Edit: The link works now


I'm almost afraid to ask, but is there a proper doppler effect?kovarex wrote:The thing I like the most on 0.10 so far, is the experience of standing next to rails and hearing the train passing by.
That would be a nice idea, at least at some point in developmenteddyvegas wrote:Looking at the player model made me think - will the avatar look different when he dons the different sets of armors? That would be a nice eye candy reward for the player.
 Also, please put in enough colors for player models in multiplayer, maybe even selectable on a color chart. More choices than standardized red/green/blue would be very nice. Terraria and some other games had a pretty simple system where you could change your color via some numbers for saturation etc (I think they changed to a scale showing the colors directly, but I'm not sure). I don't even need different colors for different parts of your armor, just being able to change the "base color" would be a nice feature. It's not really THAT important, but I guess it's not too hard to do either, so, if you find the time...
 Also, please put in enough colors for player models in multiplayer, maybe even selectable on a color chart. More choices than standardized red/green/blue would be very nice. Terraria and some other games had a pretty simple system where you could change your color via some numbers for saturation etc (I think they changed to a scale showing the colors directly, but I'm not sure). I don't even need different colors for different parts of your armor, just being able to change the "base color" would be a nice feature. It's not really THAT important, but I guess it's not too hard to do either, so, if you find the time... 

You know what would be a nice idea to hype your community a bit in the future? If you got things like this, just put a small video of it on Youtube or somewhere else; like, only five to ten seconds, showing a small new feature, or teasing a bit of new content. Like, when the MP patch is coming, show two or three guys running around doing stuff; nothing big, nothing long, just a little teaser of things to come. People love stuff like thatThe thing I like the most on 0.10 so far, is the experience of standing next to rails and hearing the train passing by.
 Tiy (the main guy behind Starbound) loves doing that, and the community loves watching it.
 Tiy (the main guy behind Starbound) loves doing that, and the community loves watching it.I can't wait!kovarex wrote:The thing I like the most on 0.10 so far, is the experience of standing next to rails and hearing the train passing by.

 
  



Oh god now I will hear the train sneaking up behind me trying to kill me... Everytime I hear that sound I will probably get a cold chill up my spinekovarex wrote:The thing I like the most on 0.10 so far, is the experience of standing next to rails and hearing the train passing by.
 *dead*
 *dead* .
.Is it like this?kovarex wrote:The thing I like the most on 0.10 so far, is the experience of standing next to rails and hearing the train passing by.

Darthlawsuit wrote:Looking forward to multiplayer! Oh, when you make multiplayer can you design it so that you could have, lets say 4, friends join at the start of the game but allow 2 of them to leave and let the remaining 2 continue playing while the other 2 are away (Their bases will have to defend themselves). This is a "long term" game and it becomes difficult to play with multiple friends consistently due to how long it does take but if people are able to join and leave whenever it would solve that problem, minus raging from their base being destroyed.
No doppler, sorry. Maybe laterCerus wrote:I'm almost afraid to ask, but is there a proper doppler effect?kovarex wrote:The thing I like the most on 0.10 so far, is the experience of standing next to rails and hearing the train passing by.

Right now, I'm writing my own trigonometric functions, so yes I'm kind of deep in kind of nonsenseDrexir wrote:I hate to be that guy. But when is the 0.10 experimental version going to be available? It was at first expected mid of may then it's end of may expected. Says on the friday facts you're working on it. Now that I think about it I would hate to be a developer.
"Ugh excuse me but when are you going to give me an update?" I honestly don't work good with deadlines. It takes all the fun, and creativity out. Not only that but when programming you have to get into a particular mindset without many distractions. So forget what I said. lol.


I'm only learning programming so take what I say with a grain of salt. After looking at your code where you define:kovarex wrote:Right now, I'm writing my own trigonometric functions, so yes I'm kind of deep in kind of nonsenseDrexir wrote:I hate to be that guy. But when is the 0.10 experimental version going to be available? It was at first expected mid of may then it's end of may expected. Says on the friday facts you're working on it. Now that I think about it I would hate to be a developer.
"Ugh excuse me but when are you going to give me an update?" I honestly don't work good with deadlines. It takes all the fun, and creativity out. Not only that but when programming you have to get into a particular mindset without many distractions. So forget what I said. lol.
http://stackoverflow.com/questions/2387 ... lculations
Anyway, the release is planned for friday, lets see what can we do
Code: Select all
#define M_1_2_PI 0.159154943091895335769 // 1 / (2 * pi)Code: Select all
 x += M_PI;
 x *= M_1_2_PI;