When I was playing the train tutorials and I got round to the "Advanced signals" one, I tried to get into a locomotive on and pressing run all trains button. The game froze and crashed.
The mods I was using were: alien biomes, squeak through, YARM, RSO, bullet trails, EVO gui, upgrade planner, water fix, and angels infinite ores. I don't think that the mods had anything to do with the crash seeing as they mostly don't add any new things to the game.
To reproduce the crash just get in any locomotive and press run all trains.
P.S. Sorry if there's any bad English. Oh and also sorry if I posted this in the wrong place, I don't use the forum too much.
[posila][15.10]Crash in the train tutorial
[posila][15.10]Crash in the train tutorial
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- factorio-current.log
- The game log.
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Re: [15.10] Crash in the train tutorial
Code: Select all
0.003 2017-05-11 18:56:17; Factorio 0.15.10 (build 29654, win64, steam)
0.003 Operating system: Windows 10 (version 1607)
0.003 Program arguments: "D:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.003 Read data path: D:/Steam/steamapps/common/Factorio/data
0.003 Write data path: C:/Users/Ugnius/AppData/Roaming/Factorio
0.003 Binaries path: D:/Steam/steamapps/common/Factorio/bin
0.011 System info: [CPU: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz, 8 cores, RAM: 8115MB]
0.012 Display options: [FullScreen: 1] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
0.013 Available display adapters: 1
0.013 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1060 6GB {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.014 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.122 Initialised Direct3D:[0] NVIDIA GeForce GTX 1060 6GB; driver: nvldumdx.dll 22.21.13.8189
0.126 Video memory size (dedicated video/dedicated system/shared system/available): 6084/0/4057/4088 MB
0.148 DSound: Starting _dsound_update thread
0.148 DSound: Enter _dsound_update; tid=11036
0.148 Device reset internal.
0.151 Desktop composition is active.
0.151 WARNING: You have vsync and desktop composition enabled on Direct3d. Consider disabling vsync to increase performance on some confirgurations.
0.151 Graphics settings preset: very-high
0.152 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: false]
0.317 Error ModManager.cpp:601: Mod package read error. Opening zip C:/Users/Ugnius/AppData/Roaming/Factorio/mods/FactorioExtended-Transport_0.2.7.zip failed: Bad zip file
