So loading saves after 0.12.0 should still work without problems?HanziQ wrote:Changes
- Disabled loading of saves before 0.12.0 version (You can use 0.12 to load older saves and re-save them).
log file
The savegame didn't have any mods.Code: Select all
0.001 2017-05-03 13:05:58; Factorio 0.15.6 (build 29362, win64, alpha)
0.001 Operating system: Windows 7 Service Pack 1
0.001 Program arguments: "D:\Spiele\Factorio\bin\x64\factorio.exe"
0.001 Read data path: D:/Spiele/Factorio/data
0.001 Write data path: C:/Users/Nexarius/AppData/Roaming/Factorio
0.001 Binaries path: D:/Spiele/Factorio/bin
0.016 System info: [CPU: AMD FX(tm)-8320 Eight-Core Processor , 8 cores, RAM: 24552MB]
0.023 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
0.025 Available display adapters: 2
0.025 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 680 {0x01, [1680,0], 1680x1050, 32bit, 59Hz}
0.026 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 680 {0x05, [0,0], 1680x1050, 32bit, 59Hz}
0.026 Create display on adapter 1. Size 1280x720 at position [190, 147].
0.757 Initialised Direct3D:[0] NVIDIA GeForce GTX 680; driver: nvd3dumx.dll 21.21.13.7878
0.763 Video memory size (dedicated video/dedicated system/shared system/available): 4027/0/12020/3753 MB
0.800 DSound: Starting _dsound_update thread
0.800 DSound: Enter _dsound_update; tid=1028
0.800 Device reset internal.
0.803 Desktop composition is active.
0.803 Graphics settings preset: very-high
0.804 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [DXT: false]
0.918 Loading mod core 0.0.0 (data.lua)
0.933 Loading mod base 0.15.6 (data.lua)
1.120 Loading mod base 0.15.6 (data-updates.lua)
1.209 Checksum for core: 3409166051
1.209 Checksum of base: 2213884006
1.209 Checksum of AutoDeconstruct: 0
1.430 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493787545
1.430 Info PlayerData.cpp:62: Cloud player-data.json unavailable
1.575 Loaded shader file D:/Spiele/Factorio/data/core/graphics/shaders/game.cso
1.576 Loaded shader file D:/Spiele/Factorio/data/core/graphics/shaders/zoom-to-world.cso
1.593 Initial atlas bitmap size is 16384
1.598 Created atlas bitmap 16384x10866
2.389 Created atlas bitmap 4096x1860
2.404 Created atlas bitmap 4096x3648
13.469 Sprites loaded
13.469 Convert atlas 4096x1860 to: trilinear-filtering
13.565 Convert atlas 4096x3648 to: mipmap
14.342 Loading sounds...
17.479 Custom inputs active: 0
17.537 Factorio initialised
27.587 Loading map C:\Users\Nexarius\AppData\Roaming\Factorio\saves\0.15 (2).zip: 11084288 bytes.
27.624 Loading Level.dat: 24166386 bytes.
27.632 Info Scenario.cpp:133: Map version 0.15.6-0
28.548 Loading script.dat: 286 bytes.
28.552 Checksum for script C:/Users/Nexarius/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
28.555 Checksum for script __AutoDeconstruct__/control.lua: 3034658017
4865.739 Loading map C:\Users\Nexarius\AppData\Roaming\Factorio\saves\Schule Spiel.zip: 34678387 bytes.
4866.128 Loading Level.dat: 35249283 bytes.
4866.135 Info Scenario.cpp:133: Map version 0.12.20-1
4866.139 Info PrototypeMigrationList.cpp:51: Activating migration base/2015-10-16_Factorio_0.13.0.json
4866.139 Info PrototypeMigrationList.cpp:51: Activating migration base/2016-04-22_Factorio_0.13.0.json
4866.140 Info PrototypeMigrationList.cpp:51: Activating migration base/2016-06-14_Factorio_0.13.0.json
4866.140 Info PrototypeMigrationList.cpp:51: Activating migration base/2016-06-21_Factorio_0.13.0.json
4866.140 Info PrototypeMigrationList.cpp:51: Activating migration base/2016-06-25_Factorio_0.13.0.json
4866.140 Info PrototypeMigrationList.cpp:51: Activating migration base/2016-06-27_Factorio_0.13.0.json
4866.140 Info PrototypeMigrationList.cpp:51: Activating migration base/2016-11-24_Factorio_0.15.0.json
4866.140 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-01-17_Factorio_0.15.0.json
4866.140 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-01-18_Factorio_0.15.0.json
4866.140 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-02-08_Factorio_0.15.0.json
4866.140 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-03-03_Factorio_0.15.0.json
4866.140 Warning PrototypeMigrationList.cpp:191: "heat-boiler" mentioned as FROM in prototype migration was not found in the map prototype dictionary, ignoring ...
