Just a few suggestions about combat and enemy variety :)

Post your ideas and suggestions how to improve the game.

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Melonator
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Just a few suggestions about combat and enemy variety :)

Post by Melonator »

Im wondering if you peeps can put more challenge to the game, not just solving logistics problems and building an optimized factory.
Yeah i know there's thing called "evolution" for the enemies but adding more variety of em' would be awesome. So there will be a possibility that your factory can get destroyed even in endgame. Some enemies that can counter certain typed of damage, turrets, weapons etc. To be honest combat is the weakest feature of the game, but yeah i look forward for it to improve ;).


p.s. This game is sucking the living soul out of me. Send help
Keep up the good work, you guys are awesome.
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Hellatze
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Re: Just a few suggestions about combat and enemy variety :)

Post by Hellatze »

What are you trying to say ?

Like having tank class enemy and some variations like jumper ?
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Re: Just a few suggestions about combat and enemy variety :)

Post by Melonator »

Hellatze wrote:What are you trying to say ?

Like having tank class enemy and some variations like jumper ?
What im trying to say is more challenge in endgame, ya know because you're really op in endgame and just beat the enemies into a pulp
Well a tank class enemy would be cool, and yeah a jumper would do too
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ssilk
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Re: Just a few suggestions about combat and enemy variety :)

Post by ssilk »

Please can you put a little bit more effort into specifying what you suggest? Cause there are some dozens similar suggestions. :)

See for example viewtopic.php?f=80&t=24090 Collection of End-Game-Ideas / Enhancing Endgame
which also links to several other related threads.
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Re: Just a few suggestions about combat and enemy variety :)

Post by JohnyDL »

hehe do you consider it OP in real life when you go to the shops and don't enounter a tiger? wild life is wild life with minor tech it should be at least containable tiger + fence = zoo, tiger + walls = safety, even Elephant + tank = dead elephant.
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