Hi,
I'm running macOS and since version 0.15.10 game is flickering a lot and skipping frames. Until version 0.15.9 there were some graphic glitches, but since 0.15.10 game became unplayable, especially when going out of the base and seeing lot of biters, or too many bots flying around (I have tried to go back to 0.15.9 and the flickering is gone).
Here is some footage from my mobile phone: https://youtu.be/TNBYBQLTWuI (I didn't want to use recording software, so it's apparent it's not recording software fault).
[0.15.10 - 0.15.12] Game flickering, skipping frames
Re: [0.15.10 - 0.15.12] Game flickering, skipping frames
Post your log please, see my signature.
Re: [0.15.10 - 0.15.12] Game flickering, skipping frames
Code: Select all
0.004 2017-05-21 14:02:03; Factorio 0.15.12 (build 29834, mac, alpha)
0.006 Operating system: Mac OS X 10.12.6
0.007 Program arguments: "/Applications/factorio.app"
0.007 Read data path: /Applications/factorio.app/Contents/data
0.007 Write data path: /Users/mylan/Library/Application Support/factorio
0.007 Binaries path: /
0.019 System info: [CPU: Intel(R) Core(TM) i7-3615QM CPU @ 2.30GHz, 8 cores, RAM: 8192MB]
0.060 Display options: [FullScreen: 1] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
0.064 Available display adapters: 1
0.064 [0]: resolution 1680x1050px at [0,0]
0.064 Create display on adapter 0. Size 1280x720 at position [190, 147].
1.916 Initialised OpenGL:[0] NVIDIA GeForce GT 650M OpenGL Engine; driver: 2.1 NVIDIA-10.17.5 355.10.05.45f01
1.991 Graphics settings preset: medium
1.991 Graphics options: [Graphics quality: high] [Video memory usage: high] [Light scale: 89%] [DXT: false]
2.091 Loading mod core 0.0.0 (data.lua)
2.102 Loading mod base 0.15.12 (data.lua)
2.253 Loading mod base 0.15.12 (data-updates.lua)
2.363 Checksum for core: 3549671022
2.363 Checksum of base: 2844691227
2.582 Info PlayerData.cpp:56: Local player-data.json available, timestamp 1495282818
2.582 Info PlayerData.cpp:63: Cloud player-data.json unavailable
2.700 Loaded shader file /Applications/factorio.app/Contents/data/core/graphics/shaders/game.glsl
2.705 Loaded shader file /Applications/factorio.app/Contents/data/core/graphics/shaders/zoom-to-world.glsl
2.721 Initial atlas bitmap size is 4096
2.723 Created atlas bitmap 4096x4091
2.727 Created atlas bitmap 4096x4093
2.729 Created atlas bitmap 4096x4003
2.732 Created atlas bitmap 4096x4080
2.735 Created atlas bitmap 4096x4094
2.738 Created atlas bitmap 4096x4096
2.741 Created atlas bitmap 4096x4076
2.744 Created atlas bitmap 4096x4094
2.746 Created atlas bitmap 4096x4087
2.747 Created atlas bitmap 4096x2655
2.748 Created atlas bitmap 4096x4083
2.750 Created atlas bitmap 4096x3592
2.751 Created atlas bitmap 4096x4080
2.752 Created atlas bitmap 4096x3279
2.753 Created atlas bitmap 4096x4080
2.754 Created atlas bitmap 4096x4072
2.755 Created atlas bitmap 4096x1476
2.755 Created atlas bitmap 4096x3652
2.756 Created atlas bitmap 4096x1568
2.757 Created atlas bitmap 4096x3980
41.335 Sprites loaded
41.335 Convert atlas 4096x3652 to: mipmap
41.650 Convert atlas 4096x1568 to: mipmap
41.805 Convert atlas 4096x3980 to: trilinear-filtering
42.005 Loading sounds...
44.931 Custom inputs active: 0
44.939 Info Updater.cpp:752: Downloading https://updater.factorio.com/get-available-versions?username=mylan&token=<private>&apiVersion=2
45.971 0 packages available to download (experimental updates enabled).
