flying-text
entity-ghost
particle
movement :: Vector
height :: float
vertical_speed :: float
frame_speed :: float
projectile
speed :: double
This isn't possible. Solar panels produced based off the prototype values multiplied by the current brightness * solar panel count in the network.sparr wrote:read/write access to LuaEntity.production for solar panels (docs say power_production is just for electricenergyinterface)
use case: lower power production based on pollution
Cars and tanks have no speed value - they're only limited by the energy they can transfer into motion each tick. Locomotives/cargo wagons I can add.Choumiko wrote:Unless i'm missing something:
LuaEntityPrototype.speed : According to the docs it's for robots only, should work for Locomotives, cars, tanks too (maybe even cargo wagons as in max speed they can tolerate)
Is this added for the next patch? (you're usually so quick ) I kinda of want this for finding and calculating miners and pumpjacks in RatioTreeMightyMooquack wrote:LuaEntityPrototype.resource_categories
I don't see solar production, it's missing?Helfima wrote:....
luaEntityPrototype.production - Solar production
Is that property exploring mod published?Helfima wrote:Helfima wrote:See my screen with properties of solar prototypesolar.entity_prototype.electric_energy_source_prototype
yes it's a hidden tab by default in my mod Helmodsparr wrote:Is that property exploring mod published?