Desync w/ vanilla multiplayer (report attached)

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doktorstick
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Desync w/ vanilla multiplayer (report attached)

Post by doktorstick »

Not much more to say about it than what the subject says. This report is from the player that did not desync.
posila
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Re: Desync w/ vanilla multiplayer (report attached)

Post by posila »

Hi, thanks for the report.
Desync was caused by inserters deactived by circuit network incorrectly changing their max stack size due to inserter stack size research. It is fixed for 0.15.10
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