- for power requirement, I cannot suppress it, because my modded object is a derivative of a factorio lamp, in order to access circuits conditions. And I have no control on factorio lamp basics : they need a little power. If I put 0KW on the consumption, factorio will emit a flashing red electric sign. No way to avoid this, it's built in the game. Modders must play inside the rules...
![Smile :-)](./images/smilies/icon_e_smile.gif)
- but if you explain to me what is this "note" feature that you want, I can imagine another mod doing this without power. You want to let text on the map for yourself or players who will connect later ? I can imagine some kind of a panel or "postit" for this. EDIT : have a look at that : https://mods.factorio.com/mods/icedevml/Signposts
- "Ability to show item name based on for example belt or chest content." It is also outside of my mod's scope, which deals with circuits values. You want the text to automatically detect the items in the chest or on a belt and print them on the map ? Not easy if the chest or belt contains a lot of different objects. But it could also be another mod.
- concerning blueprints, They cannot copy the internals of my modded objects. Blueprints are builtin factorio tools, and they don't know about my modded objects... They just create them, using the new-creation process I gave them, but there is no "copy" process.