OC Introduction: This is a 0.14 death world mod pack including 66 mods, including my own Pollution Damage 0.0.2. Timelapse will be set to take screenshots every 7 minutes, with DayNightExtender set to 8 for a 56 minute day so the screenshots will be at consistent times of day. (EvoGUI doesn't correct for DNE, so game days will respresent screenshots and need to be divided by 8 and rounded up to get the right day number.) Several mods have been tweaked, especially No Hand Crafting; its burner assembler has been nerfed and jacked in pollution to discourage its use long term. Mining Tools requires third level science so Bob's axes have a chance to get made. Warehousing has been bumped up to second level science and nerfed to be about as OP vs. Versepelle's Hard Storage as it is vs. vanilla. The biggest uncertainty of the modpack is how SJT Dirty Ores and Hard Crafting will play together (tests indicate this is going to be pretty awful!) The first map was unacceptable because there was no copper at all in accessible territory. The second map was an island spawn. The third map looks workable. Story notes: KIC-8462852 is a real star. It was acting up as I began this story and was in my particular news circle. Finally, despite deciding to go with username-themed names, these characters are not featherwings.
Code: Select all
>>>AAAOABUAAAADABYAAAALAAAAYmF1eGl0ZS1vcmUBAwMEAAAAY29h bAEBAQoAAABjb2JhbHQtb3JlAQMDCgAAAGNvcHBlci1vcmUBAwMJAAA AY3J1ZGUtb2lsAQMDCgAAAGVuZW15LWJhc2UDAwMHAAAAZ2VtLW9yZQ EDAwgAAABnb2xkLW9yZQEDAwwAAABncm91bmQtd2F0ZXIBAwMIAAAAa XJvbi1vcmUBAwMIAAAAbGVhZC1vcmUBAwMKAAAAbmlja2VsLW9yZQED AwYAAABxdWFydHoBAwMPAAAAcmljaC1jb3BwZXItb3JlAQMDDQAAAHJ pY2gtaXJvbi1vcmUBAwMKAAAAcnV0aWxlLW9yZQEDAwoAAABzaWx2ZX Itb3JlAQMDBQAAAHN0b25lAwADBwAAAHRpbi1vcmUBAwMMAAAAdHVuZ 3N0ZW4tb3JlAQMDCwAAAHVyYW5pdW0tb3JlAQMDCAAAAHppbmMtb3Jl AQMDPxnftYCEHgCAhB4AAQD18cVx<<<
We weren't expecting a dust ring to be on our approach vector to this star; it's not like its KIC-8462852. But we had one. We've taken multiple meteor hits and have severe damage to all our systems, including cryogenic life support and quarters. Between the loss of quarters and damage to cryosleep systems, we lost just over half of our colonists and suspect the remaining 68231 will be quite upset when they wake up. We lost a lot of propellant as well, although our magbrake was okay (probably has to do with its ability to repel some of this dust), so we barely managed to get ourselves inserted around Dim Kismet, the only planet in the system with a survivable atmosphere. (Note that we're already reckoning our time in its days, so "CR+49 days" really means Clock Restart plus 49 Kismet days, and would be 133 Earth days.) It had a uniform enough albedo that we were astonished to find it covered in rough terrain once we got into orbit and restored enough power to ping it with some radar. It appears to have had some strange anomaly in its past that attracted the sediments and dropstones of some noachian catastrophe to every mineral of significant interest to us. At the starship's first apoapsis, we're in a bit of a hurry to get something established on the surface and maybe repair the ship before it transitions from hulk to derelict. We got twenty of our colonists into the lander that was in the best condition and sent it to land. The entry track we observed seemed to indicate its heatshield had been damaged in the dust collision while it was in the starship's hangar deck. Put less mildly, it broke up, and we have no idea if there are any survivors. That was our best lander and we can't afford to wake up enough colonists to repair any more since our habitat life support systems were all but totally destroyed. We can keep our cryosleep systems operational for at least a few months, possibly years. The small awake crew of forty crew members, including the Captain are now working to stabilize the cryogenic life support system to pair up operational coolers with operational quarters whose previous counterparts have been destroyed or damaged. Once that's done we should have a better idea of how much time we have, and, hopefully, get some lander and/or habitat life support systems up to get more people awake and get more manpower on our problems.
Post-Landing Report: "Landing" is a bit of a misnomer as our craft mostly broke up in the atmosphere when aerodynamic forces built up. Four of us made it. Robin, Vulture, Magpie and myself (my name is Sparrow; I guess that's important since we lost our computer and have nothing before this PLR written down.) Magpie is badly injured but I think she's going to make it. We've managed to assemble a cart from the wreckage, which fortunately included a couple of landing wheels. It has ten cargo slots, ten build slots, one tool slot, and three weapon slots. We're going to stick together pushing this thing around on the surface until we get established, working in shifts (OC: this little team together represents the in-game player character.) Vulture is a genius and managed to get two Stirling cylinders operating, one of which will run a small generator and radio carrier oscillator we should be able to get some sort of contact with the ship up once we have it set up in its assembly machine. That same cylinder also runs the assembly machine, which we have yet to deploy (or even finish), but we expect it to be extremely noisy, kick up much of the local dust and have the sort of energy efficiency that would make our ship's engineer faint in embarrassment. The other runs a rather simple mining drill. The lander's water tanks spilled into the local rilles, forming the planet's only known standing water, which we're rather nervous of due to ground contaminants we detected from orbit, and the rest of the lander decided not to be totally useless and wiped out the local fauna, which is hopefully not too unfriendly. Since these bugs dominate the entire planet, we're expecting them to backfill this area if we don't defend it.
