Modular Extensible PnP Factory
Forum rules
Clever and beautiful constructions, bigger than two chunks
- brunzenstein
- Smart Inserter
- Posts: 1115
- Joined: Tue Mar 01, 2016 2:27 pm
- Contact:
Re: Modular Extensible PnP Factory
Thank you indeed - one can learn a lot from your map
-
- Burner Inserter
- Posts: 17
- Joined: Tue Apr 19, 2016 11:15 am
- Contact:
Re: Modular Extensible PnP Factory
Thank you! what a nice Factory. you handcraft a lot?
I think you can even upload the savegame here.
I think you can even upload the savegame here.
Re: Modular Extensible PnP Factory
There's always another "even smaller" around the cornerdee- wrote:Here's a much smaller version with the same characteristics:
"Why haven't I thought earlier of that?"
This is NOT my design, it's from a Reddit post.
Is your railroad worrying you? Doctor T-Junction recommends: Smart, dynamic train deliveries with combinator Magick
Re: Modular Extensible PnP Factory
Or this way with red underground which seem to not affect the speed. cause did a race and both filled the lane same time almost, dunno which one first.
Re: Modular Extensible PnP Factory
I like your approach. I'm using a lot of bots atm but I've made a rack system those that I adhere to fairly strictly and it's vey useful. It really keeps things organised and easy to expand. Bots makes it fairly trivial to make a megafactory though so once I'm done I'll do something with belts and trains. It might not be similar to this either but at least it will be inspired by it.
My mods: Capsule Ammo | HandyHands - Automatic handcrafting | ChunkyChunks - Configurable Gridlines
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
Re: Modular Extensible PnP Factory
I like your concept.
I added some conditions.
A. 11 tiles Height. (MAX pipe-to-ground length)
B. Merging the connector-block to the transfer-block. (no connector-block)
C. Not changing base-transfer-block parts. (only adding parts. simplified removing)
D. Including big-electric-pole.
base-transfer-block battery science-pack oil-refinery import map I'm enjoying the clever builds!
I added some conditions.
A. 11 tiles Height. (MAX pipe-to-ground length)
B. Merging the connector-block to the transfer-block. (no connector-block)
C. Not changing base-transfer-block parts. (only adding parts. simplified removing)
D. Including big-electric-pole.
base-transfer-block battery science-pack oil-refinery import map I'm enjoying the clever builds!
Re: Modular Extensible PnP Factory
Hi,
I really like this design, and I'm converting everything to using it.
Here is my first contribution for chests (I registered to post this ): Please note that :
- My bus is going from north to south, you may have to reverse the image;
- All chests types are stored in logistic chests, so adjust the storage.
I hope my design is not too ugly and respects all the rules
And as a bonus, a more compact pattern for both types of tubes:
I really like this design, and I'm converting everything to using it.
Here is my first contribution for chests (I registered to post this ): Please note that :
- My bus is going from north to south, you may have to reverse the image;
- All chests types are stored in logistic chests, so adjust the storage.
I hope my design is not too ugly and respects all the rules
And as a bonus, a more compact pattern for both types of tubes:
Re: Modular Extensible PnP Factory
Massive fan of the plug and play modular layout of this bus system, great work. It aways bugged me that I couldnt get a modular all-in-one science layout to fit in a single rack. I've managed to squeeze it into a 'double rack' space, but wondering if anyone wanted to input on it and see if we can squeeze it down some more. Was thinking of feeding in yellow inserters on half of the red belt, but it gets a little complicated and my brain is hurting >_<
It pretty much keeps up with demand from the science buildings and with the addition of a couple of modules I have no supply issues in my base.
(using crafted artifacts so yeah the purple circuits are alien artifacts).
It pretty much keeps up with demand from the science buildings and with the addition of a couple of modules I have no supply issues in my base.
(using crafted artifacts so yeah the purple circuits are alien artifacts).
Re: Modular Extensible PnP Factory
This whole thread has been totally awesome, from the original idea (thanks and kudos, Dee!) to my latest hero, Stunevol, for that completely brilliant (and twisted) research module (and a half *grin*). You guys rock!
Re: Modular Extensible PnP Factory
here are some images of my base using the concepts in this threath
need aditional flowtrough but hey itsa nice base and gives me freedom to make whatever, research is done by another temp. base wich was broken down
the large poles are at max distance and there are 2 bus distances between every walled section
need aditional flowtrough but hey itsa nice base and gives me freedom to make whatever, research is done by another temp. base wich was broken down
the large poles are at max distance and there are 2 bus distances between every walled section
-
- Manual Inserter
- Posts: 3
- Joined: Thu Nov 17, 2016 6:57 am
- Contact:
Re: Modular Extensible PnP Factory
I recently felt the need for loads of Speed 3 Modules, so I built a module for it. I'm pretty happy with the result.
It tiles nicely
The ratios between the factories match perfectly
You can easily change the blueprint to Efficiency or Productivity modules
It tiles nicely
The ratios between the factories match perfectly
You can easily change the blueprint to Efficiency or Productivity modules
Re: Modular Extensible PnP Factory
First of all, Amazing work and Designs! I am starting to work with them. Albeit my bus flow is north to south and I am branching out my factories so far to the west. So I have to flip them to work with them. Can be a little tricky sometimes.dee- wrote:Blueprints
Red Circuits v3.0, v3.1
Produces red circuits. It is inspired by a design from Smoothbandit.
The red circuits are lane-balanced and the whole rack can produce up to blue belt speed.
Blue Circuits v3.0, v3.1
Produces blue circuits, lane balances them and feeds the bus. One rack should come up to red belt speed.
Plastics v3.0, v3.1
Takes side-fed coal and ejects lane-balanced plastic waste.
To my Question(s)/Suggestion(s).
Advanced Circuits need plastic. In your design you are only pulling off Copper and Iron. Where are you getting the plastic from? I'm assuming it would be on the red belts leaving the copper wire assemblers on one side of the belt.
I am at work so can't fiddle with my thoughts on this to show it better but it appears there is not enough room in the same rack to bring the plastics over from the far lane of the bus. It may have to come from the one above, or create a partial rack spacer just to bring the plastics over.
I was thinking, the rack below (or Above depending on bus direction, in my case it would be above) could house the plastic production and insert plastic to the bus on the unused lane with a simple left or right added to your plastic design.
However, you would also need Processing units on the bus later in the game. Since we have all other materials covered, how bad would it affect the bus to add one more belt line? I'm thinking not that bad at all actually. You would only add it to the bus at the level you create the Processing Unit Factory. With a space? Without a space? not sure, can't mock it up at work to show the idea.
Food for thought!
**EDIT**
I think I realized now that plastic would be side fed in to the red belt factory from the east side of the bus, merging with the incoming green chips.
However, I am still curious about utilizing the unused belt for this and adding another when the time comes for Processing Units.
Re: Modular Extensible PnP Factory
Plastic is indeed side-fed from the blue belt on the east side which gets merged with the green circuits from the bus.
You can come up with your own bus-design, just like others already have done.
What I posted is meant as food for though, to be expanded and customized for your needs and visions
Have fun!
You can come up with your own bus-design, just like others already have done.
What I posted is meant as food for though, to be expanded and customized for your needs and visions
Have fun!
Re: Modular Extensible PnP Factory
I unfortunately deleted a copy of your save dee and the link no longer works. In particular I was trying to recall your design for Solar Panels but can't seem to get it as compact as I remember.
Are you able to upload another copy of your save or a copy of your latest version if you have one?
Are you able to upload another copy of your save or a copy of your latest version if you have one?
Re: Modular Extensible PnP Factory
HiAeoniX wrote:I unfortunately deleted a copy of your save dee and the link no longer works. In particular I was trying to recall your design for Solar Panels but can't seem to get it as compact as I remember.
Are you able to upload another copy of your save or a copy of your latest version if you have one?
I'm currently not at home but I will upload my most recent savegame for you as soon as I get back.
dee-
-
- Burner Inserter
- Posts: 11
- Joined: Mon May 15, 2017 11:20 pm
- Contact:
Re: Modular Extensible PnP Factory
Oy dee! thanks for sharing this design, I'm trying to tinker it a little but I'd also love a new link to your savefile to examine further your designs
Cheers fellow factorian
Cheers fellow factorian
Re: Modular Extensible PnP Factory
Here you are (see attachment to post)
It's my most recent savegame, alas from Factorio version 0.12.30, but it should import fine into 0.15 (modulo Alien Artifacts, new tech and recipes, new red/blue underground belt lengths, the optional Nixie Tubes-mod, ...)
Happy tinkering! - and thanks for your interest
It's my most recent savegame, alas from Factorio version 0.12.30, but it should import fine into 0.15 (modulo Alien Artifacts, new tech and recipes, new red/blue underground belt lengths, the optional Nixie Tubes-mod, ...)
Happy tinkering! - and thanks for your interest
- Attachments
-
- 626newlanebalancers.zip
- (14 MiB) Downloaded 253 times
Re: Modular Extensible PnP Factory
So THAT's how the Solar Panels were.
Damn I was close to your design. Yeah the longer belts have made the Solar Panels more compact as you don't need wrap the poles with underground belts anymore on left side of the assemblers. I don't think it'll have much impact on the other designs, but you never know! It's going to be interesting to see if I can refine them any.
Thanks again dee, greatly appreciated!
Damn I was close to your design. Yeah the longer belts have made the Solar Panels more compact as you don't need wrap the poles with underground belts anymore on left side of the assemblers. I don't think it'll have much impact on the other designs, but you never know! It's going to be interesting to see if I can refine them any.
Thanks again dee, greatly appreciated!
- brunzenstein
- Smart Inserter
- Posts: 1115
- Joined: Tue Mar 01, 2016 2:27 pm
- Contact:
Re: Modular Extensible PnP Factory
I'm a fan of PnP minimalist solutions allowing for local independent production like the one shown by the clever sublimeant here: https://youtu.be/sbm7lP9DzNI
After the recent recipe changes I have a hard time coming up with a minimalistic solution for blue science - anybody an idea?
After the recent recipe changes I have a hard time coming up with a minimalistic solution for blue science - anybody an idea?
Re: Modular Extensible PnP Factory
I have been enjoying the modular design, and have been using bp's from these posts, since I started playing.
I decided to use the new features to put some of the ones from these together in one blueprint book.
The idea is that this blueprint book will continue to be updated with improvements, additions, updates and the likes.
I decided to use the new features to put some of the ones from these together in one blueprint book.
The idea is that this blueprint book will continue to be updated with improvements, additions, updates and the likes.
notes
bleuprint book string raw
OLD blueprint book string
OLD blueprint book string raw
Last edited by S_K_Tiger on Fri Dec 14, 2018 4:32 pm, edited 1 time in total.