Bugs & FAQ
Moderator: Arch666Angel
Re: Bugs & FAQ
Bug with the configuration validation. The infinite ore threshold doesn't go to 0
http://imgur.com/a/7V1Lx
http://imgur.com/a/7V1Lx
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Re: Bugs & FAQ
Hello Angel. Just downloaded new version of Angels refining and now it comes up with an error on startup with name "angels-barrels" does not exist and I must disable angelspetrochem mod. Just to let you know. Thanks, Great Work by the way. 0.15 . angelrefining mod 0.7.6. Source :petrochem - tanks (item-subgroup),
Re: Bugs & FAQ
Same here except Source: petrochem-well-head(item-subgroup)Flanders107a wrote:Hello Angel. Just downloaded new version of Angels refining and now it comes up with an error on startup with name "angels-barrels" does not exist and I must disable angelspetrochem mod. Just to let you know. Thanks, Great Work by the way. 0.15 . angelrefining mod 0.7.6. Source :petrochem - tanks (item-subgroup),
Last edited by Akiralen on Tue May 09, 2017 4:55 pm, edited 1 time in total.
Re: Bugs & FAQ
Hello,
I'm having trouble with starting the game with the refining mod.
It misses somthing at the result of the recipe of nodule-crystallization-1.
I'm having trouble with starting the game with the refining mod.
It misses somthing at the result of the recipe of nodule-crystallization-1.
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Re: Bugs & FAQ
Unzip the mod and delete everything below the 0.7.6 file in the migrations folder for now.toaran wrote:HI
I cant load my save after updating from Angels refining 0.7.4 to 0.7.6
http://imgur.com/a/dakPj
Mod list?handyman wrote:Hello,
I'm having trouble with starting the game with the refining mod.
It misses somthing at the result of the recipe of nodule-crystallization-1.
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
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Re: Bugs & FAQ
Hey Angel. Any thoughts on the Clarifier / Flare Stack bug? I keep getting a million barrels of hydrogen and saline water gumming up the works.
Re: Bugs & FAQ
i got the same error
Angels Petro Chem - 0.5.2
Angels Refining - 0.7.6
Angels Smelting - 0.3.0
Angels Petro Chem - 0.5.2
Angels Refining - 0.7.6
Angels Smelting - 0.3.0
Last edited by Onothai on Tue May 09, 2017 6:03 pm, edited 2 times in total.
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Re: Bugs & FAQ
I can only say that aside from the fluid values in the recipes nothing changed o both of them. So my guess is that it is related to wonky vanilla fluids mechanic, but I tried some changes in the latest version, maybe they help, maybe not. You could also try putting a non-return valve in front of them.damienreave wrote:Hey Angel. Any thoughts on the Clarifier / Flare Stack bug? I keep getting a million barrels of hydrogen and saline water gumming up the works.
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
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Re: Bugs & FAQ
FIXED WITH NEW BOB VERSION
Last edited by QuackerJ4ck on Tue May 09, 2017 6:20 pm, edited 2 times in total.
Re: Bugs & FAQ
enable bobplates and it worksOnothai wrote:i got the same error
Angels Petro Chem - 0.5.2
Angels Refining - 0.7.6
Angels Smelting - 0.3.0
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Re: Bugs & FAQ
Overflow valve in front SEEMS to fix it. Will report back further.Arch666Angel wrote:I can only say that aside from the fluid values in the recipes nothing changed o both of them. So my guess is that it is related to wonky vanilla fluids mechanic, but I tried some changes in the latest version, maybe they help, maybe not. You could also try putting a non-return valve in front of them.damienreave wrote:Hey Angel. Any thoughts on the Clarifier / Flare Stack bug? I keep getting a million barrels of hydrogen and saline water gumming up the works.
Edit: Doesn't fix it. Still need to replace my flare stacks and clarifiers every time they stop working or they never start again.
Last edited by damienreave on Wed May 10, 2017 6:01 am, edited 1 time in total.
Re: Bugs & FAQ
Angels bioprocessing 0.4.0Arch666Angel wrote:Unzip the mod and delete everything below the 0.7.6 file in the migrations folder for now.toaran wrote:HI
I cant load my save after updating from Angels refining 0.7.4 to 0.7.6
http://imgur.com/a/dakPj
Mod list?handyman wrote:Hello,
I'm having trouble with starting the game with the refining mod.