Day 1 0h08m22s 0.0515% Change of Shift Sparrow: Our measurements of the sun confirm the 56 hour day on this world. Fortunately, we didn't parachute into one of the local area's mountains and could get Vulture's genius machine up and running within a couple of hours, not quite soon enough to ping the ship before she orbited over the horizon. We'll have to wait until the morning when the planet rotates us under her apoapsis. We're working on transforming some of the softer shred into some hand tools so we can clear the rocks and sediment away from the nearby iron and copper patches. It reads as a tiny, but "rich" copper patch, hopefully enough for us to capture the other primary resources we need. We also have a heavy element patch nearby but there is no trace of fissile isotopes in it (OC: No idea what's going on, but Reactors' uranium produces only stone and gravel. I thought it may have resulted from conflicts with Nucular and Beyond, but it persists after their removal. With Mountains and Hard Crafting installed, there is no shortage of stone, and stone patches have been turned off entirely.) As I finish my shift in charge, I'm handing over to Vulture, who is (mostly) satisfied that I can look after it and Magpie for the balance of the evening before I sleep. Robin has managed to set her femoral fracture and repaired the artery in time so she can probably keep her leg if she can survive at all. Blood loss is a serious problem since Magpie is the only O-type survivor so we can't give her any blood. (OC: I briefly looked into ketsueki-gata and decided to totally ignore it as it is already very inconsistent with my vision for the characters.) The rest of us are working to get some iron exposed for the burner drill.
Day 1 0h16m08s 0.1006% Change of Shift Vulture: Hey, buddie. I wrecked the second axe exposing the wrong patch of copper (the big crummier one to the north), so now I'm getting frowns of disapproval. You know how that is. Fortunately, Robin and I got that enough of that iron patch exposed we could get the Stirling drill in there. I've drafted a couple of designs (OC: Actually Klonan) for using a somewhat better milled Stirling cylinder to turn a crude generator and generate some electricity, as well as some torches for tonight. It never rains or snows, but with a thousand tonnes of water on the lander, that might soon change. Chirp says not enough cosmic rays reach the planet and the atmosphere doesn't have the right electrical characteristics for clouds to ever form (OC: The real science goes by the acronyms INM and CMAS respectively if you want to look it up; there's a book called "The Chilling Stars" written about the former.) It just doesn't seem like common sense, but maybe he's right 'cus there's not a cloud in the sky as the sun sets and it feels awfully wet. Buddie, do you have any idea how hard it is to change a soggy sweater with a full mask respirator on? Once we get the rocks and other junk cleared away from the ores we're looking for, the standard electric mining machine (EMM) should work on it just fine, at least until we start pulling up those nasty lithophores, the effects of which we don't fully understand (OC: SJT Dirty Ore stuff.) I'm handing over to Robin now. Checking Magpie's pulse every now and then as she sleeps. No need to check Sparrow's as he snores like a rusty lawnmower. Robin says gets some sleep because it'll probably get too cold to sleep before we've had our fill. I think she's an M. D. Robin, are you an M. D.? Yes, she's an M. D.. I hope there's a camera recording on the ship's bridge tomorrow. I want to see Chirp's face when he finds out we're still alive down here.
Day 1 0h21m11s 0.1325% Change of Shift Robin: Sparrow's relieving me early, well, not early. He wants to get us on a seven hour rotation. He also wants me looking after my patient. Magpie's blood pressure is holding steady at 75/55 torr, I hope it doesn't get any lower than that. Vulture has figured out how to distill the water so that the contaminants don't get into it, and also has some methods for getting the lithophores out of the groundwater. Too many of them got into the lake water and died, so that stuff is useless. I'm trying to sleep nestled right up to the furnace, but it is getting awfully cold.
Day 2 0h28m40s 0.1803% Change of Shift Sparrow: Our first day on this planet has been pretty rough, and it's going to get worse before it gets better. Magpie is up, Vulture is taking over, and Robin is trying to get to sleep. I finished the burner generator according to Vulture's specification. It also produces enough drinking water for the four of us, so there's that. The kit is still on the cart, though, unusable until we have some copper for the EMM and power lines.
Day 2 0h35m03s 0.2217% Change of Shift Vulture: Hey, buddie. I was trying to get some sleep next to the two wonderful ladies but couldn't get any. Sleep, that is. I spent the night running between Sawmill (what we've named the machine since most of the time it's cutting wood for crates, power poles, and circuit boards) and the copper patch trying not to freeze my smaller appendages off. I moved the Sterling drill over to the copper patch. For smelting, rather than use the iron furnace, I built some new ones. I think Vulture and Magpie crawled inside since it's not running right now. Robin's looking pretty stiff. I'll be staring at the Sawmill trying to get the radio running and building the new electric drill. I don't have anything that can modulate the carrier wave with except the switch to turn it on and off. I know a trick from a few centuries ago that I might be able to use. I hope somebody recognizes it and looks it up, because I'm pretty sure I'm the only one who's awake who can actually use it.
