factorio crashed (InputActionDefragmenter.cpp:92: An input action fragment is missing)

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Philip017
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factorio crashed (InputActionDefragmenter.cpp:92: An input action fragment is missing)

Post by Philip017 »

im not sure how this is happening, including the logs but the server has crashed with the same error twice now.

Code: Select all

34213.181 Warning Logger.cpp:382: Couldn't symbolize stacktrace: (resolving symbol failed: fread)

#0  0x0000000000a00ddd
#1  0x0000000000ca9664
#2  0x0000000000ca9bd8
#3  0x0000000000cae4ed
#4  0x0000000000e003e3
#5  0x0000000000e01171
#6  0x0000000000ebfaa7
#7  0x00007fed388883f1
#8  0x0000000000406da9
34213.186 Warning Logger.cpp:382: Couldn't symbolize stacktrace: (resolving symbol failed: fread)
Attachments
_autosave1.zip
last autosave
(33.95 MiB) Downloaded 204 times
factorio-previous.log
log from previous crash with same error
(200.31 KiB) Downloaded 157 times
factorio-current.log
second crash same error
(536.94 KiB) Downloaded 181 times
Oxyd
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Re: factorio crashed (InputActionDefragmenter.cpp:92: An input action fragment is missing)

Post by Oxyd »

Loewchen wrote:See: viewtopic.php?f=47&t=45702
This seems to crash the server, which is the first time I'm seeing this. So not a duplicate.
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Mylon
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[0.15.13] Crash (on player join?) [InputActionDefragmenter::assemble]

Post by Mylon »

Was running a headless server and the server crashed.

Error Log: https://www.dropbox.com/s/3dslik52bx3yo ... 5.zip?dl=0

Last autosave: https://www.dropbox.com/s/1a0k6poygbcs3 ... e.zip?dl=0
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Re: factorio crashed (InputActionDefragmenter.cpp:92: An input action fragment is missing)

Post by Philip017 »

another crash with similar stack traceback v15.12

Code: Select all

48753.669 Warning Logger.cpp:382: Couldn't symbolize stacktrace: (resolving symbol failed: fread)

#0  0x0000000000bf14ad
#1  0x0000000000caaed4
#2  0x0000000000cab448
#3  0x0000000000cafd5d
#4  0x0000000000e01e43
#5  0x0000000000e02bd1
#6  0x0000000000ec1567
#7  0x00007f17709e93f1
#8  0x0000000000406da9
48753.675 Warning Logger.cpp:382: Couldn't symbolize stacktrace: (resolving symbol failed: fread)
Attachments
factorio-current.log
(422.67 KiB) Downloaded 165 times
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Re: factorio crashed (InputActionDefragmenter.cpp:92: An input action fragment is missing)

Post by Philip017 »

not sure if i should create seperate topics for the crashes? v15.13

Code: Select all

Factorio crashed. Generating symbolized stacktrace, please wait ...
6452.437 Warning Logger.cpp:385: Couldn't symbolize stacktrace: (resolving symbol failed: fread)

#0  0x0000000000bdb57d
#1  0x000000000073b120
#2  0x000000000073b3a4
#3  0x00007f7ccb0f17f0
#4  0x0000000000a8b5e7
#5  0x0000000000a8be71
#6  0x0000000000aa0e29
#7  0x000000000063c67c
#8  0x000000000063c764
#9  0x0000000000bc2bc5
#10 0x0000000000ad24bd
#11 0x0000000000e08913
#12 0x0000000000e096a1
#13 0x0000000000ec5940
#14 0x00007f7ccb0dc3f1
#15 0x0000000000406da9
6452.443 Warning Logger.cpp:385: Couldn't symbolize stacktrace: (resolving symbol failed: fread)
Attachments
factorio-current.log
(140.29 KiB) Downloaded 153 times
Linux_user404
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Re: factorio crashed (InputActionDefragmenter.cpp:92: An input action fragment is missing)

Post by Linux_user404 »

Here is the blueprint that crashed the server both times. I did not assign it any name, was just holding it in my hand, opened the blueprint library with a hotkey and right clicked on "Belts" book which resulted in a crash. That same action crashed the server twice in a row.

EDIT:
P.S. Repeated the same action in single player(different save), nothing bad happens, the blueprint ended up in "Belts" book.
P.P.S. Repeated with this same save and it crashed in single player too. Attaching the save file and log (which should be useful, since my system has debug symbols)
Attachments
factorio-current.log
(292.71 KiB) Downloaded 157 times
NFO belt bug.zip
(82.19 MiB) Downloaded 189 times
Screenshot_20170523_235708.png
Screenshot_20170523_235708.png (1.51 MiB) Viewed 7993 times
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Re: factorio crashed (InputActionDefragmenter.cpp:92: An input action fragment is missing)

Post by Linux_user404 »

I did some experimenting with that save. Looks like it does not matter what blueprint I make, and blueprint I tried to make crashes the game when I try to put it in any blueprint book in my blueprint library. If I place the blueprint in the library(not in a book) then it looks like I can't crash the game anymore. So if I place the blueprint in the library then I can safely navigate though the books and move blueprints around. If I place it in the book(any book in the library) it crashes the games every single time.
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Re: [0.15.13] Crash (on player join?) [InputActionDefragmenter::assemble]

Post by daniel34 »

