Bugfixes
- Fixed desync related to loading pre 0.15.14 save with beacons marked for deconstruction without resaving it first.
- Fixed that spawners would sometimes stop spawning units even when polluted. (46805)
- Fixed crash when changing assembling machine recipe. (48600)
- Fixed crash that would happen after clicking a button in the tech tree. (48609)
Scripting
- Fixed crash when creating smoke entity through create-entity trigger effect. (48598)
- Added Entity::update_connections. It updates connection of loader and beacon to entities that might have been teleported out or in. The effect might include more things later on.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.









 Yea, that was probably fastest I have ever seen a dev fix a bug
 Yea, that was probably fastest I have ever seen a dev fix a bug 





 - my base is now constantly assailed by huge phalanxes of biters, I had to do some emergency upgrades to defences or I would have lost a 160 hour base.
 - my base is now constantly assailed by huge phalanxes of biters, I had to do some emergency upgrades to defences or I would have lost a 160 hour base.

 Luckily i have allready developed an expanded railway network.
 Luckily i have allready developed an expanded railway network.