[Mod 0.15] Omnimatter
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[Mod 0.15] Omnimatter
Name: Omnimatter
Factorio Version: 0.15.x
Download: https://mods.factorio.com/mods/EmperorZelos/omnimatter
Description:
Tired of having many ores? Dealing with oil and such being in bad places? Well look no more! This mod is a dynamic one intended to be usable for other modders that add ores to add compatibility with my mod without me having to deal with it. From my one ore, Omnite, all ores and fluids, except water, is extracted and derived!
Currently it supports bobs, angels and bobs, vanilla, Some minor issues does exist for bob-ores but it is playable but be in for the marathon!
To come: Youki support, increases configurability, less bugs
Report anything to me!
Factorio Version: 0.15.x
Download: https://mods.factorio.com/mods/EmperorZelos/omnimatter
Description:
Tired of having many ores? Dealing with oil and such being in bad places? Well look no more! This mod is a dynamic one intended to be usable for other modders that add ores to add compatibility with my mod without me having to deal with it. From my one ore, Omnite, all ores and fluids, except water, is extracted and derived!
Currently it supports bobs, angels and bobs, vanilla, Some minor issues does exist for bob-ores but it is playable but be in for the marathon!
To come: Youki support, increases configurability, less bugs
Report anything to me!
Re: [Mod 0.15] Omnimatter
Using it with angels is like... double ore inception;)
One ore to crate others then one more process to create what you need
One ore to crate others then one more process to create what you need
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Re: [Mod 0.15] Omnimatter
Known Issues:
Lithia water in bob mods alone does not have a pathway
Crushed/Pulverized omnite servers no purpose
Lithia water in bob mods alone does not have a pathway
Crushed/Pulverized omnite servers no purpose
- nucleargen
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Re: [Mod 0.15] Omnimatter
Wrote on mod portal, duplicate here:
2 ideas & suggestions:
1. What about night glowing of infinite omnite version patches (maybe darker, for convenience)?
2. What about liquid requirement for mining infinite omnite ? (maybe water ) Cause of condensing all of ores we losing new mining mechanic.
2 ideas & suggestions:
1. What about night glowing of infinite omnite version patches (maybe darker, for convenience)?
2. What about liquid requirement for mining infinite omnite ? (maybe water ) Cause of condensing all of ores we losing new mining mechanic.
The brightest future in the center of a nuclear explosion...2003©nucleargen
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Re: [Mod 0.15] Omnimatter
Check out the latest version, I think there is a suitible fluid therenucleargen wrote:Wrote on mod portal, duplicate here:
2 ideas & suggestions:
1. What about night glowing of infinite omnite version patches (maybe darker, for convenience)?
2. What about liquid requirement for mining infinite omnite ? (maybe water ) Cause of condensing all of ores we losing new mining mechanic.
- nucleargen
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Re: [Mod 0.15] Omnimatter
Nice update, but i talk about other thing.EmperorZelos wrote:Check out the latest version, I think there is a suitible fluid therenucleargen wrote:Wrote on mod portal, duplicate here:
2 ideas & suggestions:
1. What about night glowing of infinite omnite version patches (maybe darker, for convenience)?
2. What about liquid requirement for mining infinite omnite ? (maybe water ) Cause of condensing all of ores we losing new mining mechanic.
I talk about mining infinite omnite ore by electric mining drill with some fluid requirement, such as vanilla uranium ore with sulfuric acid.
The brightest future in the center of a nuclear explosion...2003©nucleargen
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Re: [Mod 0.15] Omnimatter
I know what you mean, I'll get to it
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Re: [Mod 0.15] Omnimatter
Done for the next version
- nucleargen
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Re: [Mod 0.15] Omnimatter
Minor idea: replace term "extraction" with "omnitraction". It will be more logical and native in your mod. "Omnitraction iron from omnite in omnitractor". With "extractor" Omnitractor is not too logical, more - extractor.
The brightest future in the center of a nuclear explosion...2003©nucleargen
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Re: [Mod 0.15] Omnimatter
Point taken
Re: [Mod 0.15] Omnimatter
Posted this on the mod portal, but didn't see a response. Found a bug in Omnilibrary+Omniscience:
I have a rather extensive mod-list, which if necessary I can gather, but it's basically Bobs+Angels+LTN. If I enable omnimatter_science I get an error in omnilib/prototypes/functions.lua:174:attempt to index field '?' (a nil value).
