greetings
2 things came to my attention (0.15.12)
https://puu.sh/vVWLv/09fd09eec8.jpg
it is quiet hard to screenshot just the right frames, but if you look close to the lower left of the level indicator a bit of a steam texture is seeping out below the edge of the tank
https://puu.sh/vVWMK/0947d77907.jpg
secondly, ther is a tiny gap between the 2 boilers standing side by side, sharing the water, you can pass through and become nearly stuck
PS: same goes for the steam output, i can run between the boiler steam outpout and an attached tank
https://puu.sh/vW1ss/2fab35549f.jpg
2 Bugs: one texture and a hitbox clipping (0.15.12)
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Re: 2 Bugs: one texture and a hitbox clipping (0.15.12)
Duplicate of: viewtopic.php?f=173&t=45410 and the second one is not a bug, please do not combine unrelated issues in one report in the future.
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Re: 2 Bugs: one texture and a hitbox clipping (0.15.12)
why os the second one not a bug???
why am is supposed to walk inbetween a space where a pipe connection is supposed to be?
why am is supposed to walk inbetween a space where a pipe connection is supposed to be?
Re: 2 Bugs: one texture and a hitbox clipping (0.15.12)
Because it's not worth the code complications and bugs it would introduce to make it not possible to walk between them and it doesn't remove from the gameplay to allow you to walk between them.mindforger wrote:why os the second one not a bug???
why am is supposed to walk inbetween a space where a pipe connection is supposed to be?
If you want to get ahold of me I'm almost always on Discord.
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Re: 2 Bugs: one texture and a hitbox clipping (0.15.12)
Okay i'll accept it then, but i will still hold up my impression of it feeling inconsistent, i can not walk between a tank and an oil pump or between a tank and an steam engine ... beeing able to walk inbetween the boiler and other things just feels strangely inconsistent and sometimes very bothersome, as i tend to walk while looking at something else on the screen or placing somethign without watching where i actually walk. And then i run into this and 50% of the time i have to break a pipe or the boiler to get out of there as it seems to be just a single line of pixels where i can glitch through.