[0.15.10] Crash when player died with inventory open

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Avoltance
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[0.15.10] Crash when player died with inventory open

Post by Avoltance »

Was killed by my personal train when i was checking my inventory on a rail (don't judge me) and the game crash, i think it's because he couldn't show me the death menu.

Log : https://pastebin.com/8fUPxuUp

[Edit] : If that can help, I am on the Steam version, and already had the achievement "Killed by a train" before that (don't judge me again).

Loewchen
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Re: [0.15.10] Crash when player died with inventory open

Post by Loewchen »

Code: Select all

   0.005 2017-05-13 14:41:56; Factorio 0.15.10 (build 29654, win64, steam)
   0.005 Operating system: Windows 10 (build 15063) 
   0.005 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.005 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.005 Write data path: C:/Users/avolt/AppData/Roaming/Factorio
   0.006 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.055 System info: [CPU: Intel(R) Core(TM) i5-4200U CPU @ 1.60GHz, 4 cores, RAM: 6027MB]
   0.142 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 90.6915%] [MultiSampling: OFF] [Screen: 255]
   0.143 Available display adapters: 2
   0.143  [0]: \\.\DISPLAY1 - Intel(R) HD Graphics Family {0x05, [0,0], 1366x768, 32bit, 60Hz}
   0.144  [1]: \\.\DISPLAY2 - Intel(R) HD Graphics Family {0x8000001, [-259,-1080], 1920x1080, 32bit, 59Hz}
   0.144 Create display on adapter 0. Size 1280x720 at position [33, 6].
   0.451 Initialised Direct3D:[0] NVIDIA GeForce GT 720M; driver: nvd3dumx.dll 21.21.13.7633
   0.460     Video memory size (dedicated video/dedicated system/shared system/available): 1999/0/3013/4092 MB
   0.601 DSound: Starting _dsound_update thread
   0.601 Device reset internal.
   0.601 DSound: Enter _dsound_update; tid=4112
   0.605 Desktop composition is active.
   0.605 Graphics settings preset: high
   0.605 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: false]
   0.844 Loading mod core 0.0.0 (data.lua)
   0.907 Loading mod base 0.15.10 (data.lua)
   1.955 Loading mod base 0.15.10 (data-updates.lua)
   2.105 Checksum for core: 493117188
   2.105 Checksum of base: 3607179770
   2.920 Info PlayerData.cpp:56: Local player-data.json available, timestamp 1494614815
   2.920 Info PlayerData.cpp:63: Cloud player-data.json unavailable
   3.240 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   3.255 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   3.274 Initial atlas bitmap size is 16384
   3.278 Created atlas bitmap 16384x5455
   3.750 Created atlas bitmap 4096x3652
   3.815 Created atlas bitmap 4096x1840
   3.841 Created atlas bitmap 4096x4092
   3.995 Created atlas bitmap 4096x321
   4.005 Created atlas bitmap 4096x4094
   4.084 Created atlas bitmap 4096x817
   4.122 Created atlas bitmap 4096x1568
  63.669 Sprites loaded
  63.669 Convert atlas 4096x3652 to: mipmap 
  63.955 Convert atlas 4096x1840 to: trilinear-filtering 
  64.141 Convert atlas 4096x1568 to: mipmap 
  65.008 Loading sounds...
  79.787 Custom inputs active: 0
  80.147 Factorio initialised
 118.604 Loading map C:\Users\avolt\AppData\Roaming\Factorio\saves\Avobase.zip: 6032237 bytes.
 119.049 Loading Level.dat: 11961612 bytes.
 119.054 Info Scenario.cpp:133: Map version 0.15.10-3
 119.490 Info BlueprintLibrary.cpp:189: Loaded library shelves:
 119.490 Info BlueprintLibrary.cpp:678: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 1493754584; records:
 119.490 Info BlueprintLibrary.cpp:680: Player shelf: playerIndex = 0, nextRecordID = 0; timestamp = 1494609982; records:
 119.523 Info BlueprintLibrary.cpp:46: Loaded external blueprint storage: playerIndex = 65535, nextRecordID = 0; timestamp = 1494679436; records:
 119.524 Loading script.dat: 190 bytes.
 119.583 Checksum for script C:/Users/avolt/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
1303.935 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-m5gomj\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-m5gomj\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-m5gomj\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-m5gomj\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-m5gomj\src\util\crashhandler.cpp (235): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (269): `__scrt_common_main_seh'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF64EAABF28)
00007FF64EAABF28 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE6B76A08D)
00007FFE6B76A08D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE6B6D9C58)
00007FFE6B6D9C58 (ntdll): (filename not available): RtlLookupFunctionEntry
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE6B76910E)
00007FFE6B76910E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-m5gomj\src\gameview.cpp (267): GameView::executeAction
c:\cygwin64\tmp\factorio-m5gomj\src\gameview.cpp (244): GameView::executeActions
c:\cygwin64\tmp\factorio-m5gomj\src\game.cpp (211): Game::postUpdate
c:\cygwin64\tmp\factorio-m5gomj\src\mainloop.cpp (605): MainLoop::prepare
c:\cygwin64\tmp\factorio-m5gomj\src\mainloop.cpp (397): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-m5gomj\src\mainloop.cpp (227): MainLoop::run
c:\cygwin64\tmp\factorio-m5gomj\src\main.cpp (902): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE68C32774)
00007FFE68C32774 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE6B730D61)
00007FFE6B730D61 (ntdll): (filename not available): RtlUserThreadStart
1311.364 Error CrashHandler.cpp:106: Map tick at moment of crash: 3881761
1311.364 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

Rseding91
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Posts: 13797
Joined: Wed Jun 11, 2014 5:23 am
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Re: [0.15.10] Crash when player died with inventory open

Post by Rseding91 »

Thanks for the report. This should be fixed for the next version of 0.15.
If you want to get ahold of me I'm almost always on Discord.

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