0.339 Loading mod settings rso-mod 3.2.3 (settings.lua)
0.339 Loading mod settings angelsinfiniteores 0.6.8 (settings.lua)
0.345 Loading mod core 0.0.0 (data.lua)
0.352 Loading mod base 0.15.10 (data.lua)
0.450 Loading mod rso-mod 3.2.3 (data.lua)
0.506 Loading mod angelsinfiniteores 0.6.8 (data.lua)
0.563 Loading mod bullet-trails 0.2.2 (data.lua)
0.624 Loading mod EvoGUI 0.4.202 (data.lua)
0.679 Loading mod upgrade-planner 1.2.16 (data.lua)
0.747 Loading mod water-fix 0.2.1 (data.lua)
0.799 Loading mod YARM 0.7.201 (data.lua)
0.861 Loading mod alien-biomes 0.2.6 (data.lua)
0.954 Loading mod base 0.15.10 (data-updates.lua)
1.029 Loading mod rso-mod 3.2.3 (data-updates.lua)
1.095 Loading mod bullet-trails 0.2.2 (data-updates.lua)
1.160 Loading mod Squeak Through 1.1.7 (data-updates.lua)
1.230 Loading mod alien-biomes 0.2.6 (data-updates.lua)
1.293 Loading mod angelsinfiniteores 0.6.8 (data-final-fixes.lua)
1.367 Checksum for core: 493117188
1.367 Checksum of base: 3607179770
1.367 Checksum of rso-mod: 2867797425
1.367 Checksum of angelsinfiniteores: 1497029787
1.367 Checksum of bullet-trails: 1737001374
1.367 Checksum of EvoGUI: 1040096666
1.367 Checksum of Squeak Through: 3430405470
1.367 Checksum of upgrade-planner: 4269983159
1.367 Checksum of water-fix: 2613022438
1.367 Checksum of YARM: 1932353926
1.367 Checksum of alien-biomes: 767522413
1.507 Info PlayerData.cpp:56: Local player-data.json available, timestamp 1494516903
1.507 Info PlayerData.cpp:63: Cloud player-data.json unavailable
1.627 Loaded shader file D:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
1.627 Loaded shader file D:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
1.640 Initial atlas bitmap size is 16384
1.659 Created atlas bitmap 16384x16383
2.105 Created atlas bitmap 16384x1856
2.144 Created atlas bitmap 8192x2052
2.170 Created atlas bitmap 8192x2300
2.200 Created atlas bitmap 8192x8051
2.296 Created atlas bitmap 8192x3846
2.345 Created atlas bitmap 8192x8189
2.456 Created atlas bitmap 8192x1123
2.468 Created atlas bitmap 8192x804
14.828 Sprites loaded
14.828 Convert atlas 8192x2052 to: mipmap
14.933 Convert atlas 8192x2300 to: trilinear-filtering
15.064 Convert atlas 8192x804 to: mipmap
15.778 Loading sounds...
17.708 Custom inputs active: 0
17.773 Factorio initialised
26.352 Info BlueprintLibrary.cpp:46: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 15; timestamp = 1494427465; records: (id: 0, 14; label: "Furnace setup (70)", preview: false, empty: false; single) (id: 0, 8; label: "Furnace setup (8)", preview: false, empty: false; single) (id: 0, 13; label: "Research block", preview: false, empty: false; single) (id: 0, 12; label: "Small solar aray", preview: false, empty: false; single) (id: 0, 11; label: "Solar aray 4x", preview: false, empty: false; single)
26.418 Loading Level.dat: 928352 bytes.
26.418 Info Scenario.cpp:133: Map version 0.15.10-3
26.454 Info BlueprintLibrary.cpp:189: Loaded library shelves:
26.454 Info BlueprintLibrary.cpp:678: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 1494518199; records:
26.459 Info BlueprintLibrary.cpp:46: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 15; timestamp = 1494427465; records: (id: 0, 14; label: "Furnace setup (70)", preview: false, empty: false; single) (id: 0, 8; label: "Furnace setup (8)", preview: false, empty: false; single) (id: 0, 13; label: "Research block", preview: false, empty: false; single) (id: 0, 12; label: "Small solar aray", preview: false, empty: false; single) (id: 0, 11; label: "Solar aray 4x", preview: false, empty: false; single)
26.461 Checksum for script C:/Users/Ugnius/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3177558831
26.470 Checksum for script __rso-mod__/control.lua: 2142739700
26.473 Checksum for script __EvoGUI__/control.lua: 673999729
26.476 Checksum for script __upgrade-planner__/control.lua: 552060856
26.479 Checksum for script __YARM__/control.lua: 2843374674
26.479 Script control.lua:1619: RSO: Updated resource configurations
38.003 Supending game state
38.003 Entering tutorial: [base]trains-advanced-signals
38.043 Info BlueprintLibrary.cpp:189: Loaded library shelves:
38.043 Info BlueprintLibrary.cpp:678: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 1490278740; records:
38.049 Info BlueprintLibrary.cpp:46: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 15; timestamp = 1494427465; records: (id: 0, 14; label: "Furnace setup (70)", preview: false, empty: false; single) (id: 0, 8; label: "Furnace setup (8)", preview: false, empty: false; single) (id: 0, 13; label: "Research block", preview: false, empty: false; single) (id: 0, 12; label: "Small solar aray", preview: false, empty: false; single) (id: 0, 11; label: "Solar aray 4x", preview: false, empty: false; single)
