Do trees have any gameplay effect?
Do trees have any gameplay effect?
Hi there! have a quick question, something i haven't seen mentioned in the forums, was wondering if trees are able to soak up pollution or are somehow useful for anything besides wood. Thanks
Re: Do trees have any gameplay effect?
They do soak up pollution, but at what rate i don't know.
Re: Do trees have any gameplay effect?
I didn't know trees suck up pollution! Good to know. So in theory creating a base near a large forrest should attract less biters?
I do think woods should play a more important part in the game, or the devs should give us a mechanical way to soak up pollution.
I do think woods should play a more important part in the game, or the devs should give us a mechanical way to soak up pollution.
Re: Do trees have any gameplay effect?
An empty tile soaks up 0.0005 pollution. [1]
A brown tree soaks up an additional 0.0001 pollution.
A healthy tree soaks up an additional 0.0005 pollution. [2]
But even dense forests have 3-4 tiles per tree, so you're looking at a max of about -30% pollution. More like -10% if only one edge of your base is forested.
[1] ageing=0.55 (map-settings.lua), divided by 1024 tiles per chunk
[2] emissions_per_tick = -0.0005 (demo-trees.lua)
A brown tree soaks up an additional 0.0001 pollution.
A healthy tree soaks up an additional 0.0005 pollution. [2]
But even dense forests have 3-4 tiles per tree, so you're looking at a max of about -30% pollution. More like -10% if only one edge of your base is forested.
[1] ageing=0.55 (map-settings.lua), divided by 1024 tiles per chunk
[2] emissions_per_tick = -0.0005 (demo-trees.lua)
Re: Do trees have any gameplay effect?
In my last games, I was clearing any forest that was in the way of industrial progress (hurrr
), but with my current factory, I prefer building around them if possible. Besides having a gameplay impact (less pollution), the map and accordingly the factory setup looks a lot more interesting and "natural" that way. I have a pretty big complex right now with different assembly lines scattered between some forests (and connected by trains mostly), and it looks pretty nice! I can only advise you to work more with the map layout as soon as you got the basics covered. That is to say, I like setting the nest and ore frequency down and make the starting area bigger for more spread out factory design - I think trains and different outposts are a important factor in Factorio, and with standard settings I think you're forced to build pretty compact while resources are around everywhere.
@Dave: Thanks btw for the details; i was interested in some numbers regarding trees for a while now, but was too lazy to look it up![Razz :P](./images/smilies/icon_razz.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
@Dave: Thanks btw for the details; i was interested in some numbers regarding trees for a while now, but was too lazy to look it up
![Razz :P](./images/smilies/icon_razz.gif)
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Re: Do trees have any gameplay effect?
That, and it's easy to lose biters in the trees due to their fairly simple pathfinding. ![Smile :)](./images/smilies/icon_e_smile.gif)
It's really fun to mow trees down with piercing shotgun shells, though!
![Smile :)](./images/smilies/icon_e_smile.gif)
It's really fun to mow trees down with piercing shotgun shells, though!