 973]
(Inline Function) --------`-------- factorio!invoke_main+0x22 [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl @ 79]
00000032`e24ffd20 00007ffb`997d8364 factorio!__scrt_common_main_seh(void)+0x11d [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl @ 253]
00000032`e24ffd60 00007ffb`9c1b70d1 kernel32!BaseThreadInitThunk+0x14
00000032`e24ffd90 00000000`00000000 ntdll!RtlUserThreadStart+0x21
1 Id: 13f8.1938 Suspend: 0 Teb: 00000032`e22cf000 Unfrozen
Child-SP RetAddr Call Site
00000032`e25ff608 00007ffb`9c1bcfb5 ntdll!NtWaitForAlertByThreadId+0x14
00000032`e25ff610 00007ffb`992688d8 ntdll!RtlSleepConditionVariableSRW+0xf5
00000032`e25ff690 00007ff6`f9dac358 KERNELBASE!SleepConditionVariableSRW+0x28
(Inline Function) --------`-------- factorio!Concurrency::details::stl_condition_variable_win7::wait_for+0x14 [f:\dd\vctools\crt\crtw32\stdcpp\thr\primitives.h @ 216]
00000032`e25ff6d0 00007ff6`f9dac24b factorio!Concurrency::details::stl_condition_variable_win7::wait(class Concurrency::details::stl_critical_section_interface * lock = <Value unavailable error>)+0x18 [f:\dd\vctools\crt\crtw32\stdcpp\thr\primitives.h @ 210]
00000032`e25ff700 00007ff6`f986b236 factorio!do_wait(struct _Cnd_internal_imp_t * cond = 0x00000143`131f0b20, struct _Mtx_internal_imp_t * mtx = 0x00000143`131f0ad0, struct xtime * target = 0x00000000`00000000)+0x57 [f:\dd\vctools\crt\crtw32\stdcpp\thr\cond.c @ 77]
(Inline Function) --------`-------- factorio!std::_Cnd_waitX+0x8 [c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread @ 95]
(Inline Function) --------`-------- factorio!std::condition_variable::wait+0xc [c:\program files (x86)\microsoft visual studio 14.0\vc\include\mutex @ 565]
00000032`e25ff780 00007ff6`f9ae804f factorio!TaskManager::run(void)+0x86 [c:\cygwin64\tmp\factorio-2bhpmd\src\util\taskmanager.cpp @ 61]
(Inline Function) --------`-------- factorio!std::_Invoker_pmf_pointer::_Call+0x6 [c:\program files (x86)\microsoft visual studio 14.0\vc\include\type_traits @ 1340]
(Inline Function) --------`-------- factorio!std::invoke+0x6 [c:\program files (x86)\microsoft visual studio 14.0\vc\include\type_traits @ 1443]
(Inline Function) --------`-------- factorio!std::_Invoke_ret+0x6 [c:\program files (x86)\microsoft visual studio 14.0\vc\include\type_traits @ 1475]
(Inline Function) --------`-------- factorio!std::_Call_binder+0x6 [c:\program files (x86)\microsoft visual studio 14.0\vc\include\functional @ 825]
(Inline Function) --------`-------- factorio!std::_Binder<std::_Unforced,void +0x6 [c:\program files (x86)\microsoft visual studio 14.0\vc\include\functional @ 881]
(Inline Function) --------`-------- factorio!std::_Invoker_functor::_Call+0x6 [c:\program files (x86)\microsoft visual studio 14.0\vc\include\type_traits @ 1375]
(Inline Function) --------`-------- factorio!std::invoke+0x6 [c:\program files (x86)\microsoft visual studio 14.0\vc\include\type_traits @ 1443]
(Inline Function) --------`-------- factorio!std::_LaunchPad<std::unique_ptr<std::tuple<std::_Binder<std::_Unforced,void +0x6 [c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread @ 240]
00000032`e25ff840 00007ff6`f930b1e9 factorio!std::_LaunchPad<std::unique_ptr<std::tuple<std::_Binder<std::_Unforced,void (class std::_LaunchPad<std::unique_ptr<std::tuple<std::_Binder<std::_Unforced,void (__cdecl TaskManager::*)(void),TaskManager * const> >,std::default_delete<std::tuple<std::_Binder<std::_Unforced,void (__cdecl TaskManager::*)(void),TaskManager * const> > > > > * _Ln = 0x00000032`e24fa218)+0x6f [c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread @ 247]
00000032`e25ff880 00007ff6`f9e6d701 factorio!std::_Pad::_Call_func(void * _Data = <Value unavailable error>)+0x9 [c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread @ 210]
(Inline Function) --------`-------- factorio!invoke_thread_procedure+0xe [d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp @ 91]
00000032`e25ff8b0 00007ffb`997d8364 factorio!thread_start<unsigned int (void * parameter = 0x00000000`00000000)+0x5d [d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp @ 115]
