2.0.5
- fixed error when trains get their schedule deleted by another mod
- added display of liquids in fluid wagons
- increased size of the alarm icons
- potential fix for an error when leaving a train
- removed support for Railtanker
Wel the icon helped. I couldnt tell it was a fuel icon and since i have a dozen trains with warnings for the cloud thing (standing at a signal i think ?) i didnt pay to close attention. i Love your mod ! but the icons could use a legenda somewhereChoumiko wrote:Right now it should show an icon in the overview. You can then use the "C" button to jump to the train. That way you can zoom out and find out which one it is.
The icon seems a bit small, should fix that
Just yesterday i've been thinking about maybe creating markers on the map for some alarms. But the no fuel alarm isn't a good candidate, since the train could still be moving (only one locomotive needs to be out of fuel for the alarm to be shown)
I'm gonna add tooltips to the icons in the next update and increase size once again.t-lor wrote:Wel the icon helped. I couldnt tell it was a fuel icon and since i have a dozen trains with warnings for the cloud thing (standing at a signal i think ?) i didnt pay to close attention. i Love your mod ! but the icons could use a legenda somewhere
BTW the real source of my confusion : Apperently FAT sends a warning if it has no fuel in its inventory. But trains dont show the out of fuel icon until the current fuel is all used up ! And since my train was parked in a longterm parking spot it didnt use its last slither of fuel. So i was checking all my trains for a fuel icon, that wasnt there yet
its a new 0.15 save. i already the Fat in game, when placing my first train i got an error spamming the chat. so i disabled it, when i saw the update i tried it again.Choumiko wrote:Is it a 0.14 save or was it already loaded in 0.15? Is FAT alreay in the save (which version) or first time trying to add Fat controller?
Loading the save without Fat enabled, saving and reloading with Fat enabled should load the save.
The strange thing is that LuaTrain has the key fluid_wagons. If it isn't too big feel free to upload it and share/pm me the link. I tried it with various saves (down to version 0.12.33) and didn't get an error.
Kane: Yours was a different error, which should be fixed in the latest update.
Just the savefile that fails to load with Fat controller enabled.marceljoint wrote:what shall i upload for you?
Thanks, i'll add them in the next update.RikkiLook wrote:Updated translations into Russian. (TheFatController_2.0.6)
Choumiko, I love this mod! But with 7 pages of trains, I do get lost in the list sometimes when I'm not sure what station or alarm filter to use. I went searching to see if anyone had suggested a sort function, and there doesn't appear to have been any talk about it since…2014?! Wow.JamesOFarrell wrote:Thats true. I keep track of them via loco now and if the train object becomes invalid it gets readded to the table so that issue is fixed mostly. The sorting is annoying. I can get the train name now though (and set it i think) so that will give me something to sort by.ssilk wrote:Remark: as I understand it, every change on the train creates a new train (or change on the loco?). Can become soon complex to not get lost the sorting in the list.
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Error AppManagerStates.cpp:1195: Error while running on_init: Style of type VerticalFlow can't have parent style of type Flow
stack traceback:
__TheFatController__/GUI.lua:265: in function 'init_gui'
__TheFatController__/control.lua:104: in function 'init_player'
__TheFatController__/control.lua:125: in function 'init_force'
__TheFatController__/control.lua:132: in function 'init_forces'
__TheFatController__/control.lua:139: in function <__TheFatController__/control.lua:136>
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player_gui.fatControllerGui = player.gui.left.add{ type="flow", name="fatController", direction="vertical", style="fatcontroller_main_flow"}
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data.raw["gui-style"].default["fatcontroller_main_flow"] =
{
type = "flow_style",
top_padding = 0,
bottom_padding = 0,
left_padding = 5,
right_padding = 5,
horizontal_spacing = 0,
vertical_spacing = 0,
max_on_row = 0,
resize_row_to_width = true,
}
So, are you serialtasted? Or who/where is that person?FuryoftheStars wrote:Hi, curious if this will be updated for 0.16? Trying to update it myself for the time being, I run into errors I'm unsure how to solve.