Code: Select all

   0.001 2017-05-23 20:16:01; Factorio 0.15.13 (build 29946, win64, alpha)
   0.001 Operating system: Windows 7 Service Pack 1
   0.001 Program arguments: "factorio" "--start-server" "mp-save-2" "--console-log" "server.log" "--server-settings" "rpg-server.json" "--server-banlist" "bans.json" 
   0.002 Read data path: D:/Games/Factorio_0.15.13/data
   0.002 Write data path: D:/Games/Factorio_0.15.13
   0.002 Binaries path: D:/Games/Factorio_0.15.13/bin
   0.011 System info: [CPU:        Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz, 4 cores, RAM: 16345MB]
   0.012 Running in headless mode
   0.017 Loading mod core 0.0.0 (data.lua)
   0.023 Loading mod base 0.15.13 (data.lua)
   0.128 Loading mod base 0.15.13 (data-updates.lua)
   0.203 Checksum for core: 2754918989
   0.204 Checksum of base: 2405345599
   0.310 Info PlayerData.cpp:56: Local player-data.json available, timestamp 1495582922
   0.310 Info PlayerData.cpp:63: Cloud player-data.json unavailable
   0.312 Custom inputs active: 0
   0.321 Factorio initialised
   0.323 Warning FileUtil.cpp:418: mp-save-2 not found; using mp-save-2.zip
   0.323 Info ServerSynchronizer.cpp:27: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
   0.324 Info ServerMultiplayerManager.cpp:670: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
   0.324 Info ServerMultiplayerManager.cpp:670: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
   0.324 Loading map D:\Games\Factorio_0.15.13\bin\x64\mp-save-2.zip: 1647174 bytes.
   0.468 Loading Level.dat: 1271094 bytes.
   0.473 Info Scenario.cpp:134: Map version 0.15.13-3
   0.506 Info BlueprintLibrary.cpp:190: Loaded library shelves:
   0.506 Info BlueprintLibrary.cpp:679: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 1495584817; records:
   0.506 Info BlueprintLibrary.cpp:681: Player shelf: playerIndex = 0, nextRecordID = 31; timestamp = 1495584819; records: (id: 0, 2; label: "", preview: false, empty: false; book [id: 0, 0; label: "", preview: false, empty: false] [id: 0, 1; label: "Coal Mine", preview: false, empty: false] [id: 0, 9; label: "Green Circuits", preview: false, empty: false] [id: 0, 30; label: "Shopping Mall", preview: false, empty: false] [id: 0, 7; label: "Smelter", preview: false, empty: false]) (id: 0, 4; label: "Patterns of Life", preview: false, empty: false; book [id: 0, 3; label: "", preview: false, empty: false]) (id: 0, 28; label: "The Singularity", preview: false, empty: false; book [id: 0, 24; label: "", preview: false, empty: false] [id: 0, 25; label: "", preview: false, empty: false] [id: 0, 26; label: "", preview: false, empty: false] [id: 0, 27; label: "", preview: false, empty: false]) (id: 0, 5; label: "", preview: false, empty: false; single) (id: 0, 6; label: "", preview: false, empty: false; single) (id: 0, 8; label: "", preview: false, empty: false; single) (id: 0, 29; label: "Nyan Cat", preview: false, empty: false; single)
   0.508 Info BlueprintLibrary.cpp:47: Loaded external blueprint storage: playerIndex = 65535, nextRecordID = 0; timestamp = 1495584962; records:
   0.508 Loading script.dat: 1390 bytes.
   0.516 Checksum for script D:/Games/Factorio_0.15.13/temp/currently-playing/control.lua: 3456801685
   0.518 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
   0.519 Hosting game at 0.0.0.0:34197
   0.519 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-server-padlock
   1.079 Info HttpSharedState.cpp:111: Status code: 200
   1.080 Info AuthServerConnector.cpp:106: Obtained serverPadlock for serverHash (P7yvyu5FfcHME6iPZIzkhoU7WhB5apRl) from the auth server.
   1.080 Info ServerMultiplayerManager.cpp:670: mapTick(832) changing state from(CreatingGame) to(InGame)
   1.080 Info ServerRouter.cpp:581: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
   1.172 Info UDPSocket.cpp:39: Opening socket for broadcast
   2.334 Info ServerRouter.cpp:474: Own address is 173.168.21.103:34197
   2.846 Info ServerMultiplayerManager.cpp:599: Matching server connection resumed
  30.100 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(76.187.113.40:59598)
  30.100 Refusing connection for address (76.187.113.40:59598), username (MuddledBox). UserVerificationMissing
  30.596 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(76.187.113.40:58131)
  30.600 Info ServerRouter.cpp:389: Replying to connectionRequest for address(76.187.113.40:58131).
  30.601 Info ServerSynchronizer.cpp:542: nextHeartbeatSequenceNumber(883) adding peer(1)
  30.601 Info ServerMultiplayerManager.cpp:670: mapTick(832) changing state from(InGame) to(InGameSavingMap)
  30.698 Info ServerMultiplayerManager.cpp:754: mapTick(832) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap)
  30.734 Info ServerMultiplayerManager.cpp:808: MapTick(832) Serving map(D) for peer(1) size(806018) crc(1510337527)
  30.734 Info ServerMultiplayerManager.cpp:670: mapTick(832) changing state from(InGameSavingMap) to(InGame)
  30.846 Info ServerMultiplayerManager.cpp:754: mapTick(832) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
  31.919 Info ServerMultiplayerManager.cpp:754: mapTick(832) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
  31.984 Info ServerMultiplayerManager.cpp:754: mapTick(835) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
  31.984 Info ServerMultiplayerManager.cpp:754: mapTick(835) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
  31.984 Info GameActionHandler.cpp:3247: MapTick (835) processed PlayerJoinGame peerID(1) playerIndex(1) mode(create ) 
  32.083 Info ServerMultiplayerManager.cpp:754: mapTick(841) received stateChanged peerID(1) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
  50.720 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(192.168.229.1:59074)
  50.720 Refusing connection for address (192.168.229.1:59074), username (Mylon). UserVerificationMissing
  51.041 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(192.168.229.1:59075)
  51.041 Info ServerRouter.cpp:389: Replying to connectionRequest for address(192.168.229.1:59075).
  51.041 Info ServerSynchronizer.cpp:542: nextHeartbeatSequenceNumber(1501) adding peer(2)
  51.058 Info ServerMultiplayerManager.cpp:670: mapTick(1979) changing state from(InGame) to(InGameSavingMap)
  51.073 Info ServerMultiplayerManager.cpp:754: mapTick(1979) received stateChanged peerID(2) oldState(Ready) newState(ConnectedWaitingForMap)
  51.173 Info ServerMultiplayerManager.cpp:808: MapTick(1979) Serving map(D) for peer(2) size(831367) crc(1413040851)
  51.174 Info ServerMultiplayerManager.cpp:670: mapTick(1979) changing state from(InGameSavingMap) to(InGame)
  51.238 Info ServerMultiplayerManager.cpp:754: mapTick(1982) received stateChanged peerID(2) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
  52.042 Info ServerMultiplayerManager.cpp:754: mapTick(2030) received stateChanged peerID(2) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
  52.267 Info ServerMultiplayerManager.cpp:754: mapTick(2044) received stateChanged peerID(2) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
  52.380 Info ServerMultiplayerManager.cpp:754: mapTick(2050) received stateChanged peerID(2) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
  52.380 Info GameActionHandler.cpp:3247: MapTick (2050) processed PlayerJoinGame peerID(2) playerIndex(0) mode(connect ) 
  52.477 Info ServerMultiplayerManager.cpp:754: mapTick(2056) received stateChanged peerID(2) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
 449.784 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(50.71.202.235:55080)
 449.784 Refusing connection for address (50.71.202.235:55080), username (Anlysia). UserVerificationMissing
 450.427 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(50.71.202.235:57220)
 450.428 Info ServerRouter.cpp:389: Replying to connectionRequest for address(50.71.202.235:57220).
 450.428 Info ServerSynchronizer.cpp:542: nextHeartbeatSequenceNumber(13489) adding peer(3)
 450.445 Info ServerMultiplayerManager.cpp:670: mapTick(25930) changing state from(InGame) to(InGameSavingMap)
 450.557 Info ServerMultiplayerManager.cpp:754: mapTick(25930) received stateChanged peerID(3) oldState(Ready) newState(ConnectedWaitingForMap)
 450.661 Info ServerMultiplayerManager.cpp:808: MapTick(25930) Serving map(D) for peer(3) size(1951523) crc(762217629)
 450.662 Info ServerMultiplayerManager.cpp:670: mapTick(25930) changing state from(InGameSavingMap) to(InGame)
 450.838 Info ServerMultiplayerManager.cpp:754: mapTick(25940) received stateChanged peerID(3) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
 453.292 Info ServerMultiplayerManager.cpp:754: mapTick(26087) received stateChanged peerID(3) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
 454.100 Info ServerMultiplayerManager.cpp:754: mapTick(26136) received stateChanged peerID(3) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
 454.432 Info ServerMultiplayerManager.cpp:754: mapTick(26156) received stateChanged peerID(3) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
 454.432 Info GameActionHandler.cpp:3247: MapTick (26156) processed PlayerJoinGame peerID(3) playerIndex(2) mode(create ) 
 454.603 Info ServerMultiplayerManager.cpp:754: mapTick(26166) received stateChanged peerID(3) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
 899.452 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(71.205.63.117:55944)
 899.452 Refusing connection for address (71.205.63.117:55944), username (Sloaninator). UserVerificationMissing
 900.288 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(71.205.63.117:52871)
 900.288 Info ServerRouter.cpp:389: Replying to connectionRequest for address(71.205.63.117:52871).
