What I'm presenting below is in no way optimal, complete nor finished, but it's what I'm using right now and does the job really well for me.
The modules are as follows (left to right, top to bottom): straight rails, end loop, 3-way crossing, unloading station base, outpost station for ores, unloading station bay module, outpost station for crude oil. There is no 4-way crossing becouse I couldn't fit it in one chunk though surprisingly I never felt like I need one. There is also no 90-degree turn, but, again, never needed one. I prefered to make long straight rails finishing with loops and branch from those. Loading stations are meant for 1 train only, that's why no waiting bays. Unloading station has got a small waiting bay in form of this curvy-loopy rail, it holds 5 trains. Everything is fitted for 1-2 trains.
Below there is a map I've been playing, developing and testing those railways; about . Becouse on my map there is not very much water, I did not need any 90-degree turns. Most of rails were laid after claiming the area for ease of player transportation, that's why they don't lead anywhere. About building outposts, I simply make a branch from main railway, place few straight blocks, then outpost station and a loop.
A few random associated thoughts:
- You could do a train stop at the end of every loop. Those are usual locations you go to when passenger-driving.
- I wish that Big Electric Poles were of wire reach 32 (chunk size) not 30. Same for substations, 16 reach instead of 14... Things should have power-of-two sizes/ranges
- You do like radars to see your trains and placing them along rails (every 7 chunks) is an excellent method of doing that.
- Chunk-aligned main bus style factory modules are not that stupid. Haven't tested.
For the last part, blueprint book to load from Foreman tool.