4866.140 Warning PrototypeMigrationList.cpp:191: "heat-boiler" mentioned as FROM in prototype migration was not found in the map prototype dictionary, ignoring ...
4866.140 Warning PrototypeMigrationList.cpp:191: "heat-boiler" mentioned as FROM in prototype migration was not found in the map prototype dictionary, ignoring ...
4866.354 Warning PathFinder.cpp:117: Removed 174 dangling paths
4869.110 Info Map.cpp:702: Fixed 11 rails due to rolling stock migrations.
4869.132 Applying migration: Base Mod: 2016-03-05_Factorio_0.12.26.lua
4869.165 Applying migration: Base Mod: 2016-04-22_Factorio_0.13.0.lua
4869.187 Applying migration: Base Mod: 2016-06-26_Factorio_0.13.0.lua
4869.188 Applying migration: Base Mod: 2016-06-27_Factorio_0.13.0.lua
4869.191 Applying migration: Base Mod: 2016-06-28_Factorio_0.13.0.lua
4869.192 Applying migration: Base Mod: 2016-10-24_Factorio_0.15.0.lua
4869.244 Applying migration: Base Mod: 2016-10-25_Factorio_0.15.0.lua
4869.246 Applying migration: Base Mod: 2016-10-27_Factorio_0.15.0.lua
4869.249 Applying migration: Base Mod: 2016-11-07_Factorio_0.15.0.lua
4871.232 Applying migration: Base Mod: 2017-01-19_Factorio_0.15.0.lua
4871.254 Applying migration: Base Mod: 2017-02-23_Factorio_0.15.0.lua
4871.271 Applying migration: Base Mod: 2017-03-01_Factorio_0.15.0.lua
4871.274 Applying migration: Base Mod: 2017-03-18_Factorio_0.15.0.lua
4871.276 Applying migration: Base Mod: 2017-04-19_Factorio_0.15.0.lua
4871.277 Applying migration: Base Mod: 2017-04-26_Factorio_0.15.3.lua
4871.300 Loading script.dat: 136 bytes.
4871.302 Checksum for script C:/Users/Nexarius/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
4871.305 Checksum for script __AutoDeconstruct__/control.lua: 3034658017
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-cu6znz\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-cu6znz\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-cu6znz\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-cu6znz\src\rail\train.cpp (1665): Train::resolveRailTransition
c:\cygwin64\tmp\factorio-cu6znz\src\rail\railjoint.cpp (92): RailJoint::startOnNewRail
c:\cygwin64\tmp\factorio-cu6znz\src\entity\rollingstock.cpp (311): RollingStock::Carriage::moveFrontJointBackward
c:\cygwin64\tmp\factorio-cu6znz\src\entity\rollingstock.cpp (326): RollingStock::move
c:\cygwin64\tmp\factorio-cu6znz\src\rail\train.cpp (1951): Train::moveStock
c:\cygwin64\tmp\factorio-cu6znz\src\rail\train.cpp (1983): Train::tryToMove
c:\cygwin64\tmp\factorio-cu6znz\src\rail\train.cpp (1833): Train::move
c:\cygwin64\tmp\factorio-cu6znz\src\rail\train.cpp (1310): Train::updateSpeedAndMove
c:\cygwin64\tmp\factorio-cu6znz\src\rail\train.cpp (956): Train::update
c:\cygwin64\tmp\factorio-cu6znz\src\rail\trainmanager.cpp (192): TrainManager::update
c:\cygwin64\tmp\factorio-cu6znz\src\map\map.cpp (1220): Map::update
c:\cygwin64\tmp\factorio-cu6znz\src\game.cpp (157): Game::update
c:\cygwin64\tmp\factorio-cu6znz\src\scenario\scenario.cpp (765): Scenario::update
c:\cygwin64\tmp\factorio-cu6znz\src\mainloop.cpp (826): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-cu6znz\src\mainloop.cpp (695): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-cu6znz\src\util\workerthread.cpp (35): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelDesyncReportCreator * __ptr64),ParallelDesyncReportCreator * __ptr64>,std::default_delete<std::tuple<void (__cdecl*)(ParallelDesyncReportCreator * __ptr64),ParallelDesyncReportCreator * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000774359CD)
00000000774359CD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007766A561)
000000007766A561 (ntdll): (filename not available): RtlUserThreadStart
4884.207 Error Train.cpp:1665: Internal error: Train::resolveRailTransition oldRail->rollingStockCount (0) == 0
Logger::writeStacktrace skipped.
4884.207 Error CrashHandler.cpp:106: Map tick at moment of crash: 10960623
4884.207 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
- Schule Spiel.zip
- (33.07 MiB) Downloaded 195 times