 900.288 Info ServerSynchronizer.cpp:542: nextHeartbeatSequenceNumber(26985) adding peer(4)
 900.305 Info ServerMultiplayerManager.cpp:670: mapTick(52908) changing state from(InGame) to(InGameSavingMap)
 900.385 Info ServerMultiplayerManager.cpp:754: mapTick(52908) received stateChanged peerID(4) oldState(Ready) newState(ConnectedWaitingForMap)
 900.594 Info ServerMultiplayerManager.cpp:808: MapTick(52908) Serving map(D) for peer(4) size(3588536) crc(3118183054)
 900.594 Info ServerMultiplayerManager.cpp:670: mapTick(52908) changing state from(InGameSavingMap) to(InGame)
 900.707 Info ServerMultiplayerManager.cpp:754: mapTick(52915) received stateChanged peerID(4) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
 905.756 Info ServerMultiplayerManager.cpp:754: mapTick(53218) received stateChanged peerID(4) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
 906.300 Info ServerMultiplayerManager.cpp:754: mapTick(53251) received stateChanged peerID(4) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
 906.837 Info ServerMultiplayerManager.cpp:754: mapTick(53283) received stateChanged peerID(4) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
 906.838 Info GameActionHandler.cpp:3247: MapTick (53283) processed PlayerJoinGame peerID(4) playerIndex(3) mode(create ) 
 906.983 Info ServerMultiplayerManager.cpp:754: mapTick(53292) received stateChanged peerID(4) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
1033.015 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(23.252.52.59:50989)
1033.016 Refusing connection for address (23.252.52.59:50989), username (Factorioio). UserVerificationMissing
1033.666 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(23.252.52.59:59369)
1033.667 Info ServerRouter.cpp:389: Replying to connectionRequest for address(23.252.52.59:59369).
1033.667 Info ServerSynchronizer.cpp:542: nextHeartbeatSequenceNumber(30975) adding peer(5)
1033.684 Info ServerMultiplayerManager.cpp:670: mapTick(60890) changing state from(InGame) to(InGameSavingMap)
1033.811 Info ServerMultiplayerManager.cpp:754: mapTick(60890) received stateChanged peerID(5) oldState(Ready) newState(ConnectedWaitingForMap)
1034.007 Info ServerMultiplayerManager.cpp:808: MapTick(60890) Serving map(D) for peer(5) size(4465532) crc(2082310437)
1034.007 Info ServerMultiplayerManager.cpp:670: mapTick(60890) changing state from(InGameSavingMap) to(InGame)
1034.159 Info ServerMultiplayerManager.cpp:754: mapTick(60899) received stateChanged peerID(5) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
1039.083 Info ServerMultiplayerManager.cpp:754: mapTick(61195) received stateChanged peerID(5) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
1040.555 Info ServerMultiplayerManager.cpp:754: mapTick(61283) received stateChanged peerID(5) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
1041.200 Info ServerMultiplayerManager.cpp:754: mapTick(61322) received stateChanged peerID(5) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
1041.200 Info GameActionHandler.cpp:3247: MapTick (61322) processed PlayerJoinGame peerID(5) playerIndex(4) mode(create ) 
1041.385 Info ServerMultiplayerManager.cpp:754: mapTick(61333) received stateChanged peerID(5) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
1123.017 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(24.111.239.90:56259)
1123.017 Refusing connection for address (24.111.239.90:56259), username (Hummerback). UserVerificationMissing
1123.699 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(24.111.239.90:57367)
1123.700 Info ServerRouter.cpp:389: Replying to connectionRequest for address(24.111.239.90:57367).
1123.700 Info ServerSynchronizer.cpp:542: nextHeartbeatSequenceNumber(33677) adding peer(6)
1123.717 Info ServerMultiplayerManager.cpp:670: mapTick(66273) changing state from(InGame) to(InGameSavingMap)
1123.824 Info ServerMultiplayerManager.cpp:754: mapTick(66273) received stateChanged peerID(6) oldState(Ready) newState(ConnectedWaitingForMap)
1124.087 Info ServerMultiplayerManager.cpp:808: MapTick(66273) Serving map(D) for peer(6) size(5077171) crc(415745350)
1124.087 Info ServerMultiplayerManager.cpp:670: mapTick(66273) changing state from(InGameSavingMap) to(InGame)
1124.235 Info ServerMultiplayerManager.cpp:754: mapTick(66282) received stateChanged peerID(6) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
1134.366 Info ServerMultiplayerManager.cpp:754: mapTick(66890) received stateChanged peerID(6) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
1141.801 Info ServerMultiplayerManager.cpp:754: mapTick(67336) received stateChanged peerID(6) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
1143.866 Info ServerMultiplayerManager.cpp:754: mapTick(67460) received stateChanged peerID(6) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
1143.866 Info GameActionHandler.cpp:3247: MapTick (67460) processed PlayerJoinGame peerID(6) playerIndex(5) mode(create ) 
1144.000 Info ServerMultiplayerManager.cpp:754: mapTick(67468) received stateChanged peerID(6) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
1727.149 Warning ServerSynchronizer.cpp:106: nextHeartbeatSequenceNumber(51781) peer(5) wants a heartbeat(51130) that we don't have.
1728.052 Warning ServerSynchronizer.cpp:106: nextHeartbeatSequenceNumber(51808) peer(5) wants a heartbeat(51158) that we don't have.
1730.784 Warning ServerSynchronizer.cpp:106: nextHeartbeatSequenceNumber(51890) peer(5) wants a heartbeat(51240) that we don't have.
1731.418 Warning ServerSynchronizer.cpp:106: nextHeartbeatSequenceNumber(51909) peer(5) wants a heartbeat(51130) that we don't have.
1732.317 Warning ServerSynchronizer.cpp:106: nextHeartbeatSequenceNumber(51936) peer(5) wants a heartbeat(51158) that we don't have.
1733.050 Warning ServerSynchronizer.cpp:106: nextHeartbeatSequenceNumber(51958) peer(5) wants a heartbeat(51306) that we don't have.
1733.483 Warning ServerSynchronizer.cpp:106: nextHeartbeatSequenceNumber(51971) peer(5) wants a heartbeat(51321) that we don't have.
1735.050 Warning ServerSynchronizer.cpp:106: nextHeartbeatSequenceNumber(52018) peer(5) wants a heartbeat(51240) that we don't have.
1735.118 Warning ServerSynchronizer.cpp:106: nextHeartbeatSequenceNumber(52020) peer(5) wants a heartbeat(51369) that we don't have.
1735.684 Warning ServerSynchronizer.cpp:106: nextHeartbeatSequenceNumber(52037) peer(5) wants a heartbeat(51130) that we don't have.
1736.584 Warning ServerSynchronizer.cpp:106: nextHeartbeatSequenceNumber(52064) peer(5) wants a heartbeat(51158) that we don't have.
1737.318 Warning ServerSynchronizer.cpp:106: nextHeartbeatSequenceNumber(52086) peer(5) wants a heartbeat(51306) that we don't have.
1737.749 Warning ServerSynchronizer.cpp:106: nextHeartbeatSequenceNumber(52099) peer(5) wants a heartbeat(51321) that we don't have.
1739.768 Info ServerMultiplayerManager.cpp:854: Disconnect notification for peer (5)
1739.769 Info ServerSynchronizer.cpp:557: nextHeartbeatSequenceNumber(52160) removing peer(5).
1743.201 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(23.252.52.59:65529)
1743.202 Info ServerRouter.cpp:389: Replying to connectionRequest for address(23.252.52.59:65529).
1743.202 Info ServerSynchronizer.cpp:542: nextHeartbeatSequenceNumber(52262) adding peer(7)
1743.220 Info ServerMultiplayerManager.cpp:670: mapTick(103397) changing state from(InGame) to(InGameSavingMap)
1743.332 Info ServerMultiplayerManager.cpp:754: mapTick(103397) received stateChanged peerID(7) oldState(Ready) newState(ConnectedWaitingForMap)
1743.783 Info ServerMultiplayerManager.cpp:808: MapTick(103397) Serving map(D) for peer(7) size(7580114) crc(2246502267)
1743.783 Info ServerMultiplayerManager.cpp:670: mapTick(103397) changing state from(InGameSavingMap) to(InGame)
1743.933 Info ServerMultiplayerManager.cpp:754: mapTick(103407) received stateChanged peerID(7) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
1751.932 Info ServerMultiplayerManager.cpp:754: mapTick(103887) received stateChanged peerID(7) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
1752.767 Info ServerMultiplayerManager.cpp:754: mapTick(103937) received stateChanged peerID(7) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
1753.617 Info ServerMultiplayerManager.cpp:754: mapTick(103988) received stateChanged peerID(7) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
1753.617 Info GameActionHandler.cpp:3247: MapTick (103988) processed PlayerJoinGame peerID(7) playerIndex(4) mode(connect ) 
1753.782 Info ServerMultiplayerManager.cpp:754: mapTick(103998) received stateChanged peerID(7) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
2053.283 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(124.165.250.62:61957)
2053.283 Refusing connection for address (124.165.250.62:61957), username (renyu5023). UserVerificationMissing
2053.550 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(124.165.250.62:61957)
2053.551 Refusing connection for address (124.165.250.62:61957), username (renyu5023). UserVerificationMissing
2055.383 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(124.165.250.62:54731)
2055.384 Info ServerRouter.cpp:389: Replying to connectionRequest for address(124.165.250.62:54731).
2055.384 Info ServerSynchronizer.cpp:542: nextHeartbeatSequenceNumber(61628) adding peer(8)
2055.402 Info ServerMultiplayerManager.cpp:670: mapTick(122095) changing state from(InGame) to(InGameSavingMap)
2055.642 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(124.165.250.62:54731)
2055.643 Info ServerRouter.cpp:389: Replying to connectionRequest for address(124.165.250.62:54731).
2055.675 Info ServerMultiplayerManager.cpp:754: mapTick(122095) received stateChanged peerID(8) oldState(Ready) newState(ConnectedWaitingForMap)