00000032`e25ff8e0 00007ffb`9c1b70d1 kernel32!BaseThreadInitThunk+0x14
00000032`e25ff910 00000000`00000000 ntdll!RtlUserThreadStart+0x21
2 Id: 13f8.890 Suspend: 0 Teb: 00000032`e22e3000 Unfrozen
Child-SP RetAddr Call Site
00000032`e2fff6c0 00000000`5f464494 nvoglv64+0x6df7c3
00000032`e2fff6f0 00000000`5f464a5f nvoglv64!DrvValidateVersion+0xebd4
00000032`e2fff720 00000000`5f481fb5 nvoglv64!DrvValidateVersion+0xf19f
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3 Id: 13f8.1500 Suspend: 0 Teb: 00000032`e22e5000 Unfrozen
Child-SP RetAddr Call Site
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4 Id: 13f8.1060 Suspend: 0 Teb: 00000032`e22e7000 Unfrozen
Child-SP RetAddr Call Site
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5 Id: 13f8.105c Suspend: 0 Teb: 00000032`e22e9000 Unfrozen
Child-SP RetAddr Call Site
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6 Id: 13f8.974 Suspend: 0 Teb: 00000032`e22eb000 Unfrozen
Child-SP RetAddr Call Site
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7 Id: 13f8.1bbc Suspend: 0 Teb: 00000032`e22ed000 Unfrozen
Child-SP RetAddr Call Site
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Child-SP RetAddr Call Site
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9 Id: 13f8.1b54 Suspend: 0 Teb: 00000032`e2303000 Unfrozen
Child-SP RetAddr Call Site
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10 Id: 13f8.1af4 Suspend: 0 Teb: 00000032`e2305000 Unfrozen
Child-SP RetAddr Call Site
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00000032`e3fffe60 00000000`00000000 ntdll!RtlUserThreadStart+0x21
11 Id: 13f8.1b38 Suspend: 0 Teb: 00000032`e2307000 Unfrozen
Child-SP RetAddr Call Site
00000032`e40ff280 00000000`5f48ab3c nvoglv64+0x6df7d4
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00000032`e40ff410 00007ffb`9c1a3040 ntdll!RtlpWnfProcessCurrentDescriptor+0x105
00000032`e40ff490 00007ffb`9c19f450 ntdll!RtlpWnfNotificationThread+0x80
00000032`e40ff4f0 00007ffb`9c1836e3 ntdll!TppExecuteWaitCallback+0x8c
00000032`e40ff530 00007ffb`997d8364 ntdll!TppWorkerThread+0x923
00000032`e40ff930 00007ffb`9c1b70d1 kernel32!BaseThreadInitThunk+0x14
00000032`e40ff960 00000000`00000000 ntdll!RtlUserThreadStart+0x21
12 Id: 13f8.1890 Suspend: 0 Teb: 00000032`e230b000 Unfrozen
Child-SP RetAddr Call Site
00000032`e42ffe30 00000000`5f44229a nvoglv64+0x6df7c3
00000032`e42ffe60 00000000`5f4db6d4 nvoglv64+0xba229a
00000032`e42ffe90 00000000`5f464a25 nvoglv64!DrvPresentBuffers+0x53664
00000032`e42ffec0 00000000`5f46408a nvoglv64!DrvValidateVersion+0xf165
00000032`e42ffef0 00007ffb`997d8364 nvoglv64!DrvValidateVersion+0xe7ca
00000032`e42fff20 00007ffb`9c1b70d1 kernel32!BaseThreadInitThunk+0x14
00000032`e42fff50 00000000`00000000 ntdll!RtlUserThreadStart+0x21
Code: Select all
0:000> lmvm nvoglv64
start end module name
00000000`5e8a0000 00000000`60a34000 nvoglv64 (export symbols) nvoglv64.dll
Loaded symbol image file: nvoglv64.dll
Image path: C:\Windows\System32\nvoglv64.dll
Image name: nvoglv64.dll
Timestamp: Fri Jan 20 05:16:30 2017 (58820DAE)
CheckSum: 02167437
ImageSize: 02194000
File version: 21.21.13.7849
Product version: 21.21.13.7849
File flags: 0 (Mask 3F)
File OS: 40004 NT Win32
File type: 2.0 Dll
File date: 00000000.00000000
Translations: 0409.04b0
CompanyName: NVIDIA Corporation
ProductName: NVIDIA Compatible OpenGL ICD
InternalName: nvoglv32.dll
OriginalFilename: nvoglv32.dll
ProductVersion: 21.21.13.7849
FileVersion: 21.21.13.7849
PrivateBuild: dev build
FileDescription: NVIDIA Compatible OpenGL ICD
LegalCopyright: (C) 2017 NVIDIA Corporation. All rights reserved.
Re: [0.15.x] Factorio doesnt close correctly
Does this still happen in the latest version of 0.15? (we haven't changed anything around it so I don't know why it wouldn't) If so, does it happen on any other computer(s) you have?
As someone else mentioned: it may be graphics driver related - have you tried updating your graphics driver?
As someone else mentioned: it may be graphics driver related - have you tried updating your graphics driver?
If you want to get ahold of me I'm almost always on Discord.