I can make minimum of 0.001 without problems - I won't release separate version for only this I think
![Smile :)](./images/smilies/icon_e_smile.gif)
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/c local radius = 150; game.player.force.chart(game.player.surface, {{game.player.position.x - radius, game.player.position.y - radius}, {game.player.position.x + radius, game.player.position.y + radius}})
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/c remote.call("RSO","regenerate")
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"rso-biter-generation": {
"value": false
Same, I reverted to an earlier save and 3.3.0 for now. Something caused RSO to generate the whole world, not just new chunks.TheSAguy wrote:I just updated and I swear new ores have spawned on my map and biter nests have spawned inside my boundries that I've already cleared out.
I updated to 3.3.1. My whole base just got wipped because I thought I was safe...
So does that mean if minimal yield is 20% it isn't actually 20%? Instead it's something like 20% of initial yield? E.g. a 400% yield oil well would go to 80% at worst?Infinite resource minimal yield is calculated using the initial resource amount and the prototype minimum yield.
Tbh I have no idea too.Syrchalis wrote:Hey, is there any news on how the crude oil minimum works? The patch 0.15.0 said:So does that mean if minimal yield is 20% it isn't actually 20%? Instead it's something like 20% of initial yield? E.g. a 400% yield oil well would go to 80% at worst?Infinite resource minimal yield is calculated using the initial resource amount and the prototype minimum yield.
I got no idea myself, that's why I'm asking.
orzelek wrote: Tbh I have no idea too.
I tried to ask on modding forums but I don't think I got answer about how it actually works.
I didn't do that much playtesting to check how initial richness compares to minimal if at all.
There you have it.Rseding91 wrote:Oil patch minimum yield already does scale with distance.
It's either 20% of the initial yield or 2/s which ever is larger.