<!-- snip -->

12246.388 Info UnparsedNetworkMessage.cpp:87: Invalid packet (type ClientToServerHeartbeat) received from 79.244.109.90:59369: unknown sender
12246.426 Info UnparsedNetworkMessage.cpp:87: Invalid packet (type ClientToServerHeartbeat) received from 79.244.109.90:59369: unknown sender
12250.190 Info ServerMultiplayerManager.cpp:854: Disconnect notification for peer (18)
12250.190 Info ServerSynchronizer.cpp:557: nextHeartbeatSequenceNumber(345353) removing peer(18).
12274.315 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(79.244.109.90:58121)
12274.316 Info ServerRouter.cpp:389: Replying to connectionRequest for address(79.244.109.90:58121).
12274.316 Info ServerSynchronizer.cpp:542: nextHeartbeatSequenceNumber(345970) adding peer(26)
12274.335 Info ServerMultiplayerManager.cpp:670: mapTick(733625) changing state from(InGame) to(InGameSavingMap)
12274.499 Info ServerMultiplayerManager.cpp:754: mapTick(733625) received stateChanged peerID(26) oldState(Ready) newState(ConnectedWaitingForMap)
12276.172 Info ServerMultiplayerManager.cpp:808: MapTick(733625) Serving map(D) for peer(26) size(26882646) crc(3290017799)
12276.172 Info ServerMultiplayerManager.cpp:670: mapTick(733625) changing state from(InGameSavingMap) to(InGame)
12276.377 Info ServerMultiplayerManager.cpp:754: mapTick(733641) received stateChanged peerID(26) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
12297.042 Info ServerMultiplayerManager.cpp:754: mapTick(734881) received stateChanged peerID(26) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
12299.211 Info ServerMultiplayerManager.cpp:754: mapTick(735011) received stateChanged peerID(26) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
12302.809 Info ServerMultiplayerManager.cpp:754: mapTick(735227) received stateChanged peerID(26) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
12302.810 Info GameActionHandler.cpp:3247: MapTick (735227) processed PlayerJoinGame peerID(26) playerIndex(11) mode(connect ) 
12303.029 Info ServerMultiplayerManager.cpp:754: mapTick(735240) received stateChanged peerID(26) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
12371.952 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(173.89.143.67:49290)
12371.952 Refusing connection for address (173.89.143.67:49290), username (ponderer1). UserVerificationMissing
12372.578 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(173.89.143.67:61956)
12372.579 Info ServerRouter.cpp:389: Replying to connectionRequest for address(173.89.143.67:61956).
12372.579 Info ServerSynchronizer.cpp:542: nextHeartbeatSequenceNumber(348502) adding peer(27)
12372.583 Info ServerMultiplayerManager.cpp:670: mapTick(739414) changing state from(InGame) to(InGameSavingMap)
12372.695 Info ServerMultiplayerManager.cpp:754: mapTick(739414) received stateChanged peerID(27) oldState(Ready) newState(ConnectedWaitingForMap)
12374.351 Info ServerMultiplayerManager.cpp:808: MapTick(739414) Serving map(D) for peer(27) size(26847004) crc(1503756305)
12374.352 Info ServerMultiplayerManager.cpp:670: mapTick(739414) changing state from(InGameSavingMap) to(InGame)
12374.518 Info ServerMultiplayerManager.cpp:754: mapTick(739428) received stateChanged peerID(27) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
12394.260 Info ServerMultiplayerManager.cpp:754: mapTick(740612) received stateChanged peerID(27) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
12397.301 Info ServerMultiplayerManager.cpp:754: mapTick(740795) received stateChanged peerID(27) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
12401.007 Info ServerMultiplayerManager.cpp:754: mapTick(741017) received stateChanged peerID(27) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
12401.008 Info GameActionHandler.cpp:3247: MapTick (741017) processed PlayerJoinGame peerID(27) playerIndex(17) mode(create ) 
12401.142 Info ServerMultiplayerManager.cpp:754: mapTick(741025) received stateChanged peerID(27) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
13902.986 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(14.199.170.129:51740)
13902.986 Refusing connection for address (14.199.170.129:51740), username (vvictor). UserVerificationMissing
13904.602 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(14.199.170.129:54042)
13904.603 Info ServerRouter.cpp:389: Replying to connectionRequest for address(14.199.170.129:54042).
13904.603 Info ServerSynchronizer.cpp:542: nextHeartbeatSequenceNumber(387513) adding peer(28)
13904.623 Info ServerMultiplayerManager.cpp:670: mapTick(831137) changing state from(InGame) to(InGameSavingMap)
13904.870 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(14.199.170.129:54042)
13904.870 Info ServerRouter.cpp:389: Replying to connectionRequest for address(14.199.170.129:54042).
13904.887 Info ServerMultiplayerManager.cpp:754: mapTick(831137) received stateChanged peerID(28) oldState(Ready) newState(ConnectedWaitingForMap)
13906.475 Info ServerMultiplayerManager.cpp:808: MapTick(831137) Serving map(D) for peer(28) size(27384152) crc(669049605)
13906.475 Info ServerMultiplayerManager.cpp:670: mapTick(831137) changing state from(InGameSavingMap) to(InGame)
13906.782 Info ServerMultiplayerManager.cpp:754: mapTick(831160) received stateChanged peerID(28) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
13930.917 Info ServerMultiplayerManager.cpp:754: mapTick(832505) received stateChanged peerID(28) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
13934.344 Info ServerMultiplayerManager.cpp:754: mapTick(832710) received stateChanged peerID(28) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
13940.279 Info ServerMultiplayerManager.cpp:754: mapTick(833066) received stateChanged peerID(28) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
13940.279 Info GameActionHandler.cpp:3247: MapTick (833066) processed PlayerJoinGame peerID(28) playerIndex(18) mode(create ) 
13940.576 Info ServerMultiplayerManager.cpp:754: mapTick(833084) received stateChanged peerID(28) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
13975.602 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(96.32.6.107:59749)
13975.602 Refusing connection for address (96.32.6.107:59749), username (ctdx). UserVerificationMissing
13976.018 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(96.32.6.107:55467)
13976.019 Info ServerRouter.cpp:389: Replying to connectionRequest for address(96.32.6.107:55467).
13976.019 Info ServerSynchronizer.cpp:542: nextHeartbeatSequenceNumber(389333) adding peer(29)
13976.040 Info ServerMultiplayerManager.cpp:670: mapTick(835204) changing state from(InGame) to(InGameSavingMap)
13976.151 Info ServerMultiplayerManager.cpp:754: mapTick(835204) received stateChanged peerID(29) oldState(Ready) newState(ConnectedWaitingForMap)
13977.877 Info ServerMultiplayerManager.cpp:808: MapTick(835204) Serving map(D) for peer(29) size(27356053) crc(1003890564)
13977.877 Info ServerMultiplayerManager.cpp:670: mapTick(835204) changing state from(InGameSavingMap) to(InGame)
13978.052 Info ServerMultiplayerManager.cpp:754: mapTick(835219) received stateChanged peerID(29) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
13986.544 Info UnparsedNetworkMessage.cpp:87: Invalid packet (type ClientToServerHeartbeat) received from 96.32.6.107:55467: heartbeat outside latency window
13986.544 Info UnparsedNetworkMessage.cpp:98: Message data: 06 00 8f bc ae 10 72 c0 0c 00
13996.488 Info UnparsedNetworkMessage.cpp:87: Invalid packet (type ClientToServerHeartbeat) received from 96.32.6.107:55467: heartbeat outside latency window