It misses somthing at the result of the recipe of nodule-crystallization-1.
Angels infinite ores 0.6.6
Angels petrochem 0.5.1
Angels refining 0.7.6
Angels melting 0.3.0
bob's library 0.15.4
bob's ores 0.15.2
Re: Bugs & FAQ
New version of angels refining broke the startup settings, its missing the property "enable angels barreling" and that setting being off, disables fluid handling research which enables barreling of stuff and the heavy-pump.
Autobarreling setting is irrelevant right now as there's no barreling entity or recipe.
Ah found it, the issue is this:
and... the tech "angels-fluid-barreling" doesn't exist.
Autobarreling setting is irrelevant right now as there's no barreling entity or recipe.
Ah found it, the issue is this:
Code: Select all
if force.technologies["angels-fluid-barreling"].researched then
force.recipes["heavy-pump"].enabled = true
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Re: Bugs & FAQ
Yeah I forgot the migration issue if you remove a tech completely, to fix it remove all migrations except the 0.7.5 one. I will fix this for the next update then.Mobius1 wrote:New version of angels refining broke the startup settings, its missing the property "enable angels barreling" and that setting being off, disables fluid handling research which enables barreling of stuff and the heavy-pump.
Autobarreling setting is irrelevant right now as there's no barreling entity or recipe.
Ah found it, the issue is this:and... the tech "angels-fluid-barreling" doesn't exist.Code: Select all
if force.technologies["angels-fluid-barreling"].researched then force.recipes["heavy-pump"].enabled = true
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
Re: Bugs & FAQ
I tried deleting the migration files from 0.7.6 of the refining mod to try to solve the issue, it didn't work, I tried downgrading the mod to 0.7.5, it didn't work. Then I found out that the thing that was disabling the pump was the Petrochem mod D:Arch666Angel wrote:Yeah I forgot the migration issue if you remove a tech completely, to fix it remove all migrations except the 0.7.5 one. I will fix this for the next update then.
so I downgraded both petrochem mod to 0.5.1 and refining to 0.7.5 and it works, so I believe that its a migration thing on petrochem mod not the refining one.
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Re: Bugs & FAQ
Can someone tell me how to downgrade? 0.5.2 petrochem has the known barreling issue and I was wanting to work on the base. I can't find the old versions on my hard drive or the web.
NVM. Finally found right combination of links and tab.
https://mods.factorio.com/mods/Arch666A ... /downloads
Double Edit:
Damn. Had to go back to the old version of angels petrochem, refining, and infinite ores. Then go to the old version of bobassembly and bobmining. Seems to load and my barrelers are working.
Heres' the link to bob's
viewtopic.php?f=51&t=44915
NVM. Finally found right combination of links and tab.
https://mods.factorio.com/mods/Arch666A ... /downloads
Double Edit:
Damn. Had to go back to the old version of angels petrochem, refining, and infinite ores. Then go to the old version of bobassembly and bobmining. Seems to load and my barrelers are working.
Heres' the link to bob's
viewtopic.php?f=51&t=44915
Re: Bugs & FAQ
Allien artifacts now disabled by default in Bob's mods, but Bio-processing re-adds small artifacts. This causes high tech military items to use colored artifacts in recipes.
Is it possible to read Bob's settings or add separate setting to Bio-processing to disable artifacts crafting?
Is it possible to read Bob's settings or add separate setting to Bio-processing to disable artifacts crafting?
Re: Bugs & FAQ
fin bug not technology in old map
new map (game)
new map (game)
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Re: Bugs & FAQ
In the meantime, the following process works:Arch666Angel wrote:Yeah I forgot the migration issue if you remove a tech completely, to fix it remove all migrations except the 0.7.5 one. I will fix this for the next update then.Mobius1 wrote:New version of angels refining broke the startup settings, its missing the property "enable angels barreling" and that setting being off, disables fluid handling research which enables barreling of stuff and the heavy-pump.
Autobarreling setting is irrelevant right now as there's no barreling entity or recipe.
Ah found it, the issue is this:and... the tech "angels-fluid-barreling" doesn't exist.Code: Select all
if force.technologies["angels-fluid-barreling"].researched then force.recipes["heavy-pump"].enabled = true
- Downgrade to refining 0.7.5 and petrochem 0.5.1
- Load the map, save it (new file, to be safe)
- Upgrade to refining 0.7.6 and petrochem 0.5.2
- Load the map