Ratios... screw them! Just add tons of MK3 beacons with speed modules! Speed is everything!nagapito wrote:The thing that might scare people is that in vanilla, you have one way of making plastic with what, 2 steps?
Petrochem not only has multiple ways, but each include multiple steps that can be reused on the diferent ways of making plastic. That and the fact that you need quite a considerable amount of stuff to get some plastic. To produce some plastic you need like 20 machines behind it just to get some propene to feed 2 chemical plants. That is scary and gives the impression something is wrong when you are not used to angels mods.
My current factory consumes 80k plastic per hour and I only have 3 chemplants producing plastic, one for each type of plastic production, also the same chemical facility produces 200k rocket fuel per minute with 6 chemplants producing them.
But if you ask me about the ratios I would certainly tell you "I have no clue". Take for example the plastic 3 recipe that requires Phenol and Formaldehyde, those comes from, essentially, Gas Cracking, so I have 1 gas refinery cracking all my NGL production but with a crafting speed of +960% she can handle it, 20 barrels of NGL comes in and 2s later its 20 empty barrels that comes out along with lots of plastic (yes all my production is barrel in | barrel out, no piping)
The overview of the facility: