Unload four packed red belts from one cargo wagon, tileable

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sparr
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Unload four packed red belts from one cargo wagon, tileable

Post by sparr »

Screenshot 2017-05-19 00.33.40.png
Screenshot 2017-05-19 00.33.40.png (594.77 KiB) Viewed 7788 times
Inspired by https://www.reddit.com/r/factorio/comme ... ain_wagon/

Blueprint string:
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One chest per lane unloads slower than the other two, but otherwise I think this design is good.
Shokubai
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Re: Unload four packed red belts from one cargo wagon, tileable

Post by Shokubai »

This is interesting and I like your creativity but since you can get a packed blue belt from 4 inserters per side why spend all this space if you already have blue belt?

4 red belts is 106.64 items per second
vs
2 blue belts at 80 items per second and TONS easier to manage.


Here is an example with 4 cars.
Image
sparr
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Re: Unload four packed red belts from one cargo wagon, tileable

Post by sparr »

Why do we climb the mountain?

Because it is there.

Someone posted a design to reddit that made four not-packed red belts, and they suggested that they couldn't figure out how to get four packed red belts in the same space. I accepted that challenge.

Two packed blue belts is definitely a lot easier to design, and fits in smaller spaces, for minor loss of throughput.

Minor addendum: In addition to the 25% loss in belt output, your 8 inserters/chests have a 33% loss in train car unload speed over my 12.

Do you mind if I ask what the circuit conditions in your screenshot are? That looks like a perfectly balanced unloader, so I am unsure why it would need any circuits.
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Re: Unload four packed red belts from one cargo wagon, tileable

Post by Shokubai »

Not my image. I assume it's a load balancer (which seems odd for unloading).
iceman_1212
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Re: Unload four packed red belts from one cargo wagon, tileable

Post by iceman_1212 »

I am still coming to terms with the new longer underground belts. But here's a new way to use blues for unloading:

Image
sparr
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Re: Unload four packed red belts from one cargo wagon, tileable

Post by sparr »

iceman_1212 wrote:I am still coming to terms with the new longer underground belts. But here's a new way to use blues for unloading
Are those three blue belts compressed/saturated? I didn't think twelve stack inserters could keep up.

Also, your bottom chests are going to all empty faster than your tops, I think.
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Re: Unload four packed red belts from one cargo wagon, tileable

Post by iceman_1212 »

sparr wrote:
iceman_1212 wrote:I am still coming to terms with the new longer underground belts. But here's a new way to use blues for unloading
Are those three blue belts compressed/saturated? I didn't think twelve stack inserters could keep up.

Also, your bottom chests are going to all empty faster than your tops, I think.
They are not compressed but I care more about throughput. I usually put a single balancer downstream and don't really care about chests unloading evenly. Was good enough for a 200k plate per min base.
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Re: Unload four packed red belts from one cargo wagon, tileable

Post by Dysan27 »

You can get 3 compressed blues out using that idea you just need to do two things:
1. Set the stack size override to 8 on all 12 inserter placing on belts.
2. SLOW the inserters placing on the entrance to the UG belts by 1 tick

Image

That is a simple 48(47? forget offhand) tick clock with the insteres wired up to be enabled on 'A' = 1. This slows them just enough that the gap between sets of items are just big enough for the opposite stack inserter to fill in the gap.

Blueprint:

Code: Select all

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sparr
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Re: Unload four packed red belts from one cargo wagon, tileable

Post by sparr »

Dysan27 wrote:You can get 3 compressed blues out using that idea you just need to do two things
Does this work in all four orientations?
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