[0.15.10]Game crashes after loading modded 0.14 save in 0.15
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- Burner Inserter
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[0.15.10]Game crashes after loading modded 0.14 save in 0.15
Hi guys,
So lately I dared to update factorio from 0.14.23 to the newest 0.15.10 version to give my angelbobs factory some atomic goodness, however, after updating the game and all the mods (the ones which I could get updated) I get errors or the game crashes. So I reinstalled the game and tried to load my old save from 0.14.23 (see BACKUPangelbob.zip) and I get a migration error (see error.png), which seems to concern the base mod (Relevant files are factorio-current_error.txt, mod-list.txt). So I went on and started deactivating mods I don't necessarily need since I hoped one of the less important mods was causing this error. I loaded the save again and the game crashes, giving me a bug report (see factorio-current_error1.txt, mod-list_1). Although this may be a super-specific problem, I thought I'd post the bugreports and my save here. Would be interesting to know what is causing this.
Here a list of the mods I used in 0.14 (see also mod-list_0-14.json):
"base", "PickerExtended", "TheFatController", "what-is-it-used-for", "advanced-logistics-system", "angelstrigger-refining-enableproductivity", "auto-research", "AutoDeconstruct", "autofill", "AutoTrash", "bobconfig", "bobinserters", "boblibrary", "Bottleneck", "bullet-trails", "BurnerLeech", "CharcoalBurner","clock", "color-coding", "CopyAssemblerPipeDirection", "CpeBotRecaller", "crafting_combinator", "Crafting_Speed_Research", "CursorLock", "Enhanced_Map_Colors", "EquipmentHotkeys", "FARL", "helmod", "ItemCount", "KBlueprints", "Larger Inventory", "launch-control", "LightweightInvSort", "Loader-Rotation-Fix", "long-reach", "Nanobots", "quickug", "RailTanker", "ScoreExtended", "SmallFixes", "Squeak Through", "tree_collision", "undecorator", "upgrade-planner", "VehicleSnap", "Warehousing", "YARM","bobenemies","bobores", "BottleneckLogistics", "bobtech", "rso-mod", "bobplates", "angelsrefining", "bobassembly", "bobelectronics", "bobgreenhouse", "boblogistics", "bobmining", "bobpower", "bobrevamp", "add-loader", "angelspetrochem", "bobmodules", "bobwarfare", "angelsinfiniteores", "Laser_Beam_Turrets", "LateUpgrades", "Orbital Ion Cannon", "ShinyBob"
So lately I dared to update factorio from 0.14.23 to the newest 0.15.10 version to give my angelbobs factory some atomic goodness, however, after updating the game and all the mods (the ones which I could get updated) I get errors or the game crashes. So I reinstalled the game and tried to load my old save from 0.14.23 (see BACKUPangelbob.zip) and I get a migration error (see error.png), which seems to concern the base mod (Relevant files are factorio-current_error.txt, mod-list.txt). So I went on and started deactivating mods I don't necessarily need since I hoped one of the less important mods was causing this error. I loaded the save again and the game crashes, giving me a bug report (see factorio-current_error1.txt, mod-list_1). Although this may be a super-specific problem, I thought I'd post the bugreports and my save here. Would be interesting to know what is causing this.
