[0.15.12] Damaged Entitys in assembler input don't stack

Bugs that are actually features.
User avatar
Turbofant
Inserter
Inserter
Posts: 24
Joined: Fri Apr 07, 2017 6:20 am
Contact:

[0.15.12] Damaged Entitys in assembler input don't stack

Post by Turbofant »

My military sience pack production shut down, because a used (aka damaged) gun turret was put into the assembler. The inserter tried to insert another (healthy) turret, but coudln't, because damaged entitys doesn't stack:
bug
bug
bug.JPG (127.21 KiB) Viewed 1262 times
Rseding91
Factorio Staff
Factorio Staff
Posts: 14280
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [0.15.12] Damaged Entitys in assembler input don't stack

Post by Rseding91 »

That's working as intended. The slowdown to make it handle damaged entities isn't worth it for the 99%+ use case when entities aren't damaged.

Simply take the turret out and repair it :)
If you want to get ahold of me I'm almost always on Discord.
Post Reply

Return to “Not a bug”