0.15.10 vanilla crash

Things that has been reported already before.
Arumba
Long Handed Inserter
Long Handed Inserter
Posts: 62
Joined: Sat Aug 29, 2015 6:46 pm
Contact:

0.15.10 vanilla crash

Post by Arumba »

factorio-current.log
(1.08 MiB) Downloaded 249 times
Was playing multiplayer pure vanilla, ~20 players online, crashed when I opened a train stop GUI to rename it and a player quit while I still had the window open.
User avatar
TruePikachu
Filter Inserter
Filter Inserter
Posts: 978
Joined: Sat Apr 09, 2016 8:39 pm
Contact:

Re: 0.15.10 vanilla crash

Post by TruePikachu »

Nothing suspicious in leadup, so I have the bulk omitted.

Code: Select all

   0.001 2017-05-10 15:14:42; Factorio 0.15.10 (build 29654, win64, steam)
   0.001 Operating system: Windows 7 Service Pack 1
   0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/Arumba/AppData/Roaming/Factorio
   0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.009 System info: [CPU:        Intel(R) Core(TM) i7-4930K CPU @ 3.40GHz, 12 cores, RAM: 32719MB]
   0.009 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.010 Available display adapters: 3
   0.010  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 980 Ti {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.010  [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 980 Ti {0x01, [-1920,0], 1920x1080, 32bit, 60Hz}
   0.010  [2]: \\.\DISPLAY3 - NVIDIA GeForce GTX 980 Ti {0x01, [1920,0], 1920x1080, 32bit, 60Hz}
   0.010 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.104 Initialised Direct3D:[0] NVIDIA GeForce GTX 980 Ti; driver: nvd3dumx.dll 21.21.13.7892
   0.107     Video memory size (dedicated video/dedicated system/shared system/available): 6048/0/16103/1665 MB
   0.136 DSound: Starting _dsound_update thread
   0.136 DSound: Enter _dsound_update; tid=6132
   0.136 Device reset internal.
   0.137 Desktop composition is active.
   0.138 Graphics settings preset: very-high
   0.138 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 68.2065%] [DXT: false]
   0.205 Loading mod core 0.0.0 (data.lua)
   0.213 Loading mod base 0.15.10 (data.lua)
   0.315 Loading mod base 0.15.10 (data-updates.lua)
   0.383 Checksum for core: 493117188
   0.383 Checksum of base: 3607179770
   0.496 Info PlayerData.cpp:56: Local player-data.json available, timestamp 1494443620
   0.496 Info PlayerData.cpp:63: Cloud player-data.json unavailable
   0.595 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   0.595 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   0.605 Crop bitmaps.
   0.605 Atlases were not loaded from disk cache.
   1.241 Initial atlas bitmap size is 16384
   1.244 Created atlas bitmap 16384x8212
   1.791 Created atlas bitmap 4096x3656
   1.825 Created atlas bitmap 4096x1844
   1.836 Created atlas bitmap 4096x4004
   1.875 Created atlas bitmap 4096x667
   1.880 Created atlas bitmap 4096x4090
   1.903 Created atlas bitmap 4096x2512
   1.936 Created atlas bitmap 4096x1568
   1.936 Atlases were not loaded from disk cache.
   9.731 Sprites loaded
  35.275 Sprite atlas cached.
  35.275 Convert atlas 4096x3656 to: mipmap 
  35.473 Convert atlas 4096x1844 to: trilinear-filtering 
  35.644 Convert atlas 4096x1568 to: mipmap 
  35.949 Loading sounds...
  38.064 Custom inputs active: 0
  38.121 Factorio initialised

<snip>

Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-m5gomj\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-m5gomj\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-m5gomj\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-m5gomj\src\net\inputactiondefragmenter.cpp (92): InputActionDefragmenter::assemble
c:\cygwin64\tmp\factorio-m5gomj\src\net\inputactiondefragmenter.cpp (21): InputActionDefragmenter::update
c:\cygwin64\tmp\factorio-m5gomj\src\net\networkinputhandler.cpp (133): NetworkInputHandler::sendInputActions
c:\cygwin64\tmp\factorio-m5gomj\src\net\networkinputhandler.cpp (104): NetworkInputHandler::tryToApplyNextTickClosure
c:\cygwin64\tmp\factorio-m5gomj\src\net\clientmultiplayermanager.cpp (457): ClientMultiplayerManager::updateMultiplayerInputInternal
c:\cygwin64\tmp\factorio-m5gomj\src\net\multiplayermanagerbase.cpp (172): MultiplayerManagerBase::updateMultiplayerInput
c:\cygwin64\tmp\factorio-m5gomj\src\mainloop.cpp (804): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-m5gomj\src\mainloop.cpp (692): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-m5gomj\src\util\workerthread.cpp (35): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl TransferSource::*)(void) __ptr64,TransferSource * __ptr64>,std::default_delete<std::tuple<void (__cdecl TransferSource::*)(void) __ptr64,TransferSource * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000777F652D)
00000000777F652D (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077A2C521)
0000000077A2C521 (ntdll): (filename not available): RtlUserThreadStart
27527.848 Error InputActionDefragmenter.cpp:92: An input action fragment is missing
Logger::writeStacktrace skipped.
27527.848 Error CrashHandler.cpp:106: Map tick at moment of crash: 1782597
27527.848 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Loewchen
Global Moderator
Global Moderator
Posts: 10247
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: 0.15.10 vanilla crash

Post by Loewchen »

See: viewtopic.php?f=11&t=45604, declared fixed from .7 onwards.
Duplicate of: viewtopic.php?f=7&t=46516
Post Reply

Return to “Duplicates”