46.036 Factorio initialised
52.723 Loading map /Users/mylan/Library/Application Support/factorio/saves/01315.03.zip: 39795049 bytes.
52.760 Loading Level.dat: 88638604 bytes.
52.767 Info Scenario.cpp:133: Map version 0.15.12-0
55.709 Info BlueprintLibrary.cpp:190: Loaded library shelves:
55.710 Info BlueprintLibrary.cpp:679: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 1493982680; records:
55.710 Info BlueprintLibrary.cpp:681: Player shelf: playerIndex = 0, nextRecordID = 22; timestamp = 1494013660; records: (id: 0, 21; label: "", preview: false, empty: false; book [id: 0, 1; label: "", preview: false, empty: false] [id: 0, 2; label: "6 to 4", preview: false, empty: false] [id: 0, 3; label: "", preview: false, empty: false] [id: 0, 4; label: "", preview: false, empty: false] [id: 0, 5; label: "", preview: false, empty: false] [id: 0, 6; label: "", preview: false, empty: false] [id: 0, 7; label: "", preview: false, empty: false] [id: 0, 8; label: "", preview: false, empty: false] [id: 0, 9; label: "", preview: false, empty: false] [id: 0, 10; label: "", preview: false, empty: false] [id: 0, 11; label: "", preview: false, empty: false] [id: 0, 12; label: "8 to 8", preview: false, empty: false] [id: 0, 13; label: "3to2", preview: false, empty: false] [id: 0, 14; label: "", preview: false, empty: false] [id: 0, 15; label: "6 to 2", preview: false, empty: false] [id: 0, 16; label: "", preview: false, empty: false] [id: 0, 17; label: "", preview: false, empty: false] [id: 0, 18; label: "", preview: false, empty: false] [id: 0, 19; label: "", preview: false, empty: false] [id: 0, 20; label: "", preview: false, empty: false]) (id: 0, 0; label: "", preview: false, empty: false; single)
56.227 Info BlueprintLibrary.cpp:47: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 22; timestamp = 1494013660; records: (id: 0, 21; label: "", preview: false, empty: false; book [id: 0, 1; label: "", preview: false, empty: false] [id: 0, 2; label: "6 to 4", preview: false, empty: false] [id: 0, 3; label: "", preview: false, empty: false] [id: 0, 4; label: "", preview: false, empty: false] [id: 0, 5; label: "", preview: false, empty: false] [id: 0, 6; label: "", preview: false, empty: false] [id: 0, 7; label: "", preview: false, empty: false] [id: 0, 8; label: "", preview: false, empty: false] [id: 0, 9; label: "", preview: false, empty: false] [id: 0, 10; label: "", preview: false, empty: false] [id: 0, 11; label: "", preview: false, empty: false] [id: 0, 12; label: "8 to 8", preview: false, empty: false] [id: 0, 13; label: "3to2", preview: false, empty: false] [id: 0, 14; label: "", preview: false, empty: false] [id: 0, 15; label: "6 to 2", preview: false, empty: false] [id: 0, 16; label: "", preview: false, empty: false] [id: 0, 17; label: "", preview: false, empty: false] [id: 0, 18; label: "", preview: false, empty: false] [id: 0, 19; label: "", preview: false, empty: false] [id: 0, 20; label: "", preview: false, empty: false]) (id: 0, 0; label: "", preview: false, empty: false; single)
56.227 Loading script.dat: 223 bytes.
56.232 Checksum for script /Users/mylan/Library/Application Support/factorio/temp/currently-playing/control.lua: 76911248
298.832 Goodbye
Re: [0.15.10 - 0.15.12] Game flickering, skipping frames
Does your issue persist if you drop the sprite resolution down to normal?
Re: [0.15.10 - 0.15.12] Game flickering, skipping frames
If I drop the sprite resolution down to normal, it seems problem is gone. But I was running high resolutions sprites since 0.15 came out and the problem first appeared in 0.15.10