13996.489 Info UnparsedNetworkMessage.cpp:98: Message data: 06 00 bc bd ae 10 cd c2 0c 00
14016.538 Info UnparsedNetworkMessage.cpp:87: Invalid packet (type ClientToServerHeartbeat) received from 96.32.6.107:55467: heartbeat outside latency window
14016.539 Info UnparsedNetworkMessage.cpp:98: Message data: 06 10 14 c0 ae 10 7c c7 0c 00 01 0a f3
14017.987 Info ServerMultiplayerManager.cpp:754: mapTick(837615) received stateChanged peerID(29) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
14020.048 Info ServerMultiplayerManager.cpp:754: mapTick(837739) received stateChanged peerID(29) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
14028.805 Info ServerMultiplayerManager.cpp:754: mapTick(838264) received stateChanged peerID(29) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
14028.805 Info GameActionHandler.cpp:3247: MapTick (838264) processed PlayerJoinGame peerID(29) playerIndex(19) mode(create ) 
14028.942 Info ServerMultiplayerManager.cpp:754: mapTick(838272) received stateChanged peerID(29) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
14050.177 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(76.236.28.165:51015)
14050.178 Refusing connection for address (76.236.28.165:51015), username (stale2001). UserVerificationMissing
14050.851 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(76.236.28.165:58144)
14050.852 Info ServerRouter.cpp:389: Replying to connectionRequest for address(76.236.28.165:58144).
14050.852 Info ServerSynchronizer.cpp:542: nextHeartbeatSequenceNumber(391233) adding peer(30)
14050.872 Info ServerMultiplayerManager.cpp:670: mapTick(839584) changing state from(InGame) to(InGameSavingMap)
14051.002 Info ServerMultiplayerManager.cpp:754: mapTick(839584) received stateChanged peerID(30) oldState(Ready) newState(ConnectedWaitingForMap)
14052.745 Info ServerMultiplayerManager.cpp:808: MapTick(839584) Serving map(D) for peer(30) size(27544868) crc(610521324)
14052.746 Info ServerMultiplayerManager.cpp:670: mapTick(839584) changing state from(InGameSavingMap) to(InGame)
14052.956 Info ServerMultiplayerManager.cpp:754: mapTick(839601) received stateChanged peerID(30) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
14096.779 Info ServerMultiplayerManager.cpp:754: mapTick(842225) received stateChanged peerID(30) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
14103.530 Info ServerMultiplayerManager.cpp:754: mapTick(842630) received stateChanged peerID(30) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
14103.609 Info ServerMultiplayerManager.cpp:854: Disconnect notification for peer (29)
14103.609 Info ServerMultiplayerManager.cpp:754: mapTick(842635) received stateChanged peerID(29) oldState(InGame) newState(DisconnectScheduled)
14103.618 Info ServerSynchronizer.cpp:557: nextHeartbeatSequenceNumber(392586) removing peer(29).
14117.806 Info ServerMultiplayerManager.cpp:754: mapTick(843487) received stateChanged peerID(30) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
14117.806 Info GameActionHandler.cpp:3247: MapTick (843487) processed PlayerJoinGame peerID(30) playerIndex(19) mode(create ) 
14117.993 Info ServerMultiplayerManager.cpp:754: mapTick(843498) received stateChanged peerID(30) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
14200.640 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(178.17.146.218:54029)
14200.640 Refusing connection for address (178.17.146.218:54029), username (Zr4g0n). UserVerificationMissing
14201.697 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(178.17.146.218:58204)
14201.697 Info ServerRouter.cpp:389: Replying to connectionRequest for address(178.17.146.218:58204).
14201.698 Info ServerSynchronizer.cpp:542: nextHeartbeatSequenceNumber(395076) adding peer(31)
14201.703 Info ServerMultiplayerManager.cpp:670: mapTick(848521) changing state from(InGame) to(InGameSavingMap)
14201.895 Info ServerMultiplayerManager.cpp:754: mapTick(848521) received stateChanged peerID(31) oldState(Ready) newState(ConnectedWaitingForMap)
14203.555 Info ServerMultiplayerManager.cpp:808: MapTick(848521) Serving map(D) for peer(31) size(28126233) crc(3210665725)
14203.556 Info ServerMultiplayerManager.cpp:670: mapTick(848521) changing state from(InGameSavingMap) to(InGame)
14204.379 Info ServerMultiplayerManager.cpp:754: mapTick(848573) received stateChanged peerID(31) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
14227.269 Info ServerMultiplayerManager.cpp:754: mapTick(849947) received stateChanged peerID(31) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
14232.809 Info ServerMultiplayerManager.cpp:754: mapTick(850279) received stateChanged peerID(31) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
14239.310 Info ServerMultiplayerManager.cpp:754: mapTick(850669) received stateChanged peerID(31) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
14239.310 Info GameActionHandler.cpp:3247: MapTick (850669) processed PlayerJoinGame peerID(31) playerIndex(20) mode(create ) 
14239.544 Info ServerMultiplayerManager.cpp:754: mapTick(850683) received stateChanged peerID(31) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
14240.637 Warning BlueprintLibrary.cpp:794: Blueprint 18, 227 is already being transferred
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-nf8wio\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-nf8wio\src\util\logger.cpp (357): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-nf8wio\src\util\logger.cpp (414): Logger::logStacktrace
c:\cygwin64\tmp\factorio-nf8wio\src\net\inputactiondefragmenter.cpp (92): InputActionDefragmenter::assemble
c:\cygwin64\tmp\factorio-nf8wio\src\net\inputactiondefragmenter.cpp (21): InputActionDefragmenter::update
c:\cygwin64\tmp\factorio-nf8wio\src\net\networkinputhandler.cpp (133): NetworkInputHandler::sendInputActions
c:\cygwin64\tmp\factorio-nf8wio\src\net\networkinputhandler.cpp (104): NetworkInputHandler::tryToApplyNextTickClosure
c:\cygwin64\tmp\factorio-nf8wio\src\net\servermultiplayermanager.cpp (621): ServerMultiplayerManager::updateMultiplayerInputInternal
c:\cygwin64\tmp\factorio-nf8wio\src\net\multiplayermanagerbase.cpp (172): MultiplayerManagerBase::updateMultiplayerInput
c:\cygwin64\tmp\factorio-nf8wio\src\mainloop.cpp (804): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-nf8wio\src\mainloop.cpp (692): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-nf8wio\src\mainloop.cpp (336): MainLoop::mainLoopStepHeadless
c:\cygwin64\tmp\factorio-nf8wio\src\mainloop.cpp (222): MainLoop::run
c:\cygwin64\tmp\factorio-nf8wio\src\main.cpp (614): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000775C59CD)
00000000775C59CD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000776FA561)
00000000776FA561 (ntdll): (filename not available): RtlUserThreadStart
14291.556 Error InputActionDefragmenter.cpp:92: An input action fragment is missing
Logger::writeStacktrace skipped.
14291.558 Error CrashHandler.cpp:106: Map tick at moment of crash: 853539
14291.559 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
quick links: log file | graphical issues | wiki
ChoMar
Long Handed Inserter
Long Handed Inserter
Posts: 96
Joined: Sun Aug 07, 2016 2:00 am
Contact:

[.15.13] Shooting tree (?) results in crash (InputActionDefragmenter::assemble)

Post by ChoMar »

The only thing i did was shoot a tree. With the C key.
I did so on a new server, no mods, freshly joined.
Save File is also included, but since the server didnt save before crashing probably not too helpfull.
Server is Linux Server, Debian, in a Container. Further details can be provided if needed.