I ended up adding this to the function at 174. Seems to have solved it:
if not tech then return end
if not data.raw.technology[tech] then return end
If I come across a tech that seems absurdly cheap, then I'll know which one broke this
I have a rather extensive mod-list, which if necessary I can gather, but it's basically Bobs+Angels+LTN. If I enable omnimatter_science I get an error in omnilib/prototypes/functions.lua:174:attempt to index field '?' (a nil value).
I ended up adding this to the function at 174. Seems to have solved it:
if not tech then return end
if not data.raw.technology[tech] then return end
If I come across a tech that seems absurdly cheap, then I'll know which one broke this
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Re: [Mod 0.15] Omnimatter
Been giving this a try with Bob+Angel's. One suggestion so far: I think the "slag-processing-stone" recipe (slag into crushed stone via ore crusher) should be exempted from being disabled when the sloth option is unchecked. It would give you some choice about what to do with slag, it enables some neat early-game builds, and I don't think having an extra way to get crushed stone would unbalance anything.
Edit - corrected recipe name.
Edit - corrected recipe name.
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Re: [Mod 0.15] Omnimatter
That was fast! I see you also allowed the slag -> slag slurry recipe (which I was thinking of suggesting also, for the sake of making mineral catalysts from it). One little problem, though; you didn't enable the filtering recipes for slag slurry -> mineral sludge, so there isn't actually anything you can make out of the slurry.
Re: [Mod 0.15] Omnimatter
Suggestion: Bobs tech adds a new lab which isn't supported by omni science yet.
I added this to data.lua
Can you add this to the mod?
I added this to data.lua
Code: Select all
if mods["bobtech"] then
table.insert(data.raw["lab"]["lab-2"].inputs, "omni-pack")
end
Re: [Mod 0.15] Omnimatter
To those who care, omnimatter crystals made angels ore sorting facilities redundant, so I made a small mod that makes them required in the crystal pathway. Find it here: https://mods.factorio.com/mods/qwerter96/omnite_fixes
- nucleargen
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Re: [Mod 0.15] Omnimatter
Another minor idea:
With omnite overhauls all other resources, we miss liquids mining such oil. What about adding liquid omnite patches? Mine with pumpjacks, retrieve solid omnite through some upgradeable recipes.
With omnite overhauls all other resources, we miss liquids mining such oil. What about adding liquid omnite patches? Mine with pumpjacks, retrieve solid omnite through some upgradeable recipes.
The brightest future in the center of a nuclear explosion...2003©nucleargen
Re: [Mod 0.15] Omnimatter
There is already a linquid omnite thing. You take Omnite, crush it, combine it with steam and I think you get omnic acid which then is converted to things like oil.nucleargen wrote:Another minor idea:
With omnite overhauls all other resources, we miss liquids mining such oil. What about adding liquid omnite patches? Mine with pumpjacks, retrieve solid omnite through some upgradeable recipes.
- nucleargen
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Re: [Mod 0.15] Omnimatter
I know. I talk about mining already liquid resource.iamwyza wrote:There is already a linquid omnite thing. You take Omnite, crush it, combine it with steam and I think you get omnic acid which then is converted to things like oil.nucleargen wrote:Another minor idea:
With omnite overhauls all other resources, we miss liquids mining such oil. What about adding liquid omnite patches? Mine with pumpjacks, retrieve solid omnite through some upgradeable recipes.
The brightest future in the center of a nuclear explosion...2003©nucleargen
Re: [Mod 0.15] Omnimatter
I too miss the pumpjacks/liquid mining tools. One option might be to make omnium minable by pumpjack (if possible) and give omnic acid/omnium as the output. (I like the omnic acid idea personally, because you can have fully self contained infinite ore mines). I'm just unsure if you can make one resource minable by both mines and pumpjacks...nucleargen wrote:Another minor idea:
With omnite overhauls all other resources, we miss liquids mining such oil. What about adding liquid omnite patches? Mine with pumpjacks, retrieve solid omnite through some upgradeable recipes.
Re: [Mod 0.15] Omnimatter
Hi Zelos. Angel's mods were updated today and I think refining updates broke omni-crystals. I'm not sure why but it seems that when omni-crystal tries to load something the data.raw.recipes table is empty?