If there isn't (which is the answer i'm actually expecting), does anyone know of a good way to script it so that when there are more than 3 creeper-spawners together they will be destroyed and the new creeper-spawner2 replace them?
P.S. I noticed in my custom scenario test that the spawners can be placed on either force (player/enemy) and that the enemy forces cannot be mined...Is there a plan for the player to be able to use the creeper-spawners later on or is that for the multiplayer aspect? would be somewhat interesting to have a brain-washing research that would allow us to build a 'radio-tower' or something to convert nearby creeper-spawners to our force...or perhaps simply a genetics research to create our own slaves