Heres the full log file (since its a fresh server, its not TOO long):

Code: Select all

   0.000 2017-05-24 19:54:00; Factorio 0.15.13 (build 29946, linux64, headless)
   0.076 Operating system: Linux (Debian testing)
   0.076 Program arguments: "/home/factorio/factorio/bin/x64/factorio" "--start-server" "/home/factorio/factorio/saves/Test5.zip" "--server-settings" "./factorio/data/server-settings.json" "--port" "39000" 
   0.076 Read data path: /home/factorio/factorio/data
   0.076 Write data path: /home/factorio/factorio
   0.076 Binaries path: /home/factorio/factorio/bin
   0.082 System info: [CPU:         Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz, 8 cores, RAM: 32071MB]
   0.083 Running in headless mode
   0.087 Loading mod core 0.0.0 (data.lua)
   0.091 Loading mod base 0.15.13 (data.lua)
   0.178 Loading mod base 0.15.13 (data-updates.lua)
   0.246 Checksum for core: 2754918989
   0.246 Checksum of base: 2405345599
   0.334 Info PlayerData.cpp:56: Local player-data.json available, timestamp 1495655621
   0.334 Info PlayerData.cpp:63: Cloud player-data.json unavailable
   0.335 Custom inputs active: 0
   0.335 Info Updater.cpp:749: Downloading https://updater.factorio.com/get-available-versions?username=ChoMar&token=<private>&apiVersion=2
   0.935 0 packages available to download (experimental updates disabled).
   0.937 Factorio initialised
   0.937 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/api-login?api_version=2
   1.435 Info HttpSharedState.cpp:111: Status code: 200
   1.435 Info AuthServerConnector.cpp:169: Got token from auth server for username(ChoMar).
   1.435 Info ServerSynchronizer.cpp:27: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
   1.435 Info ServerMultiplayerManager.cpp:670: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
   1.435 Info ServerMultiplayerManager.cpp:670: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
   1.435 Loading map /home/factorio/factorio/saves/Test5.zip: 646916 bytes.
   1.443 Loading Level.dat: 919933 bytes.
   1.447 Info Scenario.cpp:134: Map version 0.15.12-0
   1.468 Info BlueprintLibrary.cpp:190: Loaded library shelves:
   1.468 Info BlueprintLibrary.cpp:679: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 1495655421; records:
   1.468 Info BlueprintLibrary.cpp:47: Loaded external blueprint storage: playerIndex = 65535, nextRecordID = 0; timestamp = 1495655641; records:
   1.470 Loading script.dat: 190 bytes.
   1.471 Checksum for script /home/factorio/factorio/temp/currently-playing/control.lua: 282129324
   1.471 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:39000)
   1.471 Hosting game at 0.0.0.0:39000
   1.471 Info ServerMultiplayerManager.cpp:670: mapTick(0) changing state from(CreatingGame) to(InGame)
   1.471 Info ServerRouter.cpp:581: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
   1.472 Info UDPSocket.cpp:39: Opening socket for broadcast
   2.734 Warning ServerMultiplayerManager.cpp:563: Determining own address has failed. Best guess: 176.9.144.142:39000
   3.204 Info ServerMultiplayerManager.cpp:599: Matching server connection resumed
 692.078 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(78.34.167.159:58176)
 692.078 Info ServerRouter.cpp:389: Replying to connectionRequest for address(78.34.167.159:58176).
 692.078 Info ServerSynchronizer.cpp:542: nextHeartbeatSequenceNumber(20580) adding peer(1)
 692.095 Info ServerMultiplayerManager.cpp:670: mapTick(0) changing state from(InGame) to(InGameSavingMap)
 692.129 Info ServerMultiplayerManager.cpp:754: mapTick(0) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap)
 692.198 Info ServerMultiplayerManager.cpp:808: MapTick(0) Serving map(/home/factorio/factorio/temp/mp-save-0.zip) for peer(1) size(647189) crc(1399682799)
 692.198 Info ServerMultiplayerManager.cpp:670: mapTick(0) changing state from(InGameSavingMap) to(InGame)
 692.299 Info ServerMultiplayerManager.cpp:754: mapTick(0) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
 692.786 Info ServerMultiplayerManager.cpp:754: mapTick(0) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
 693.023 Info ServerMultiplayerManager.cpp:754: mapTick(13) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
 693.023 Info ServerMultiplayerManager.cpp:754: mapTick(13) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
 693.023 Info GameActionHandler.cpp:3247: MapTick (13) processed PlayerJoinGame peerID(1) playerIndex(0) mode(create ) 
 693.092 Info ServerMultiplayerManager.cpp:754: mapTick(17) received stateChanged peerID(1) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
 695.876 Info ServerMultiplayerManager.cpp:854: Disconnect notification for peer (1)
 695.876 Info ServerMultiplayerManager.cpp:754: mapTick(184) received stateChanged peerID(1) oldState(InGame) newState(DisconnectScheduled)
 695.893 Info ServerSynchronizer.cpp:557: nextHeartbeatSequenceNumber(20693) removing peer(1).
 774.824 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(78.34.167.159:62845)
 774.824 Info ServerRouter.cpp:389: Replying to connectionRequest for address(78.34.167.159:62845).
 774.824 Info ServerSynchronizer.cpp:542: nextHeartbeatSequenceNumber(23044) adding peer(2)
 774.841 Info ServerMultiplayerManager.cpp:670: mapTick(187) changing state from(InGame) to(InGameSavingMap)
 774.875 Info ServerMultiplayerManager.cpp:754: mapTick(187) received stateChanged peerID(2) oldState(Ready) newState(ConnectedWaitingForMap)
 774.944 Info ServerMultiplayerManager.cpp:808: MapTick(187) Serving map(/home/factorio/factorio/temp/mp-save-1.zip) for peer(2) size(731041) crc(1178180139)
 774.944 Info ServerMultiplayerManager.cpp:670: mapTick(187) changing state from(InGameSavingMap) to(InGame)
 775.045 Info ServerMultiplayerManager.cpp:754: mapTick(187) received stateChanged peerID(2) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
 775.750 Info ServerMultiplayerManager.cpp:754: mapTick(187) received stateChanged peerID(2) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
 775.852 Info ServerMultiplayerManager.cpp:754: mapTick(192) received stateChanged peerID(2) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
 775.852 Info ServerMultiplayerManager.cpp:754: mapTick(192) received stateChanged peerID(2) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
 775.852 Info GameActionHandler.cpp:3247: MapTick (192) processed PlayerJoinGame peerID(2) playerIndex(0) mode(connect ) 
 775.953 Info ServerMultiplayerManager.cpp:754: mapTick(198) received stateChanged peerID(2) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
 790.528 Info ServerMultiplayerManager.cpp:854: Disconnect notification for peer (2)
 790.528 Info ServerMultiplayerManager.cpp:754: mapTick(1073) received stateChanged peerID(2) oldState(InGame) newState(DisconnectScheduled)
 790.545 Info ServerSynchronizer.cpp:557: nextHeartbeatSequenceNumber(23509) removing peer(2).
 825.615 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(78.34.167.159:59719)
 825.615 Info ServerRouter.cpp:389: Replying to connectionRequest for address(78.34.167.159:59719).
 825.615 Info ServerSynchronizer.cpp:542: nextHeartbeatSequenceNumber(24553) adding peer(3)
 825.632 Info ServerMultiplayerManager.cpp:670: mapTick(1075) changing state from(InGame) to(InGameSavingMap)
 825.665 Info ServerMultiplayerManager.cpp:754: mapTick(1075) received stateChanged peerID(3) oldState(Ready) newState(ConnectedWaitingForMap)
 825.718 Info ServerMultiplayerManager.cpp:808: MapTick(1075) Serving map(/home/factorio/factorio/temp/mp-save-2.zip) for peer(3) size(756346) crc(3730369296)
 825.718 Info ServerMultiplayerManager.cpp:670: mapTick(1075) changing state from(InGameSavingMap) to(InGame)
 825.802 Info ServerMultiplayerManager.cpp:754: mapTick(1075) received stateChanged peerID(3) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
 827.231 Info ServerMultiplayerManager.cpp:754: mapTick(1075) received stateChanged peerID(3) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
 827.366 Info ServerMultiplayerManager.cpp:754: mapTick(1082) received stateChanged peerID(3) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
 827.366 Info ServerMultiplayerManager.cpp:754: mapTick(1082) received stateChanged peerID(3) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
 827.366 Info GameActionHandler.cpp:3247: MapTick (1082) processed PlayerJoinGame peerID(3) playerIndex(0) mode(connect ) 
 827.434 Info ServerMultiplayerManager.cpp:754: mapTick(1086) received stateChanged peerID(3) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
Factorio crashed. Generating symbolized stacktrace, please wait ...
 877.230 Warning Logger.cpp:389: Symbols.size() == 14, usedSize == 9
#0  0x0000000000bdb57d in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-MmZwCb/src/Util/Logger.cpp:414
#1  0x0000000000bc1e74 in assemble at /tmp/factorio-MmZwCb/src/Net/InputActionDefragmenter.cpp:92
#2  0x0000000000bc2a78 in update at /tmp/factorio-MmZwCb/src/Net/InputActionDefragmenter.cpp:21
#3  0x0000000000ad24bd in sendInputActions at /tmp/factorio-MmZwCb/src/Net/NetworkInputHandler.cpp:132
#4  0x0000000000e08913 in tryToApplyNextTickClosure at /tmp/factorio-MmZwCb/src/Net/NetworkInputHandler.cpp:103
#5  0x0000000000e096a1 in ServerMultiplayerManager::updateMultiplayerInputInternal() at /tmp/factorio-MmZwCb/src/Net/ServerMultiplayerManager.cpp:621
#6  0x0000000000ec5940 in MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) [clone .constprop.108291] at /tmp/factorio-MmZwCb/src/MainLoop.cpp:804
#7  0x00007f240aae22b1 in getBaseMultiplayerManager at /tmp/factorio-MmZwCb/src/GlobalContext.cpp:1137
#8  0x0000000000406da9 in gameUpdateLoop at /tmp/factorio-MmZwCb/src/MainLoop.cpp:692
 877.918 Warning Logger.cpp:389: Symbols.size() == 13, usedSize == 8
 877.918 Error InputActionDefragmenter.cpp:92: An input action fragment is missing
Logger::writeStacktrace skipped.
 877.918 Error CrashHandler.cpp:106: Map tick at moment of crash: 4027
 877.918 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
 877.920 Error CrashHandler.cpp:232: Received SIGSEGV
Logger::writeStacktrace skipped.
 877.920 Error CrashHandler.cpp:106: Map tick at moment of crash: 4027
 877.920 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Attachments
Test5.zip
(631.75 KiB) Downloaded 147 times
Mytronix Entertainment
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[15.16] Crash on: "assemble at InputActionDefragmenter"

