[0.15.9] all science +-120/min/color(bluebelt & prod3)

Post pictures and videos of your factories.
If possible, please post also the blueprints/maps of your creations!
For art/design etc. you can go to Fan Art.

mophydeen
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[0.15.9] all science +-120/min/color(bluebelt & prod3)

Post by mophydeen »

see my blueprint book: http://bit.ly/factorio-sl-blueprintbook
Screenshot from 2017-05-06 00-04-11.png
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Screenshot from 2017-05-05 23-59-07.png
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Last edited by mophydeen on Fri May 05, 2017 10:07 pm, edited 2 times in total.

Raxnar
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Re: all science

Post by Raxnar »

Any chance you could post a higher res (hosted) image?

would like to check this out in detail.

Nice work.

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Re: all science

Post by Koub »

You can also post JPG instead of PNG, and you'll be able to post fat better resolution for the same weight.
Koub - Please consider English is not my native language.

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Re: all science

Post by iceman_1212 »

Any chance it would be possible to show the production tab while this setup is running? Achieving 1.5 science per second was fairly common in 0.14 science/starter bases (10/12/24 bases) but doing so in 0.15 will require considerably more infrastructure.

P.S. Some of these belts will need to be upgraded from yellow. For example, 5 t2 assemblers making gear wheels consume 15 iron per second (gear wheel recipe consumes 2 iron every 0.5 second = 4 iron every second, multiplied by 0.75 for t2 assembler crafting speed = 3 iron per second realized consumption per assembler), which exceeds the throughput of a yellow belt (13.33 items per second).

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Re: all science

Post by mophydeen »

Raxnar wrote:Any chance you could post a higher res (hosted) image?

would like to check this out in detail.

Nice work.
See the blueprint string in the first post or in my signature.

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Re: all science

Post by mophydeen »

iceman_1212 wrote: P.S. Some of these belts will need to be upgraded from yellow. For example, 5 t2 assemblers making gear wheels consume 15 iron per second (gear wheel recipe consumes 2 iron every 0.5 second = 4 iron every second, multiplied by 0.75 for t2 assembler crafting speed = 3 iron per second realized consumption per assembler), which exceeds the throughput of a yellow belt (13.33 items per second).
All my blueprints are yellow, except the endgame ones, and I upgrade them using my sl-extended upgrade planner (see: viewtopic.php?f=97&t=39562)

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Re: all science

Post by Zonk »

Seems nice but i just wonder are 10 Assemblers on Red sience enough to supply 49 speed beaconiced research labs?

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Re: all science

Post by mophydeen »

Zonk wrote:Seems nice but i just wonder are 10 Assemblers on Red sience enough to supply 49 speed beaconiced research labs?
all bottles are in equal supply. The labs are not calculated


ps: currently working on next version with productivity modules (end game version)


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Re: [0.15.9] all science +-120/min/color(bluebelt & prod3)

Post by mophydeen »

updated the blueprint to be all yellow belts and assemblers 2.
Now you can use it at the start of a new map.

Ratio's are end game ready.
Just use the upgrade planner to upgrade to blue belt and assembler 3, then add extra modules


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Re: [0.15.9] all science +-120/min/color(bluebelt & prod3)

Post by Zonk »

Can you add a picture with the mainbus ?

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Re: [0.15.9] all science +-120/min/color(bluebelt & prod3)

Post by mophydeen »

Zonk wrote:Can you add a picture with the mainbus ?
note: empty belt under plastic is for rocket science bottles.
I might add 4 more lines under the other 4 iron lines (currently there is a 4 line path above and below the bus.)
Screenshot from 2017-05-08 00-54-30.png
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Last edited by mophydeen on Tue May 23, 2017 10:10 am, edited 1 time in total.

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Re: [0.15.9] all science +-120/min/color(bluebelt & prod3)

Post by Zonk »

Thank you much.

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Re: [0.15.9] all science +-120/min/color(bluebelt & prod3)

Post by Distelzombie »

I cant quite see this: Is it updated for the changes in the recipes in 0.15.7?
Complete 2-Lane system as a Blueprint-Book! The perfect OCD reactor? Testing chained science lab efficiency Please use real prefixes and proper rounding!

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Re: [0.15.9] all science +-120/min/color(bluebelt & prod3)

Post by mophydeen »

Distelzombie wrote:I cant quite see this: Is it updated for the changes in the recipes in 0.15.7?
title says 0.15.9 so yes.

It works as described

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Re: [0.15.9] all science +-120/min/color(bluebelt & prod3)

Post by Trepidati0n »

Note sure if you are "anti beacon"..but a few well placed beacons can greatly reduce the total module count and power demands. Right now with your setup you are doing it absolutely the most power hungry way and the most module intensive way. For example replacing every other blue bottle assembler with a beacon would cut your modules by ~25% and your power by nearly a 1/3rd for that aspect.

This is a half serious post I made on reddit..but it gets the point across.

https://www.reddit.com/r/factorio/comme ... ple_trick/

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Re: [0.15.9] all science +-120/min/color(bluebelt & prod3)

Post by mophydeen »

Trepidati0n wrote:Note sure if you are "anti beacon"..but a few well placed beacons can greatly reduce the total module count and power demands. Right now with your setup you are doing it absolutely the most power hungry way and the most module intensive way. For example replacing every other blue bottle assembler with a beacon would cut your modules by ~25% and your power by nearly a 1/3rd for that aspect.

This is a half serious post I made on reddit..but it gets the point across.

https://www.reddit.com/r/factorio/comme ... ple_trick/
I use the layout at the start of the game (yellow belt)
I dont care that much about space or pollution or energy.

My rocket launch layout is with beacons

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Re: [0.15.9] all science +-120/min/color(bluebelt & prod3)

Post by Damion5050 »

Can anyone post a picture of the inlets so i can tell what is suppose to inlet where?

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Re: [0.15.9] all science +-120/min/color(bluebelt & prod3)

Post by British_Petroleum »

The post title is misleading; this is not all science. Space science is missing ;)

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