Day 3 0h41m51s 0.2667% Change of Shift Robin: Vulture got a bit excited earlier, while he had the snoopy cap on next to that orcish contraption that has mysteriously built everything in sight that looks artificial other than the Sterling drill, first furnace, and itself. No, that doesn't count because it doesn't look artificial, it looks like a bunch of wreckage fell out of the sky and miraculously formed something that approximates a lathe. Not that looks matter, since most of the time I can't see it through the cloud of smoke it makes. I can't wait to find out what they're talking about.
"Captain?" the communications officer calls over to Sparrow.
Chirp floats over to him and asks, "You found them on the surface, Gentoo?"
"Uh," he answers, "I dunno. It sounds artificial. Recorder's in retain already."
Chirp grabs a headset and holds it to his ear.
"...BEEEEP BEEEEP BEEEEP BEEP BEEEP BEEP BEEP BEEP BEEP BEEEEP BEEEEP BEEEEP..."
"I can't make out any meaning to it," the Captain says.
"It's possible," Gentoo explains, "that he has an RF carrier generator, but no way to modulate it, maybe no microphone."
"No kidding, there are at least three people on that lander who could build one from scratch along with a dipole antenna and a battery to run it," Chirp grumbles, "It sounds like he's trying to come up with some kind of code."
"BEP BEP BEP BEP BEEEP BEEEP BEEEP BEEEP. BEEEP BEEEP BEP BEP BEEEP BEP BEEEP BEP. BEP BEEEP BEP BEP..."
"Hot mike loud and clear, over," Vulture says as he frantically works the switch.
"I can hear every word they're saying on the bridge," Robin says beside him.
"Yeah, I'm trying to let them know that," Vulture responds.
"Can they even hear us?" Robin asks.
"No shit, I can hear the beeps echoing back from their speakers," the engineer grumbles, "They just have no clue."
"Well, what can-?"
"Sssht," Vulture holds up a finger listening.
"Is it them?" Chirp asks, "Is there anything about the signal that can tell us whether it's them or-"
Gentoo hits the microphone switch and transmits down deliberately, "This is the starship Columba. Eagle, if you're transmitting beeps, give us just two if you can hear us, please."
"That's it!" Chirp gasps excitedly.
"BEEEEP BEEEEP BEEP BEEEEP BEEP BEEP BEEP BEEP BEEEEP BEEP BEEP."
"No idea," Gentoo grumbles.
"Think, think," Chirp shakes his head frantically, "A long time ago there must have been a time when we could generate a signal but not modulate audio onto it. There should be at least one code from that era. Maybe he's trying to use it?"
"Vulture was a history nut," Gentoo points out, "Maybe he has one memorized already."
"'Bout bluddy time, huh?" Vulture jabs Robin in the shoulder hard enough for her to wince.
"There, I found one," Chirp says, accessing the library computer, "I'm so glad this didn't bust completely in the meteor storm. A, er," he contorts his face in confusion, "Samuel F. B. Morse? Morse Code?"
"BEEP BEEEEP BEEP."
"Sounds like that could be a yes," Gentoo says.
"But you didn't have your finger on the switch," Chirp points out. He starts scanning around the bridge, "Rufus? Hey Rufus, can you check the RF circuits? We might have shorted out our VOX switch." Turning back to Gentoo, he asks, "Do you think you could understand that Morse Code by our next pass over their position?"
"What was the first thing they said?" Chirp asks.
"Read for yourself," Gentoo points.
"What was it?" Robin asks.
"Columba, this is Eagle, do you copy, over?" Vulture answers.
"Why are they laughing?" Robin then asks.
"The second thing I said was 'Hot mike loud and clear, over.'"
"BEP BEP BEP BEEEP BEP BEP BEEEP BEP BEEEP..."
"Are you getting that?" Chirp asks.
"Oh yes," Gentoo says excitedly, "See?"
"Crap, that is slow!" the Captain groans.
"Vulture speaking, survivors Sparrow, Robin, Magpie. Magpie badly injured. No one else with our group, I doubt they made it. Water tank crashed intact. Find small lakes. That's us, over."
Day 2 0h49m09s 0.3169% Change of Shift Sparrow: I'm glad it worked, what was it, Noyce Code? I'm bad with names. We've reestablished communications, sort of, with starship Columba. I say sort of because we can't transmit voice, and they can't stop transmitting voice. Something on the bridge has shorted a microphone to the transmitters and they can't stop it without killing the whole system and losing their radar and receivers. I've been working on trying to clear out enough of a patch to put an EMM in the copper patch, we're fairly satisfied with the burner drill on the coal for now. Vulture has this crazy idea for turning it into a groundwater pump (OC: That would be the Aquifer Drill mod.) Our next priority will be to try to find some tin and lead for basic electronics.