Here a list of the mods I used in 0.14 (see also mod-list_0-14.json):
"base", "PickerExtended", "TheFatController", "what-is-it-used-for", "advanced-logistics-system", "angelstrigger-refining-enableproductivity", "auto-research", "AutoDeconstruct", "autofill", "AutoTrash", "bobconfig", "bobinserters", "boblibrary", "Bottleneck", "bullet-trails", "BurnerLeech", "CharcoalBurner","clock", "color-coding", "CopyAssemblerPipeDirection", "CpeBotRecaller", "crafting_combinator", "Crafting_Speed_Research", "CursorLock", "Enhanced_Map_Colors", "EquipmentHotkeys", "FARL", "helmod", "ItemCount", "KBlueprints", "Larger Inventory", "launch-control", "LightweightInvSort", "Loader-Rotation-Fix", "long-reach", "Nanobots", "quickug", "RailTanker", "ScoreExtended", "SmallFixes", "Squeak Through", "tree_collision", "undecorator", "upgrade-planner", "VehicleSnap", "Warehousing", "YARM","bobenemies","bobores", "BottleneckLogistics", "bobtech", "rso-mod", "bobplates", "angelsrefining", "bobassembly", "bobelectronics", "bobgreenhouse", "boblogistics", "bobmining", "bobpower", "bobrevamp", "add-loader", "angelspetrochem", "bobmodules", "bobwarfare", "angelsinfiniteores", "Laser_Beam_Turrets", "LateUpgrades", "Orbital Ion Cannon", "ShinyBob"
- Attachments
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- mod-list_0-14.json
- (6.47 KiB) Downloaded 92 times
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- BACKUPangelbob.zip
- (14.02 MiB) Downloaded 65 times
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- factorio-current_error1.txt
- current file after some mods were deactivated (second try)
- (17.04 KiB) Downloaded 69 times
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- mod-list_1.txt
- mod list during second try
- (3.7 KiB) Downloaded 62 times
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- mod-list.txt
- (3.67 KiB) Downloaded 71 times
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- factorio-current_error.txt
- (20.57 KiB) Downloaded 81 times
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- error.png (2.9 MiB) Viewed 2990 times
Re: [0.15.10]Game crashes after loading modded 0.14 save in 0.15
One of the mods you're using is removing the autoplace specification from uranium ore so the game can't regenerate it on the map you're loading in 0.15 which is what's causing the error you're getting.
If you want to get ahold of me I'm almost always on Discord.
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Re: [0.15.10]Game crashes after loading modded 0.14 save in 0.15
Wow, thanks for the quick reply!
So I probably best off trying to disable all mods and enable one by one and see which one is breaking it? Or is this save broken for 0.15 and all future updates because a mod remove an essitial "thing"? Sorry, noob here.
So I probably best off trying to disable all mods and enable one by one and see which one is breaking it? Or is this save broken for 0.15 and all future updates because a mod remove an essitial "thing"? Sorry, noob here.

Re: [0.15.10]Game crashes after loading modded 0.14 save in 0.15
Finding which mod is breaking it and either removing it or having the mod author fix the mod will let you load the map and play it in 0.15.drdrechronik wrote:Wow, thanks for the quick reply!
So I probably best off trying to disable all mods and enable one by one and see which one is breaking it? Or is this save broken for 0.15 and all future updates because a mod remove an essitial "thing"? Sorry, noob here.
If you want to get ahold of me I'm almost always on Discord.
Re: [0.15.10]Game crashes after loading modded 0.14 save in 0.15
Most likely culprits will be RSO or bobores
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Re: [0.15.10]Game crashes after loading modded 0.14 save in 0.15
Great!
Thanks again, excellent game by the way!
Thanks again, excellent game by the way!
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Re: [0.15.10]Game crashes after loading modded 0.14 save in 0.15
Thanks, I'll try those ones first!Nexela wrote:Most likely culprits will be RSO or bobores
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Re: [0.15.10]Game crashes after loading modded 0.14 save in 0.15
I just tried loading the game without mods and the game crashes. I've attached the current file.
- Attachments
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- factorio-current.log
- (7.99 KiB) Downloaded 81 times
Re: [0.15.10]Game crashes after loading modded 0.14 save in 0.15
I've fixed the crash for 0.15.11.drdrechronik wrote:I just tried loading the game without mods and the game crashes. I've attached the current file.
If you want to get ahold of me I'm almost always on Discord.
Re: [0.15.10]Game crashes after loading modded 0.14 save in 0.15
Heh so RSO is not compatibile with game upgrade... thats sad. And I can't really fix it in any way I guess?
Re: [0.15.10]Game crashes after loading modded 0.14 save in 0.15
One solution I can think of is asking the devs to add an if autoplace check to the migration file for the next version. This would allow easy compatibility for any any mods that may remove some autoplace controls.
Re: [0.15.10]Game crashes after loading modded 0.14 save in 0.15
I added a check to the migration script to do just that for 0.15.11.Nexela wrote:One solution I can think of is asking the devs to add an if autoplace check to the migration file for the next version. This would allow easy compatibility for any any mods that may remove some autoplace controls.
If you want to get ahold of me I'm almost always on Discord.
Re: [0.15.10]Game crashes after loading modded 0.14 save in 0.15
ThanksRseding91 wrote:I added a check to the migration script to do just that for 0.15.11.Nexela wrote:One solution I can think of is asking the devs to add an if autoplace check to the migration file for the next version. This would allow easy compatibility for any any mods that may remove some autoplace controls.