38.049 Applying migration: Base Mod: 2017-04-19_Factorio_0.15.0.lua
38.050 Applying migration: Base Mod: 2017-04-26_Factorio_0.15.3.lua
38.098 Loading Level.dat: 447045 bytes.
38.098 Info Scenario.cpp:133: Map version 0.15.10-3
38.117 Info BlueprintLibrary.cpp:189: Loaded library shelves:
38.117 Info BlueprintLibrary.cpp:678: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 1490278740; records:
38.122 Info BlueprintLibrary.cpp:46: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 15; timestamp = 1494427465; records: (id: 0, 14; label: "Furnace setup (70)", preview: false, empty: false; single) (id: 0, 8; label: "Furnace setup (8)", preview: false, empty: false; single) (id: 0, 13; label: "Research block", preview: false, empty: false; single) (id: 0, 12; label: "Small solar aray", preview: false, empty: false; single) (id: 0, 11; label: "Solar aray 4x", preview: false, empty: false; single)
38.124 Checksum for script C:/Users/Ugnius/AppData/Roaming/Factorio/temp/currently-playing-tutorial/control.lua: 1549822027
38.132 Checksum for script __rso-mod__/control.lua: 2142739700
38.136 Checksum for script __EvoGUI__/control.lua: 673999729
38.138 Checksum for script __upgrade-planner__/control.lua: 552060856
38.140 Checksum for script __YARM__/control.lua: 2843374674
38.141 Script control.lua:1619: RSO: Updated resource configurations
99.507 Error CrashHandler.cpp:141: Exception Code: c0000005, Address: 0x00007ff69bfbbada
ModuleBase: 0x00007ff69bf90000, ImageSize: 011a9000, RelativeAddress: 0002bada
99.507 Error CrashHandler.cpp:151: Exception Context:
rax=00007ff69cc83098, rbx=00000155be3c4720, rcx=0000030000000101,
rdx=0000000000000000, rsi=0000000000000000, rdi=0000030000000101,
rip=00007ff69bfbbada, rsp=0000001d3b71ec40, rbp=0000001d3b71ed79,
r8=00007ff69bf90000, r9=00000155be3c4a20, r10=0000000000000010,
r11=0000001d3b71edd0, r12=0000000000000000, r13=0000000000000000,
r14=0000015693b90910, r15=0000000000000000
99.507 Crashed in D:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff69bf90000 - 0x00007ff69d139000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-m5gomj\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-m5gomj\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-m5gomj\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-m5gomj\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-m5gomj\src\util\crashhandler.cpp (177): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD40EA4F77)
00007FFD40EA4F77 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD43BEED1B)
00007FFD43BEED1B (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD43BD6BD6)
00007FFD43BD6BD6 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD43BEAB9D)
00007FFD43BEAB9D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD43B89913)
00007FFD43B89913 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD43BE9CBA)
00007FFD43BE9CBA (ntdll): (filename not available): KiUserExceptionDispatcher
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF69BFBBADA)
00007FF69BFBBADA (Factorio): (filename not available): ElemButton<ID<ItemPrototype,unsigned short>,Item>::EmptySlotInfo::~EmptySlotInfo
c:\cygwin64\tmp\factorio-m5gomj\src\gui\elembutton.cpp (151): ElemButton<ID<ItemPrototype,unsigned short>,Item>::~ElemButton<ID<ItemPrototype,unsigned short>,Item>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF69C5CD034)
00007FF69C5CD034 (Factorio): (filename not available): SimpleSlot<ID<ItemPrototype,unsigned short>,Item>::`scalar deleting destructor'
c:\cygwin64\tmp\factorio-m5gomj\src\entity\vehicle.cpp (136): Vehicle::update
c:\cygwin64\tmp\factorio-m5gomj\src\entity\rollingstock.cpp (857): RollingStock::update
c:\cygwin64\tmp\factorio-m5gomj\src\surface\chunk.cpp (564): Chunk::updateEntities
c:\cygwin64\tmp\factorio-m5gomj\src\surface\surface.cpp (968): Surface::update
c:\cygwin64\tmp\factorio-m5gomj\src\map\map.cpp (1219): Map::update
c:\cygwin64\tmp\factorio-m5gomj\src\game.cpp (158): Game::update
c:\cygwin64\tmp\factorio-m5gomj\src\scenario\scenario.cpp (776): Scenario::update
c:\cygwin64\tmp\factorio-m5gomj\src\mainloop.cpp (822): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-m5gomj\src\mainloop.cpp (692): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-m5gomj\src\util\workerthread.cpp (35): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl TransferSource::*)(void) __ptr64,TransferSource * __ptr64>,std::default_delete<std::tuple<void (__cdecl TransferSource::*)(void) __ptr64,TransferSource * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD424D8364)
00007FFD424D8364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD43BA70D1)
00007FFD43BA70D1 (ntdll): (filename not available): RtlUserThreadStart
100.662 Error CrashHandler.cpp:106: Map tick at moment of crash: 3672
100.662 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Re: [15.10] Crash in the train tutorial
Thanks for the report,
Has this issue happened again in any later 0.15 releases?
Is there some reliable way to reproduce the crash?
Has this issue happened again in any later 0.15 releases?
Is there some reliable way to reproduce the crash?
Re: [15.10] Crash in the train tutorial
I reproduced the crash.
Re: [posila][15.10]Crash in the train tutorial
Thanks for the report.
Fixed for 0.15.19
Fixed for 0.15.19