Post by Mylon »

Looking over the log it seems one player has 12,000 blueprints to transfer? Not sure if that was the cause of the crash or not but wow.

Anyway, here's the log
Attachments
Factorio Crash 2017-05-27.zip
(80.31 KiB) Downloaded 119 times
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GeneralDotV2
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[0.15.16] Server crash on TransferBlueprint (InputActionDefragmenter::assemble)

Post by GeneralDotV2 »

Not really sure what the cause of the crash is, as I was not on the server at the time of crash. Looks like it has something to do with blueprints though.
Sorry I could not give any details about this crash.

Code: Select all

52836.316 Info InputActionDefragmenter.cpp:122: Defragmenter contents:
52836.317 Info InputActionDefragmenter.cpp:131: (16, 26): (TransferBlueprint 980/986) (TransferBlueprint 1/221) (TransferBlueprint 2/221) (TransferBlueprint 3/221) (TransferBlueprint 4/221) (TransferBlueprint 5/221) (TransferBlueprint 6/221) (TransferBlueprint 7/221) (TransferBlueprint 8/221) (TransferBlueprint 9/221) (TransferBlueprint 10/221) (TransferBlueprint 11/221) (TransferBlueprint 12/221) (TransferBlueprint 13/221) (TransferBlueprint 14/221) (TransferBlueprint 15/221) (TransferBlueprint 16/221) (TransferBlueprint 17/221) (TransferBlueprint 18/221) (TransferBlueprint 19/221) (TransferBlueprint 20/221) (TransferBlueprint 21/221) (TransferBlueprint 22/221) (TransferBlueprint 23/221) (TransferBlueprint 24/221) (TransferBlueprint 25/221) (TransferBlueprint 26/221) (TransferBlueprint 27/221) (TransferBlueprint 28/221) (TransferBlueprint 29/221) (TransferBlueprint 30/221) (TransferBlueprint 31/221) (TransferBlueprint 32/221) (TransferBlueprint 33/221) (TransferBlueprint 34/221) (TransferBlueprint 35/221) (TransferBlueprint 36/221) (TransferBlueprint 37/221) (TransferBlueprint 38/221) (TransferBlueprint 39/221) (TransferBlueprint 40/221) (TransferBlueprint 41/221) (TransferBlueprint 42/221) (TransferBlueprint 43/221) (TransferBlueprint 44/221) (TransferBlueprint 45/221) (TransferBlueprint 46/221) (TransferBlueprint 47/221) (TransferBlueprint 48/221) (TransferBlueprint 49/221) (TransferBlueprint 50/221) (TransferBlueprint 51/221) (TransferBlueprint 52/221) (TransferBlueprint 53/221) (TransferBlueprint 54/221) (TransferBlueprint 55/221) (TransferBlueprint 56/221) (TransferBlueprint 57/221) (TransferBlueprint 58/221) (TransferBlueprint 59/221) (TransferBlueprint 60/221) (TransferBlueprint 61/221) (TransferBlueprint 62/221) (TransferBlueprint 63/221) (TransferBlueprint 64/221) (TransferBlueprint 65/221) (TransferBlueprint 66/221) (TransferBlueprint 67/221) (TransferBlueprint 68/221) (TransferBlueprint 69/221) (TransferBlueprint 70/221) (TransferBlueprint 71/221) (TransferBlueprint 72/221) (TransferBlueprint 73/221) (TransferBlueprint 74/221) (TransferBlueprint 75/221) (TransferBlueprint 76/221) (TransferBlueprint 77/221) (TransferBlueprint 78/221) (TransferBlueprint 79/221) (TransferBlueprint 80/221) (TransferBlueprint 81/221) (TransferBlueprint 82/221) (TransferBlueprint 83/221) (TransferBlueprint 84/221) (TransferBlueprint 85/221) (TransferBlueprint 86/221) (TransferBlueprint 87/221) (TransferBlueprint 88/221) (TransferBlueprint 89/221) (TransferBlueprint 90/221) (TransferBlueprint 91/221) (TransferBlueprint 92/221) (TransferBlueprint 93/221) (TransferBlueprint 94/221) (TransferBlueprint 95/221) (TransferBlueprint 96/221) (TransferBlueprint 97/221) (TransferBlueprint 98/221) (TransferBlueprint 99/221) (TransferBlueprint 100/221) (TransferBlueprint 101/221) (TransferBlueprint 102/221) (TransferBlueprint 103/221) (TransferBlueprint 104/221) (TransferBlueprint 105/221) (TransferBlueprint 106/221) (TransferBlueprint 107/221) (TransferBlueprint 108/221) (TransferBlueprint 109/221) (TransferBlueprint 110/221) (TransferBlueprint 111/221) (TransferBlueprint 112/221) (TransferBlueprint 113/221) (TransferBlueprint 114/221) (TransferBlueprint 115/221) (TransferBlueprint 116/221) (TransferBlueprint 117/221) (TransferBlueprint 118/221) (TransferBlueprint 119/221) (TransferBlueprint 120/221) (TransferBlueprint 121/221) (TransferBlueprint 122/221) (TransferBlueprint 123/221) (TransferBlueprint 124/221) (TransferBlueprint 125/221) (TransferBlueprint 126/221) (TransferBlueprint 127/221) (TransferBlueprint 128/221) (TransferBlueprint 129/221) (TransferBlueprint 130/221) (TransferBlueprint 131/221) (TransferBlueprint 132/221) (TransferBlueprint 133/221) (TransferBlueprint 134/221) (TransferBlueprint 135/221) (TransferBlueprint 136/221) (TransferBlueprint 137/221) (TransferBlueprint 138/221) (TransferBlueprint 139/221) (TransferBlueprint 140/221) (TransferBlueprint 141/221) (TransferBlueprint 142/221) (TransferBlueprint 143/221) (TransferBlueprint 144/221) (TransferBlueprint 145/221) (TransferBlueprint 146/221) (TransferBlueprint 147/221) (TransferBlueprint 148/221) (TransferBlueprint 149/221) (TransferBlueprint 150/221) (TransferBlueprint 151/221) (TransferBlueprint 152/221) (TransferBlueprint 153/221) (TransferBlueprint 154/221) (TransferBlueprint 155/221) (TransferBlueprint 156/221) (TransferBlueprint 157/221) (TransferBlueprint 158/221) (TransferBlueprint 159/221) (TransferBlueprint 160/221) (TransferBlueprint 161/221) (TransferBlueprint 162/221) (TransferBlueprint 163/221) (TransferBlueprint 164/221) (TransferBlueprint 165/221) (TransferBlueprint 166/221) (TransferBlueprint 167/221) (TransferBlueprint 168/221) (TransferBlueprint 169/221) (TransferBlueprint 170/221) (TransferBlueprint 171/221) (TransferBlueprint 172/221) (TransferBlueprint 173/221) (TransferBlueprint 174/221) (TransferBlueprint 175/221) (TransferBlueprint 176/221) (TransferBlueprint 177/221) (TransferBlueprint 