They should either be removed from the game or produce way less energy. Or replace it with slightly more complex designs, like mirror-farms to turn water into steam:
it takes 173500 collectors on 3,500 acres to produce 377MW
it has daily pre-heating stage, which can be accelerated with natural gas burners.
no energy storage for all that energy
or power-to-gas - split water into hydrogen and oxygen by means of electrolysis, for later use: https://en.wikipedia.org/wiki/Power_to_gas
Power armor's energy is just sci-fi




 although maybe a running cost in terms of power might be possible if charging cost is in there (although I'm pretty convinced it is included) maybe as much as 10% and then a trickle drain all the time a day is 25000 ticks and I'd think 1% per day is a good number (and we'll ignore the compound interest of what I'm about to suggest) so 1%/25000= 0.00004% per tick so just deplete accumulators by that amount of their current capacity, it's negligible unless you're living on the edge. Adds realism for you and won't upset me because it's barely a nerf.
 although maybe a running cost in terms of power might be possible if charging cost is in there (although I'm pretty convinced it is included) maybe as much as 10% and then a trickle drain all the time a day is 25000 ticks and I'd think 1% per day is a good number (and we'll ignore the compound interest of what I'm about to suggest) so 1%/25000= 0.00004% per tick so just deplete accumulators by that amount of their current capacity, it's negligible unless you're living on the edge. Adds realism for you and won't upset me because it's barely a nerf.

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 but space can become an issue in so many ways, putting in a supply bus can be one of the biggest space issues.
 but space can become an issue in so many ways, putting in a supply bus can be one of the biggest space issues.