[0.15.10]Game crashes after loading modded 0.14 save in 0.15

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drdrechronik
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[0.15.10]Game crashes after loading modded 0.14 save in 0.15

Post by drdrechronik »

Hi guys,

So lately I dared to update factorio from 0.14.23 to the newest 0.15.10 version to give my angelbobs factory some atomic goodness, however, after updating the game and all the mods (the ones which I could get updated) I get errors or the game crashes. So I reinstalled the game and tried to load my old save from 0.14.23 (see BACKUPangelbob.zip) and I get a migration error (see error.png), which seems to concern the base mod (Relevant files are factorio-current_error.txt, mod-list.txt). So I went on and started deactivating mods I don't necessarily need since I hoped one of the less important mods was causing this error. I loaded the save again and the game crashes, giving me a bug report (see factorio-current_error1.txt, mod-list_1). Although this may be a super-specific problem, I thought I'd post the bugreports and my save here. Would be interesting to know what is causing this.

Here a list of the mods I used in 0.14 (see also mod-list_0-14.json):

"base", "PickerExtended", "TheFatController", "what-is-it-used-for", "advanced-logistics-system", "angelstrigger-refining-enableproductivity", "auto-research", "AutoDeconstruct", "autofill", "AutoTrash", "bobconfig", "bobinserters", "boblibrary", "Bottleneck", "bullet-trails", "BurnerLeech", "CharcoalBurner","clock", "color-coding", "CopyAssemblerPipeDirection", "CpeBotRecaller", "crafting_combinator", "Crafting_Speed_Research", "CursorLock", "Enhanced_Map_Colors", "EquipmentHotkeys", "FARL", "helmod", "ItemCount", "KBlueprints", "Larger Inventory", "launch-control", "LightweightInvSort", "Loader-Rotation-Fix", "long-reach", "Nanobots", "quickug", "RailTanker", "ScoreExtended", "SmallFixes", "Squeak Through", "tree_collision", "undecorator", "upgrade-planner", "VehicleSnap", "Warehousing", "YARM","bobenemies","bobores", "BottleneckLogistics", "bobtech", "rso-mod", "bobplates", "angelsrefining", "bobassembly", "bobelectronics", "bobgreenhouse", "boblogistics", "bobmining", "bobpower", "bobrevamp", "add-loader", "angelspetrochem", "bobmodules", "bobwarfare", "angelsinfiniteores", "Laser_Beam_Turrets", "LateUpgrades", "Orbital Ion Cannon", "ShinyBob"
Attachments
mod-list_0-14.json
(6.47 KiB) Downloaded 92 times
BACKUPangelbob.zip
(14.02 MiB) Downloaded 65 times
factorio-current_error1.txt
current file after some mods were deactivated (second try)
(17.04 KiB) Downloaded 69 times
mod-list_1.txt
mod list during second try
(3.7 KiB) Downloaded 62 times
mod-list.txt
(3.67 KiB) Downloaded 71 times
factorio-current_error.txt
(20.57 KiB) Downloaded 81 times
error.png
error.png (2.9 MiB) Viewed 2990 times
Rseding91
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Re: [0.15.10]Game crashes after loading modded 0.14 save in 0.15

Post by Rseding91 »

One of the mods you're using is removing the autoplace specification from uranium ore so the game can't regenerate it on the map you're loading in 0.15 which is what's causing the error you're getting.
If you want to get ahold of me I'm almost always on Discord.
drdrechronik
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Re: [0.15.10]Game crashes after loading modded 0.14 save in 0.15

Post by drdrechronik »

Wow, thanks for the quick reply!

So I probably best off trying to disable all mods and enable one by one and see which one is breaking it? Or is this save broken for 0.15 and all future updates because a mod remove an essitial "thing"? Sorry, noob here. :lol:
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Re: [0.15.10]Game crashes after loading modded 0.14 save in 0.15

Post by Rseding91 »

drdrechronik wrote:Wow, thanks for the quick reply!

So I probably best off trying to disable all mods and enable one by one and see which one is breaking it? Or is this save broken for 0.15 and all future updates because a mod remove an essitial "thing"? Sorry, noob here. :lol:
Finding which mod is breaking it and either removing it or having the mod author fix the mod will let you load the map and play it in 0.15.
If you want to get ahold of me I'm almost always on Discord.
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Re: [0.15.10]Game crashes after loading modded 0.14 save in 0.15

Post by Nexela »

Most likely culprits will be RSO or bobores
drdrechronik
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Re: [0.15.10]Game crashes after loading modded 0.14 save in 0.15

Post by drdrechronik »

Great!

Thanks again, excellent game by the way!
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Re: [0.15.10]Game crashes after loading modded 0.14 save in 0.15

Post by drdrechronik »

Nexela wrote:Most likely culprits will be RSO or bobores
Thanks, I'll try those ones first!
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Re: [0.15.10]Game crashes after loading modded 0.14 save in 0.15

Post by drdrechronik »

I just tried loading the game without mods and the game crashes. I've attached the current file.
Attachments
factorio-current.log
(7.99 KiB) Downloaded 81 times
Rseding91
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Re: [0.15.10]Game crashes after loading modded 0.14 save in 0.15

Post by Rseding91 »

drdrechronik wrote:I just tried loading the game without mods and the game crashes. I've attached the current file.
I've fixed the crash for 0.15.11.
If you want to get ahold of me I'm almost always on Discord.
orzelek
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Re: [0.15.10]Game crashes after loading modded 0.14 save in 0.15

Post by orzelek »

Heh so RSO is not compatibile with game upgrade... thats sad. And I can't really fix it in any way I guess?
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Re: [0.15.10]Game crashes after loading modded 0.14 save in 0.15

Post by Nexela »

One solution I can think of is asking the devs to add an if autoplace check to the migration file for the next version. This would allow easy compatibility for any any mods that may remove some autoplace controls.
Rseding91
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Re: [0.15.10]Game crashes after loading modded 0.14 save in 0.15

Post by Rseding91 »

Nexela wrote:One solution I can think of is asking the devs to add an if autoplace check to the migration file for the next version. This would allow easy compatibility for any any mods that may remove some autoplace controls.
I added a check to the migration script to do just that for 0.15.11.
If you want to get ahold of me I'm almost always on Discord.
orzelek
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Re: [0.15.10]Game crashes after loading modded 0.14 save in 0.15

Post by orzelek »

Rseding91 wrote:
Nexela wrote:One solution I can think of is asking the devs to add an if autoplace check to the migration file for the next version. This would allow easy compatibility for any any mods that may remove some autoplace controls.
I added a check to the migration script to do just that for 0.15.11.
Thanks :)
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