[0.15.6] Some font glyphs not rendered

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Lezreth
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[0.15.6] Some font glyphs not rendered

Post by Lezreth »

All of the numbers I set in combinators, inserters, etc disappeared. Ex when connecting an inserter to a chest with a red/green wire and setting it's enabled condition to iron ore < 2k, the '2k' no longer shows up in the box. The inserter still operates as it is expected to and the number appears in the select a signal box, it's just not displayed in the inserter, or combinator or anything else.

I am currently using the steam version with no mods.

daniel34
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Re: [0.15.6] Circuit Network Numbers Disappeared

Post by daniel34 »

Please post a screenshot and your log file.
quick links: log file | graphical issues | wiki

Lezreth
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Re: [0.15.6] Circuit Network Numbers Disappeared

Post by Lezreth »

When I went back into the game today to take a screenshot, the numbers returned. I took a screenshot anyway for reference, posted below. Last night they had disappeared sometime in the middle of the game running. I attached both the current and previous log files just in case.
The space with the number had went blank about halfway through last nights session
The box the number was in was also darker in color when the number had disappeared.
Attachments
factorio-previous.log
(7.5 KiB) Downloaded 94 times
factorio-current.log
(2.95 KiB) Downloaded 93 times

Twinsen
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Re: [0.15.6] Some font glyphs not rendered

Post by Twinsen »

It's a known issue with our fonts and not related to the circuit network.

I renamed the topic for easier sorting.

inick
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Re: [0.15.6] Some font glyphs not rendered

Post by inick »

hi guys,

I see the followup that it's a known issue, but I'll post this pic in case you might need in any way.
Screenshot 2017-05-05 11.12.06.png
Screenshot 2017-05-05 11.12.06.png (2.1 MiB) Viewed 3867 times

posila
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Re: [0.15.6] Some font glyphs not rendered

Post by posila »

Related bug report: viewtopic.php?f=7&t=45774

EDIT: It might be fixed in 0.15.10

Joetropy
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Re: [0.15.6] Some font glyphs not rendered

Post by Joetropy »

I'm afraid it isn't. Just had this for the "4" character in my game. A restart fixed it.
Initially it might be related to me switching a second screen on (win+p to extended screen) during the game load screen (the one directly after starting, not loading of a save game).

BenSeidel
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Re: [0.15.6] Some font glyphs not rendered

Post by BenSeidel »

Hi,
I believe it's to do with the UI scaling and the UI not using subpixel rendering. The screenshot was taken at 70% UI scaling at the image resolution and is missing the hyphen.
no negative sign.jpg
no negative sign.jpg (209.45 KiB) Viewed 3784 times
It took me a very long time to find out that you could have negative numbers in a combinator because of this.
You are even able to find UI scaling values & resolutions where the hyphen appears and disappears as you move the window around the screen.

kovarex
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Re: [0.15.6] Some font glyphs not rendered

Post by kovarex »

We increased the minimum UI scale to 80%.
When the game is being loaded and weird things are done, like screen switching etc. Weird results can happen.

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