Current idea: When entity is destroyed if in range of radar -> send message to player.
Problem is that "onunitdied" is not called for all entities. Only for "unit" type?
I guess the name makes sense. So other event name for other entities destruction?
While I was trying to find workaround. I got idea of connecting function to one of entity's methods. Could it be done?
Also could "onsectorscanned" -event give the scanning radar as parameter? I had some idea for this but I already forgot it
