![Exclamation :!:](./images/smilies/icon_exclaim.gif)
![Exclamation :!:](./images/smilies/icon_exclaim.gif)
![Exclamation :!:](./images/smilies/icon_exclaim.gif)
Hello firstly i would like to say... that for me personally, I consider this a bug report, but I don't want to overwhelm you all Devs. So I have decided to keep this issue as an Suggestion.
![Cool 8-)](./images/smilies/icon_cool.gif)
Problem: In my many playthroughs I discovered (after a fine amout of time, just watching the fascinating Worker Robots working) that when a player exits the Logistic area, it triggers an event, when every Logistic Robot that has been determined to deliver some stuff to the player from Logistic Network, is rerouted into a nearest storage chest point. This would not be problem, if the player couldn't make it back into the logistic area before all the robots were rerouted and sent to another destination. The problem starts, when any player, with active logistic request enters the logistic area and there are robots still carying thousands of items to the storage just because he/she accidentally stepped out of the logistic network area while requesting some items from logistic network.
In summation: When a player leaves the Logistic area, Items beeing delivered to his adress are rerouted to the nearest storage chest. But on an event of player returning into the logistic area Items are unfortunately being still delivered to the nearest storage instead of beeing rerouted back to the player.
![Geek :geek:](./images/smilies/icon_e_geek.gif)
![Wink ;)](./images/smilies/icon_e_wink.gif)