178/221) (TransferBlueprint 179/221) (TransferBlueprint 180/221) (TransferBlueprint 181/221) (TransferBlueprint 182/221) (TransferBlueprint 183/221) (TransferBlueprint 184/221) (TransferBlueprint 185/221) (TransferBlueprint 186/221) (TransferBlueprint 187/221) (TransferBlueprint 188/221) (TransferBlueprint 189/221) (TransferBlueprint 190/221) (TransferBlueprint 191/221) (TransferBlueprint 192/221) (TransferBlueprint 193/221) (TransferBlueprint 194/221) (TransferBlueprint 195/221) (TransferBlueprint 196/221) (TransferBlueprint 197/221) (TransferBlueprint 198/221) (TransferBlueprint 199/221) (TransferBlueprint 200/221) (TransferBlueprint 201/221) (TransferBlueprint 202/221) (TransferBlueprint 203/221) (TransferBlueprint 204/221) (TransferBlueprint 205/221) (TransferBlueprint 206/221) (TransferBlueprint 207/221) (TransferBlueprint 208/221) (TransferBlueprint 209/221) (TransferBlueprint 210/221) (TransferBlueprint 211/221) (TransferBlueprint 212/221) (TransferBlueprint 213/221) (TransferBlueprint 214/221) (TransferBlueprint 215/221) (TransferBlueprint 216/221) (TransferBlueprint 217/221) (TransferBlueprint 218/221) (TransferBlueprint 219/221) (TransferBlueprint 220/221) (TransferBlueprint 221/221) 
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-2bhpmd\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-2bhpmd\src\util\logger.cpp (364): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-2bhpmd\src\util\logger.cpp (421): Logger::logStacktrace
c:\cygwin64\tmp\factorio-2bhpmd\src\net\inputactiondefragmenter.cpp (94): InputActionDefragmenter::assemble
c:\cygwin64\tmp\factorio-2bhpmd\src\net\inputactiondefragmenter.cpp (21): InputActionDefragmenter::update
c:\cygwin64\tmp\factorio-2bhpmd\src\net\networkinputhandler.cpp (133): NetworkInputHandler::sendInputActions
c:\cygwin64\tmp\factorio-2bhpmd\src\net\networkinputhandler.cpp (104): NetworkInputHandler::tryToApplyNextTickClosure
c:\cygwin64\tmp\factorio-2bhpmd\src\net\servermultiplayermanager.cpp (621): ServerMultiplayerManager::updateMultiplayerInputInternal
c:\cygwin64\tmp\factorio-2bhpmd\src\net\multiplayermanagerbase.cpp (172): MultiplayerManagerBase::updateMultiplayerInput
c:\cygwin64\tmp\factorio-2bhpmd\src\mainloop.cpp (813): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-2bhpmd\src\mainloop.cpp (701): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-2bhpmd\src\mainloop.cpp (345): MainLoop::mainLoopStepHeadless
c:\cygwin64\tmp\factorio-2bhpmd\src\mainloop.cpp (231): MainLoop::run
c:\cygwin64\tmp\factorio-2bhpmd\src\main.cpp (614): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD755113D2)
00007FFD755113D2 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD762A54E4)
00007FFD762A54E4 (ntdll): (filename not available): RtlUserThreadStart
52841.605 Error InputActionDefragmenter.cpp:98: An input action fragment is missing: key = (16, 26), expected = 222, got = 980
Logger::writeStacktrace skipped.
52841.606 Error CrashHandler.cpp:106: Map tick at moment of crash: 1847506
52841.606 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Attachments
factorio-current.log
(779.69 KiB) Downloaded 134 times
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distortions864
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[0.15.16] Headless server crash. (InputActionDefragmenter::assemble)

Post by distortions864 »

Random hard crash. Full log attached, mp-save attached...

Excerpt:
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-2bhpmd\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-2bhpmd\src\util\logger.cpp (364): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-2bhpmd\src\util\logger.cpp (421): Logger::logStacktrace
c:\cygwin64\tmp\factorio-2bhpmd\src\net\inputactiondefragmenter.cpp (94): InputActionDefragmenter::assemble
c:\cygwin64\tmp\factorio-2bhpmd\src\net\inputactiondefragmenter.cpp (21): InputActionDefragmenter::update
c:\cygwin64\tmp\factorio-2bhpmd\src\net\networkinputhandler.cpp (133): NetworkInputHandler::sendInputActions
c:\cygwin64\tmp\factorio-2bhpmd\src\net\networkinputhandler.cpp (104): NetworkInputHandler::tryToApplyNextTickClosure
c:\cygwin64\tmp\factorio-2bhpmd\src\net\servermultiplayermanager.cpp (621): ServerMultiplayerManager::updateMultiplayerInputInternal
c:\cygwin64\tmp\factorio-2bhpmd\src\net\multiplayermanagerbase.cpp (172): MultiplayerManagerBase::updateMultiplayerInput
c:\cygwin64\tmp\factorio-2bhpmd\src\mainloop.cpp (813): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-2bhpmd\src\mainloop.cpp (701): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-2bhpmd\src\mainloop.cpp (345): MainLoop::mainLoopStepHeadless
c:\cygwin64\tmp\factorio-2bhpmd\src\mainloop.cpp (231): MainLoop::run
c:\cygwin64\tmp\factorio-2bhpmd\src\main.cpp (614): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBD7B013D2)
00007FFBD7B013D2 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBD8B154E4)
00007FFBD8B154E4 (ntdll): (filename not available): RtlUserThreadStart
13389.128 Error InputActionDefragmenter.cpp:98: An input action fragment is missing: key = (42, 27), expected = 43, got = 492
Logger::writeStacktrace skipped.
13389.128 Error CrashHandler.cpp:106: Map tick at moment of crash: 770897
13389.128 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
13453.961 Info RemoteCommandProcessor.cpp:230: New RCON connection from 72.174.179.110:50100
Last edited by distortions864 on Tue Jun 13, 2017 2:59 pm, edited 1 time in total.
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Re: factorio crashed (InputActionDefragmenter.cpp:92: An input action fragment is missing)

Post by Oxyd »

I've merged together all 7 threads about the same bug.

Aaand, fixed in 0.15.17.
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